Pointed Discussion

Magic: The Gathering Card Comments Archive

Telim'Tor's Edict

Multiverse ID: 3469

Telim'Tor's Edict

Comments (16)

ZEvilMustache
★★★☆☆ (3.6/5.0) (7 votes)
The wrong kind of 2 for 1.
majinara
★★★★☆ (4.5/5.0) (5 votes)
One mana slowtrips are always worth a second look. Removing cards you stole for a turn (like with Threaten) or that you gave to your opponent by some exchange-effect is ok. Might also make sense in mono-red EDH decks. If your legend is there under a pacifism or something, you have a very hard time getting it back. So just remove it and replay it with this.
Tanaka348
★★★★☆ (4.6/5.0) (4 votes)
Very narrow, but does go with red's various temporary yoink spells. Took a hit with the M10 token ownership rule change.
bagilis
★★★☆☆ (3.6/5.0) (5 votes)
Ideatog
★★★★☆ (4.7/5.0) (12 votes)
BEHEAD THOSE WHO INSULT TELIM'TOR!
BEHEAD THOSE WHO MOCK TELIM'TOR!
BEHEAD THOSE WHO SAY TELIM'TOR IS VIOLENT!
Mike-C
★★★☆☆ (3.0/5.0) (2 votes)
For the "cutters" of MTG haha. Or a good combo backup plan for fling decks. Decent for that and probably just that but.. Decent is decent.
Paladin85
★★★★☆ (4.8/5.0) (5 votes)
Use it for stuff like:
- Temp creature control spells Reins of Power, Act of Treason
- Trading stuff through Bazaar Trader, Donate, Glided Drake
- When people use Control Magic or similar spells when people try to take over your creatures

Not as bad as people perceive it
Lord_of_Tresserhorn
★★★☆☆ (3.0/5.0) (1 vote)
That's one big axe blade on one thin handle...
SirZapdos
★★★★☆ (4.0/5.0) (2 votes)
Note the errata on the artist.
psychichobo
★★★☆☆ (3.0/5.0) (1 vote)
A RARE!? Well, it's got some cool uses at least. Unique idea.
aboblyndsae
★★☆☆☆ (2.5/5.0) (1 vote)
Fun fact: this card was named after an anagram for "Omelet District," the diner at which Richard Garfield wrote the first concept outline of Magic: the Gathering onto a dirty napkin.
HuntingDrake
★★★☆☆ (3.0/5.0) (1 vote)
aboblyndsae LIES! The truth is that Telim'Tor is an anagram of Mr. Toilet!

Oh, also this is one of the few ways for a red deck to get rid of its own enchantment, like Necropotence, Colfenor's Plans, Manabarbs, or Pandemonium.
sarroth
☆☆☆☆☆ (0.0/5.0)
I can't believe this allows you to exile something you don't own. Cast Act of Treason effect, attack the opponent with their own creature, and then exile it rather than giving it back or just sacrificing it. The slow trip means it is not a two-for-one against you as other commenters would have you believe: Yes, you have to use the Act of Treason effect and this (2) to remove their one permanent (1), but you draw a card the next upkeep to replace this so you are really only down 1 card to their 1 card. And note that this says permanent, so this can be enchantment removal in red with Zealous Con***s Word if Seizing, and red gets few answers to enchantments like Oblivion Ring that can't be dealt with by just killing the player. And don't forget that it can be emergency answers to your pacified commander or a Mind Controlled creature of yours if really needed. The fact that it's conditional means it's no 5/5, but versatile removal should be 3/3, especially at instant speed, at one mana, and for permanents red Commander decks struggle with.
Salient
☆☆☆☆☆ (0.0/5.0)
Make one of your permanents less permanent. Draw a card.
SAUS3
☆☆☆☆☆ (0.0/5.0)
Still considering this for my Karona EDH deck. Trying to tuck my commander when it's your turn? Well too bad!