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Magic: The Gathering Card Comments Archive

Chaos Warp

Multiverse ID: 236466

Chaos Warp

Comments (30)

AnTzero
★★★★☆ (4.8/5.0) (5 votes)
Super-mini Warp World!!!
metalevolence
★★★★☆ (4.9/5.0) (8 votes)
Even a card as good as this doesn't change red's place as the worst color in EDH. The recent unbanning of combo piece Worldgorger Dragon likely did more for red than this.

Still a fine piece of spot removal, though. Bastard spawn of spin into myth, vindicate, and warp world!
SCJ
★★★★★ (5.0/5.0) (10 votes)
Why hello there red enchantment removal.
Bursama
★★★★☆ (4.5/5.0) (3 votes)
Oh my holy.
Red enchantment removal :D
mlanier131
★★★☆☆ (3.8/5.0) (3 votes)
O hi there red vindicate in legacy
MuffinMafia
★★★★★ (5.0/5.0) (3 votes)
If your thinking of trying to cheat creatures into play it does not work. The card makes you shuffle first and because you must complete the card in its entirety in order, you cannot respond after the shuffle to rearrange your library.

The best i can think of for a suicide combo is,Mana Severance+Selective Memory leaving in your deckEmrakul, the Aeons Torn or whatever win condition you can think of + Chaos Warp a permanant.
15/15 Eldrazi turn 5 for the win
Mickacabra
★★★★★ (5.0/5.0) (2 votes)
O-Ring, Chaos Warp it in response to the "enters" trigger? Especially sick if you reveal a permanent on top!
lorendorky
★★★★★ (5.0/5.0) (6 votes)
Red being the "worst" color in EDH is part of what makes playing red, especially mono-red, so fun for me in EDH.
DarthParallax
★★☆☆☆ (2.1/5.0) (5 votes)
instead of suiciding yourself with mana severance and selective memory, because your a dumb blue mage who says 'stack your deck' in response to ANY new card being made that could remotely benefit, even if it means axing 59-99 of your cards, which I THOUGHT was called 'card disadvantage', why don't you just embrace the point of this Red card.

Alternately, simply do your best Dan Greene impersonation (make a dorky speech about saving the world with friendship), and just let it be a suspenseful topdeck moment with background music and crap. Now you've got Vindicate plus Demonic Tinker for 2R. not too shabby, lol.

if you don't know who Dan Greene is, you don't watch enough LittleKuriboh. If you don't know who HE is, I give up.
sonorhC
★★★★☆ (4.4/5.0) (4 votes)
@DarthParallax: Losing cards out of your library isn't card disadvantage. As long as they're in your library, they're not doing you any good anyway, so you might as well move them to your graveyard or exile if that would help you.

It's still not a very good idea, but that's because you'll lose the game if your combo is disrupted, not because it's card disadvantage.
NocteMundi
★★★★★ (5.0/5.0) (2 votes)
This card is an insurance policy for the Political Puppets deck.

"You're going to use my gift to you against me? Oh, that will just NOT do.."
sarroth
★★★★★ (5.0/5.0) (2 votes)
I absolutely love this card.

I'm very surprised this doesn't read "nonenchantment permanent," but then it wouldn't as accurately be a one-card, targeted Warp World.

I seriously hope this gets reprinted in M13 or something so the cost can drop. It's so good and fun many Red players would want it in every deck they have.
Mr.Wimples
★★★★★ (5.0/5.0) (2 votes)
8 cards in hand, I tossed this and warped my ally's weenie into an Avatar of Slaughter.

I couldn't have been more pleased.
Mike-C
☆☆☆☆☆ (0.0/5.0)
You did what to who alls weenie??! That, my friend, is a crime!
myztikrice
☆☆☆☆☆ (0.0/5.0)
Random is not fun, I don't care what anyone says.
TheWrathofShane
★★★★★ (5.0/5.0) (1 vote)
This card is flexible, fun, and exciting. It has that certain unpredictable factor to it. It has the potential to be a vindicate, or act more like a polymorph for anything. They use a spot removal on your Stormblood Berserker? No problem, lets chaos warp and see what happens. Not to mention this is a red enchantment removal people.

5/5 I want to start playing with these things right now.


EDIT: Wow ashamed at this community for such a low rating. Lands are permanents, and instants and sorcery's are not. Most of the time this is an instant speed vindicate.
pau3r
☆☆☆☆☆ (0.0/5.0)
@ myztikrice lemme guess you love white?

Random = great
4.5/5+
Salient
★★☆☆☆ (2.8/5.0) (2 votes)
Combos with Doomsday, but that Shelldock Isle combo is probably better.

I like that red now joins white (Oblivion Ring) and green (Beast Within) in having all-purpose, but fragile or risky, removal for 2Red. With Oblivion Ring you're risking they have removal, Beast Within creates a guaranteed 3/3 danger, Chaos Warp throws something random down.

Hopefully there will be 2Blue and 2Black variations sometime soon.
Gargantula
★★★★★ (5.0/5.0) (2 votes)
Chaos warp is hilarious with swap effects- E.g. Puca's Mischief or Gilded Drake. The owner of the targeted permanent gets to reveal the top card of their library and play it if its a permanent. So exchange permanents with your opponent and then target the permanent that you own but they now control with Chaos Warp. Shuffle it into your library, and reveal that top card! Maybe you get Thraximundar, maybe you get a nothing, but even if you get nothing you're still gravy. Best case scenario, you get a random thraxy from your deck and their transformed Elbrus, the Binding Blade. Who you can actually steal with Puca's Mischief by exchanging a homunculus token, but I digress...
Zoltantf
☆☆☆☆☆ (0.0/5.0)
Mono red EDH, one-on-one, is very strong. In big multiplayer matches, mono red can loose steam. I agree with lorendorky, part of the fun is facing a challenge. Very good enchantment removal for red. Thank you Wizards for tossing fire mages this bone.
WanderleiSilva
★★★★★ (5.0/5.0) (1 vote)
This is basically red's version of Beast Within. Sometimes the drawback is worse; sometimes it's better. On average though, it should be on par with BW

It should be rated much higher. At least 4.5/5.
Dream_Twist
☆☆☆☆☆ (0.0/5.0)
I saw a guy running these in his legacy deck and I was amazed. He was flipping isochron scepters and jace the mind sculpters into thin air. Though there was one time where he literally gave the other guy Emrakrul. Not like it wasn't a sneak attack deck in the first place.

So I think this card is great and should see a printing in a legitimate set soon. Very, very red. How could this not be a 5/5 stars?
Goatllama
☆☆☆☆☆ (0.0/5.0)
"I warp your Seizan, Perverter of Truth! Whaddaya get?"
*flips card*
"Worldgorger Dragon... why. Why dragon, why."
This happened in a 2 headed giant EDH game. I was not a very good partner.
RustyKeyes
☆☆☆☆☆ (0.0/5.0)
"Will it blend? That is the question."

"Ooh, enchantment smoke. Don't breathe this!"
psychichobo
☆☆☆☆☆ (0.0/5.0)
Good for saving your own cards from removal, especially if you're running high CMC decks. Can throw out some absolute giants...
HappyJackington
☆☆☆☆☆ (0.0/5.0)
Step 1: Ink-Treader Nephilim
Step 2: This
Step 3: ????
Step 4: PROFIT!
BongRipper420
☆☆☆☆☆ (0.0/5.0)
On of the few red cards I actually like a lot. Its always nice to see red doing something other than burn, goblins, dragons, and haste.
Krenkowned
☆☆☆☆☆ (0.0/5.0)
Shhhhh! Don't tell Rosewater! Red needs answers to enchantments, and this is, as far as I know, the only reasonable in color anser. Sure there's Capricious Efreet, and a few way to steal and then sacrifice permanents, but those aren't surefire answers. Technically this card isn't either, as you have the chance of shuffling, and then revealing and resolving the card tucked, or something worse like a Blightsteel Colossus. That's ok though, because red can deal with artifacts and creatures. While its dependent as to what you target this with, the odds are good that you'll reveal a land, artifact, or creature. Sometimes you can get lucky and reveal a sorcery or instant, in which case you've effectively removed their spell, and revealed to the table their next card draw for the turn.

While I don't really like color bleed, and power creep, I do believe that every color should have some kind of answer to most spells, which is why I really enjoy this card. Chaos Warp gives red players an option to remove a really nasty enchantment in a tight spot, while taking a gamble that it wont backfire on them. The card is also likely to be bad card advantage if you reveal any permanents, kind of like a red path to exileMaybe all colors don't need Counterspell, but everyone should get permanent removal at varying degrees of efficiency. For example, pretty much every color has creature removal, even blue in the form of bounce spells, and green in the form of the fight mechanic. While neither of those are great options for removal, at least options exist! BlackRed pretty much have no solid in color enchantment removal, and mono Black is in even worse shape since it can't hit artifacts either. Overall I hope we see more cards like this in the future, that expand upon the existing framework of the color pie, adding more options.