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Magic: The Gathering Card Comments Archive

Anathemancer

Multiverse ID: 179538

Anathemancer

Comments (28)

davidhuman
★★☆☆☆ (2.9/5.0) (5 votes)
so this is our excuse for land destruction now. Damage is a nice alternative with some win con built in, but tempo is what ld should be about. guess wizards is trying to protect those ridiculous fragile mana bases we have right now where real ld would screw everything up. guess we cant have two genuine fulminator mages at once. not playable at this unearth cost. i think unearth in general could have been a little cheaper across the board.
ZEvilMustache
★★☆☆☆ (2.4/5.0) (4 votes)
This set hasn't been kind to unearth costs. To be fair, we're getting more for what we pay in special effects. You would never unearth this guy to attack with him.
Dingo777
★★★☆☆ (3.0/5.0) (5 votes)
terrible card in sealed and draft for this format

really, no lands at all in reborn and shards only has 5, throw in a couple more in conflux but still

only for standard and really only against those 5cc
SavageBrain89
★★★☆☆ (3.0/5.0) (3 votes)
An average card, probably better to sideboard this one for 5 color decks. The unearth cost however is ridiculously stupid.
lolbrolol
★★★★☆ (4.7/5.0) (6 votes)
This is an excellent card for blightning decks, even maindecked. It's cheap and can be a 2/2 creature for 3 that might as well read, "When Anathemancer comes into play, it deals (2-3) damage to target player" in the current metagame and obsession with non-basic lands. I think the unearth cost is a bit high too, but the fact that it has unearth is devastating as it is; even if it gets countered, it can still come back late in the game to provide a potential game-changing, uncounterable amount of damage. The only thing is that, yeah, he sucks in draft and sealed, but constructed is where this guy was made to shine.
Finigan
★★★☆☆ (3.0/5.0) (2 votes)
I'm not totally sold on this guy being playable in Constructed. Just seems like one of those cards that is too situational too often. Yeah, unearth is still too expensive.
davidsonstreet
★★☆☆☆ (2.8/5.0) (3 votes)
This card will be much better when the new lands from the 11th edition will be outhere in everybody's deck... Right now, it is at best a sideboard 5cc killer.
themicronaut
★★☆☆☆ (2.3/5.0) (3 votes)
I agree that its pretty bad in Sealed or Draft, but can deal a pretty consistent amount of damage in any other format. Not a lot of people expecting it.
Zeranox
★★★☆☆ (3.8/5.0) (3 votes)
Personally, I like the high unearth cost. It creates an interesting game state while Anathemancer is in the graveyard but before the player has the 7 mana available to use. The opponent will have to rethink playing additional non-basic lands. If the unearth cost was 4-5 there would be much less time between when it is cast and unearthed.
DrakeKXI
★★☆☆☆ (2.0/5.0) (2 votes)
This is an excellent combo card, provided you play it carefully. Several combos with Anathemancer include, but are not limited to Deny Reality to Anathemancer, Singe-Mind with Anathemancer, and Bituminous Blast to Anathemancer. Cascading from a Deny Reality or Bituminous Blast gives you the opportunity to deal between 3-5 damage to them, if played properly, Playing the Singe Mind and the Anathemancer together give you the ability to possibly double digit your damage done in one turn, giving you the opportunity to use the Knollrock Spine hide-a-land.
True_Mumin
★★★★☆ (4.7/5.0) (6 votes)
You're totally safe with maindecking this guy, he's guaranteed to do some serious damage. 5/5.
Mprime818
★★★★☆ (4.2/5.0) (2 votes)
A great slow card especially with all the love for non basic lands now a daze... Reflecting pool, Vivid lands, Exotic Orchard, Dual Lands, Tri Lands, Windbrisk, Knollspine, u name it he bombs it!!!
Iiory
☆☆☆☆☆ (0.5/5.0) (3 votes)
for CBR ...2/2 ....stupid effect....insane unearth cost .....NOOOOOOOOOOOOOOOOOOOO
Grimn777
★★★★☆ (4.2/5.0) (2 votes)
great sideboard card against a 5 color control deck, or any other 3 color or more deck. Seriously, in real competition, roughly 80% of lands are nonbasic for most competitive decks. That means you save these until late game, and they come in for a hefty 5-7 damage or so, which will cause the opponent to counter in many cases. However, that only took you 3 mana, so it also clears the way for meatier spells. They can't let it resolve because it could mean the game. 4/5
Mode
☆☆☆☆☆ (0.0/5.0)
Of course he is not as good as Primeval Orders, the unearth cost is really high, and for sure he is not the best pick in drafting either, but he is still a very playable card since you'll most likely find some nonbasics on your opponent's side, the unearth effect won't be countered in general and after all, he's still a 2/2 body for three mana.
Dark_Raider
★★☆☆☆ (2.8/5.0) (2 votes)
In the current metagame, this card spells death. "turn 8 already? I burn you for... lets see... 7."
Fanuts
☆☆☆☆☆ (0.0/5.0)
Could be quite powerful in Zendikar with this series of cards being based around land :D
Etregan
☆☆☆☆☆ (0.0/5.0)
This thing murdered a WUBRG dragon deck I had when in dropped in late game and finished me off. I guess thats what I get for not using basic lands.
gatherer132
★☆☆☆☆ (1.0/5.0) (2 votes)
Wait a a while to use it. What until your opponent has nonbasic creatures on the battlefield. Otherwise, it's pretty useless.
zpikduM
☆☆☆☆☆ (0.0/5.0)
This should murder in extended as well, as 90% of people are running either Artifact Land or Ravinca Block duals.
DacenOctavio
★★★☆☆ (3.2/5.0) (2 votes)
If you run basic lands, you're probably a monocolor deck and at that probably mono-red. Otherwise if you play standard or extended you're pretty much screwed. This guy's like a zombie grenade.
Rendin
★★★★☆ (4.8/5.0) (3 votes)
This card actually does fairly well in red/black EDH, where most people are using a lot of nonbasic lands anyway.
endersblade
★★★★★ (5.0/5.0) (3 votes)
Looooove this guy in EDH. Any EDH deck I make with these colors, this guy is a staple. Since Non-basic lands are the majority of what people run, this guy can hit for some serious damage. And, being a zombie (nevermind his unearth) he's easy to get back in the right deck to do again and again.
Inanimate-
☆☆☆☆☆ (0.5/5.0) (1 vote)
Man, trim those nails!
DivineNocturnus
☆☆☆☆☆ (0.5/5.0) (1 vote)
bananamancer
Doaj
★★★☆☆ (3.5/5.0) (1 vote)
This is an excellent card. Price of Progress on legs with a flashback. I feel like this would be an amazing card in Modern Jund decks, especially as a replacement for the recently banned Bloodbraid Elf. Picked up a foil from a friend, just to have. Who knows, maybe it'll end up like Trigon Predator and be worth $25 foil in a few years. I wouldn't mind that.
tcollins
★★★★☆ (4.5/5.0) (1 vote)
Usually his ability will hit for at least 1 or 2 damage, if you're playing against a deck that runs lots of non-basic, that damage can easily jump to say, 4 or 5. The unearth ability later on is amazing since in a {B} {R} deck, he can help get those last few points in if you start to run out of steam. Unearth is also great since you can sacrifice him to abilities like Nantuko Husk to generate extra effects then unearth him later in the game.
Continue
☆☆☆☆☆ (0.0/5.0)
7 seems a little steep for the Unearth, but by that time you should be able to deal at least 4 damage with that ability.