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Magic: The Gathering Card Comments Archive

Consecrate Land

Multiverse ID: 245

Consecrate Land

Comments (9)

Guest57443454
★★★☆☆ (3.2/5.0) (2 votes)
Anti-LD tech, however it is too narrow to see much play.
Dr_Draco
★★★★☆ (4.7/5.0) (3 votes)
This combos well with Armageddon. Get 4 of these on your lands, throw out Armageddon, and you're barely set back, while your opponent gives you that evil glare.
A3Kitsune
★★★☆☆ (3.5/5.0) (2 votes)
Play on a Man-land.
FragNutMK1
★★★☆☆ (3.8/5.0) (2 votes)
Man-land FTW!
Salient
☆☆☆☆☆ (0.0/5.0)
Possibly the most fun thing to play on an Inkmoth Nexus. Indestructible 1/1 infecting flier for White.
Aquillion
★★★☆☆ (3.0/5.0) (1 vote)
Way back during Alpha's development, there was a big argument about how this interacted with Stone Rain.

Specifically, Stone Rain says it destroys the land, while this says the land can't be destroyed. The two cards contradict! And according to the rules, when two cards contradict, the later one takes precedence, meaning that Stone Rain always wins and this card never does anything.

(This led to a rule that a card that prevents something from happening always trumps a card that says it happens.)
TimCrockett
★★★★★ (5.0/5.0) (1 vote)
Dwight tried to show the other priests the size of the fish he had caught, but none of them would believe that a guy not even five feet tall could reel in the Terror Trout of Dominaria.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
this isn't even remotely narrow and people that think it is just don't know how many varieties of Land Based strategies there are:

1. Vintage: Play on your Mishra's Workshop or Tolarian Academy (High Stakes Vintage this works less because it's slow and almost certainly you'd be splashing {W}, not {W} main. Adjusting your deck to be able to cast this more is a GREAT WAY to make such combo decks more fair and fun for Friendly Vintage, and also make your opponents' Strip Mine less devastating, particularly if they are running Crucible of Worlds with it.

2. Legacy/EDH: Whatever your most KEY color fixing land is: A Filter Land, a Shock Land, Reflecting Pool, a Vivid Land, City of Brass: Not as many "Combos" in Legacy based off of a Single Land being absolutely balls-to-the-walls BAHROHKAHN, but Wasteland is still around for everyone not running Blood Moon, and this card would be good because it's good against Wasteland even though it 'dies' to Blood Moon. Doesn't stop everything like Anathemancer, but stops SOME of the LD bleeding, like Armageddon, Jokulhaups, that-kinda-stuff, and attacking your opponents' lands is so good that every card that protects lands, even if it's not "Auto-4-of", IS "Auto-Narrowly-Useful".

3. Modern: Dark Depths? Thespian's Stage? Would combos like this be less ban-worthy if LD playability was increased and consequently the idea of a Land Enchantment protection was less laughable? Picture a different format than we see today, one where something close to Pillage might be heavily played? Oh Yeah. And Inkmoth Nexus, Mishra's Factory (if they changed their minds about Duel Decks' general card legality state? but then further started with just a Demonic Tutor Ban from the cards affected??)

4. Standard, or any FNM Format, or any Pizza Night Magic at any given time with untuned decks: Man Lands, from Zendikar Duals to Mutavault, AND even the Xth Edition ones that are less highly praised but still often used for the heck of it.

Any card that effects lands is a land that impacts the game significantly. The "play 4 of these on your own and then cast Armageddon" route is exctremely rough and crude, AND YET it still sounds pretty attractive to see if I can even just build that deck and save TWO of my lands while destroying ALL of theirs.

Lands are Legit. Heck I didn't even get around to Valakut and even wierder Land interactions. The lists are quite long of the decks that would be happy to see this card.

(I named cards whose interaction with Consecrate Land seemed to me to resemble about the Power Level of the Play that could make an impact there- in some cases I imagined an Alternate Universe of the Format where the cardpools were different than they actually are, but the average "Turn Clock" Power Level of the format was somewhere close to the ballpark of the real world. EVERY single one of these uses is very relevant in Loose EDH, some of these are less feasible to imagine in Higher Powered Formats, like the Man-Duals, but would certainly matter somewhere, like imagine if Man-Duals and this co-existed in Standard: Not good enough for Modern I think, but good enough for Standard Fo Show.)

The basic one-sentence evaluation is that it's a much MUCH Spikier, Narrower, Techier Terra Eternal. Being more castable probably counts more in the long run than not protecting every single one of your lands does, *particularly* for those Vintage Combos. This card probably make Strip Mine and Wasteland fairer to have 4 of either in Vintage-with-Friends (Vintage where everyone has to sideboard against Dredge is different). You probably wouldn't run 8 LD Lands in Vintage anyway because you want to play as few lands as possible because you want your mana curve to be supertight and need more attack points and spell effects than mana to kill As Fast As Cardboard Possible.