This seems like a lot of fun in R/B Curses, along with Curse of Misfortunes and Curse of Thirst. I play that in casual, and it is really fun! Also, this is one of the few symmetrical effects that give you the first benefit, unlike Howling Mine and Font of Mythos
SyntheticDreamer
★★★★☆ (4.8/5.0)(3 votes)
At long last, VCU's men's basketball team gets a Magic card. I don't think our brand of havoc causes people to slowly die, though.
Avensai
★★★★★ (5.0/5.0)(1 vote)
Such a brutal card. Puts the whole game on a clock if it isn't answered quickly. Not many other enchantments do that, especially not in red and black.
Similar flavor text to the old Reckless Assault. Because of the activation on upkeep, you could theoretically let your opponent take the hit and then find a way to remove this before it backfires.
Trygon_Predator
★★★★☆ (4.5/5.0)(2 votes)
Those little cherubic devils are strangely cute...
An evil card to play in Commander (which is probably where it'll fit anyway). Going from 40 to 20 at the start of your upkeep stings.
Lotsofpoopy
★☆☆☆☆ (2.0/5.0)(11 votes)
Pros like me know that half of 1 rounded up is 1, so therefore this enchantment is a killer.
Lord_of_Tresserhorn
★★★★★ (5.0/5.0)(9 votes)
The artwork of this card is FANTASTIC!!!! There is soooo much wickedness going on!!
It looks like a gang of Rakdos has broken into an Azorius temple and is basically, um, slaughtering everyone.
- Supercute baby cherub devil firebreathing a guys# head off in the foreground - Two jester girls killing people in the middle, one by tossing a spiked club which is also trailing blood. - Two huge titan-like creatures breaking in through the walls or windows in the background - Babies with jack-o-lantern eyes and grins and nails in their heads clubbing a guy with a mace in the lower right - Two further cherub devils dragging a guy through the balustrade top right
And my favorite: right middle, another jester girl doing a flying dropkick through a stained-glass window and hitting another priest. Bloodspray and all.
Speaking of 'the clock.'
Would you REALLY deal with this enchantment before it got a taste of the guy who played it?
In multi-player this'll make at LEAST one trip around, because your buds wanna see it hit you.
Aside from Wound Reflection (and seriously, what kinda jagoff is going to do that?) how would you deal with this IN YOUR OWN DECK?
Soliciting comments.
Tinkerermcmuffin
★★★☆☆ (3.8/5.0)(2 votes)
@Barjin-N-Blastum. Telim'Tor's Edict is enought to save your ass for cheap.
C5r1a5z0y
☆☆☆☆☆ (0.0/5.0)
Really great top end for a black/red deck. You should have them at the same or lower life total by the time you cast it. Assuming you don't die to an untimely backswing or burn spell, you shouldn't have any problem wrapping up the game. And remember, you can always not cast it if it's not a good time to do so.
Fun in Commander, absolutely useless in any other format.
The decks which are trying to race you down to 0 and are worried about you trying to gain life are all low-land aggro/burn decks which will never get six lands into play and certainly won't want this kind of effect on the sixth turn, especially since this doesn't even kill your opponent unless they're at 1.
BongRipper420
☆☆☆☆☆ (0.0/5.0)
Wish it costed or less, that way it'd be relatively playable outside of EDH. At least it has absolutely stunning artwork though.
Continue
☆☆☆☆☆ (0.0/5.0)
Zeno's Murder Machine.
THExWIND
☆☆☆☆☆ (0.0/5.0)
So in an online draft sim I opened rakdos in the first pack Then I was passed TWO of these in the last pack I was pulled a dreadbore man I wish that was real
D.human
★★★★☆ (4.0/5.0)(2 votes)
Whenever I play a rakdos card, I start singing Highway to Hell to myself. No clue why.
NurinsMagemark
☆☆☆☆☆ (0.5/5.0)(2 votes)
I ran a rakdos lifegain deck in a draft, my opponent could figure out what i was doing, till i dropped two of these, he was like "WUT?"
TastetheJace
☆☆☆☆☆ (0.0/5.0)
Reminds me of the scene from the movie The Cabin in the Woods lol
werdwood93
☆☆☆☆☆ (0.0/5.0)
Correct me if I'm wrong but isn't this an instakill in 2 headed giant? it would trigger twice for the same life total.
ThinkOriginal
☆☆☆☆☆ (0.0/5.0)
@werdwood93 From this card's rulings: "In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life."
Honestly, I'm surprised midrange/control Jund decks haven't been playing this yet...
TexasDice
☆☆☆☆☆ (0.0/5.0)
I kinda want to play this and laugh maniacally. But I'm too scared that I would look like a yugioh villian. Also six mana.
MoxSapphire
☆☆☆☆☆ (0.0/5.0)
Remember this card when Theos comes out. All the W/G lifegain decks rolling around. .
GearLeader
☆☆☆☆☆ (0.0/5.0)
Freinds hate me when i play this, cause IM CRAZY and will take all your guilds with me
Mirrordin_Pure
☆☆☆☆☆ (0.0/5.0)
An opponent played this in 7-way EDH/Planechase tonight. He died very shortly after.
questionflanger
☆☆☆☆☆ (0.0/5.0)
Need a bomb for that Grixis milling deck you're building for EDH? One word: Mindcrank. Every opponent loses half their life and mills that many cards during their upkeep. It's like a fully automatic Traumatize.
britarthur
☆☆☆☆☆ (0.0/5.0)
Hi, I'm new to Magic and am a little confused by this card. If I were to play this when an opponent only has one life would he die or would it do nothing?
AshToMoutHound
☆☆☆☆☆ (0.0/5.0)
@ britarthur:
Your opponent would lose the game if he had 1 life when this hits him.
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Strionic Resonator and Erebos, has anyone made this card work in standard? Or is it just too expensive and only good for EDH?
CoalitionVictory
☆☆☆☆☆ (0.5/5.0)(1 vote)
In EDH, Exquisite Blood turn 5 helps mitigate most of the damage done when this drops on turn 6. You take a bigger hit overall when it's your turn, but still come out on top.
5 player match with everyone at 40, this drops:
Opponent 1 loses 20 - you go to 60 Opponent 2 loses 20 - you go to 80 Opponent 3 loses 20 - you go to 100 Opponent 4 loses 20 - you go to 120 Your upkeep - You lose 60.
Final tally from first go-round = 1: 20, 2: 20, 3: 20, 4: 20, You: 60
It shouldn't make it around another turn. If it does, they go 10, 10, 10, 10 and you are at 50.
Kodanshi
☆☆☆☆☆ (0.0/5.0)
Sounds sadistic, I suppose, but something about that guy in the foreground getting his head and only his head roasted amuses me greatly.
Britarthur: Since its rounded up, your opponent is dead.
Is this a raid on Azor's Elocutors? In their own senate building? The rakdos have some nerve, though then again "We can't control enemies who have no regard for their own survival" right?
Festival-of-Rage
☆☆☆☆☆ (0.0/5.0)
I run a R/B deck completely based around this deck, with 4 of these, 2 Wound Reflections, and an Anthem of Rakdos. Everybody I play against, unfortunately people generally a lot better than I, know that the game is going to end soon.
Comments (35)
An evil card to play in Commander (which is probably where it'll fit anyway). Going from 40 to 20 at the start of your upkeep stings.
It looks like a gang of Rakdos has broken into an Azorius temple and is basically, um, slaughtering everyone.
- Supercute baby cherub devil firebreathing a guys# head off in the foreground
- Two jester girls killing people in the middle, one by tossing a spiked club which is also trailing blood.
- Two huge titan-like creatures breaking in through the walls or windows in the background
- Babies with jack-o-lantern eyes and grins and nails in their heads clubbing a guy with a mace in the lower right
- Two further cherub devils dragging a guy through the balustrade top right
And my favorite: right middle, another jester girl doing a flying dropkick through a stained-glass window and hitting another priest. Bloodspray and all.
And the card? Wonder how much this can be comboed with the likes of Heartless Hidetsugu or Hidetsugu's Second Rite...
Would you REALLY deal with this enchantment before it got a taste of the guy who played it?
In multi-player this'll make at LEAST one trip around, because your buds wanna see it hit you.
Aside from Wound Reflection (and seriously, what kinda jagoff is going to do that?) how would you deal with this IN YOUR OWN DECK?
Soliciting comments.
The decks which are trying to race you down to 0 and are worried about you trying to gain life are all low-land aggro/burn decks which will never get six lands into play and certainly won't want this kind of effect on the sixth turn, especially since this doesn't even kill your opponent unless they're at 1.
Then I was passed TWO of these
in the last pack I was pulled a dreadbore
man I wish that was real
From this card's rulings:
"In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life."
Honestly, I'm surprised midrange/control Jund decks haven't been playing this yet...
He died very shortly after.
I'm new to Magic and am a little confused by this card. If I were to play this when an opponent only has one life would he die or would it do nothing?
Your opponent would lose the game if he had 1 life when this hits him.
5 player match with everyone at 40, this drops:
Opponent 1 loses 20 - you go to 60
Opponent 2 loses 20 - you go to 80
Opponent 3 loses 20 - you go to 100
Opponent 4 loses 20 - you go to 120
Your upkeep - You lose 60.
Final tally from first go-round = 1: 20, 2: 20, 3: 20, 4: 20, You: 60
It shouldn't make it around another turn. If it does, they go 10, 10, 10, 10 and you are at 50.
Those Rakdos sure know how to throw a party.
Is this a raid on Azor's Elocutors? In their own senate building? The rakdos have some nerve, though then again "We can't control enemies who have no regard for their own survival" right?