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Magic: The Gathering Card Comments Archive

Shelldock Isle

Multiverse ID: 146178

Shelldock Isle

Comments (17)

Dingo777
★★★★★ (5.0/5.0) (2 votes)
gotta love this in everyone's favorite mill deck
2pcsofcandy
★★★★★ (5.0/5.0) (6 votes)
Drafting this and Jace together in Lorwyn block was ridiculous.
Th3_Dark_On3
☆☆☆☆☆ (0.5/5.0) (1 vote)
3asliy the third weakest of the hideaways (after spinerock and howltooth)
AlphaNumerical
☆☆☆☆☆ (0.6/5.0) (4 votes)
Spinerock is awesome compared to this. This just sucks in every way.

If your opponent (or worse, you) is already down to 20, the game should have already been decided by then.
EnV
☆☆☆☆☆ (0.5/5.0) (1 vote)
Type your comment here.
jamis30
★★★★★ (5.0/5.0) (5 votes)
This card is pretty sweet with Doomsday.
redshoesrock
★★★★★ (5.0/5.0) (6 votes)
Most useful in an oustanding combo deck: Play Doomsday, and choose Shelldock Isle, Emrakul, the Aeons Torn, and whatever the hell else you want (it doesn't matter). On your turn, play the Shelldock Isle, grabbing and removing Emrakul. Next turn, activate the Shelldock to play your Emrakul.

BUM BUMMMMMMMMM
Elleran
★★★★★ (5.0/5.0) (2 votes)
@AlphaNumerical: That's why this is a combo card. It's not supposed to be used for a game that has been going on for 30 turns or more.

I suggest Mirror of Fate with Vedalken Engineer and Etherium Sculpter. Use Shelldock Isle to get out Emrakul, the Aeons Torn. Make sure you have some cards in the exiled pile before doing this. Perhaps Selective Memory.
dberry02
★★★★★ (5.0/5.0) (1 vote)
With a couple of Mesmeric Orb on the battlefield, SOMEONE is going to get under 20 cards.
Madscorpion
★☆☆☆☆ (1.2/5.0) (2 votes)
Since you exile it face down, when you can actualy play it without playing its manacost, it means without actualy mentionning it that you are turnning it face-up right? Then would that work with morph abilities that trigger when you turn it face up for instance with dermoplasm or chromeshell crab ???
Lord_Sauron
★★★★★ (5.0/5.0) (1 vote)
I'd rather use this with an Archive Trap with a Ghost Quarter in play. Great for finishing your opponent in any non-combo milling strategy
Condor_96
★★☆☆☆ (2.2/5.0) (2 votes)
I predict a reprint in Innistrad, considering the graveyard theme, and Visions of Beyond
djflo
★★★★★ (5.0/5.0) (1 vote)
Was actually a bit of a roleplayer in constructed in the TwinSanity decks (relying on Twincast + Insanity Grinding + lots of blue mana symbols).

Often a single TwinSanity wouldn't completely deck them, but you could then activate this and pull another Insanity Grinding or just a Cryptic Command to stall the game out a bit more till you can hit them again or they deck themselves.
Ligerman30
☆☆☆☆☆ (0.0/5.0)
I love how all the other cards in the cycle are super powerful in edh except the blue one lol.
Osprey_93
☆☆☆☆☆ (0.0/5.0)
Looks like Body Double is a great target for this.
Winhert
☆☆☆☆☆ (0.0/5.0)
Play turbofogs, hide your timewarps in it, pump your planeswalkers, win the game.