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Magic: The Gathering Card Comments Archive

Flesh Allergy

Multiverse ID: 208999

Flesh Allergy

Comments (25)

gelleetin
★★★★☆ (4.0/5.0) (1 vote)
If this counts spawn tokens like Blade of the Bloodchief, then this card is pretty bonkers.

Come to think of it, use in conjunction with Blade and/or Mortician Beetle for extra mileage.
Dregrage
☆☆☆☆☆ (0.0/5.0)
The art is insane. Whatever thing that may be, is just insane.
Stray_Dog
☆☆☆☆☆ (0.0/5.0)
Should work a treat in my Eldrazi spawn deck. The only other card with a comparable effect that I own is Bone Splinters, and this has more interaction with the deck. Will have to test it out first though.
SoulShatterer
☆☆☆☆☆ (0.5/5.0) (1 vote)
In casual, I got to put this to work in a Hybrid Phyraxia deck I had built up using Phyraxian Ghoul, Sacrificed about three tokens and two cheap zombies, popped this out, then swung for around fifteen or so damage. Immediately annihilated hislife.
EvilCleavage
★★★★☆ (4.8/5.0) (2 votes)
Damn, I'm glad I don't have allergies!
LarsBM
☆☆☆☆☆ (0.0/5.0)
This should have been an instant. It's got potential either way though.
Cheza
★☆☆☆☆ (1.6/5.0) (6 votes)
Would have been much better if it would read: 'each player sacrifices a creature'.
metalevolence
★★★★★ (5.0/5.0) (4 votes)
Yeah, the only problem with death bomb was that it was too splashable. Glad to see they addressed all the issues with death bomb's design here.

sigh
Panpl
☆☆☆☆☆ (0.0/5.0)
Remember that tokens go to the graveyard before they vanish. Get a lot of zombie tokens (Grave Titan anyone), hit up your Grave Pact, sacrifice all your zombie tokens to something, watch your enemies sacrifice their creatures and finally hit with Flesh Allergy. Damage to teh max. Multiplayer bomb.
Darein
☆☆☆☆☆ (0.5/5.0) (2 votes)
As an additional cost to cast Flesh Allergy, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn.

Now I have a few questions on the text here "Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn."

In the underline above what does it mean this turn as in what the whole turn to end step or are we talking the end of the spells turn? that specific phase? because in this text it could be argued many ways and I want more outside input on this. You all have great ideas on using abilities, instants and such to throw away items to cause massive damage however for sake of combos I would like to know what it mean End of Turn????

Darein
asimath
☆☆☆☆☆ (0.0/5.0)
so here's a question: if my oponet doesn't control any creature, can i cast this spell? and deal the damage to him? cuz otherwise this is not to reliable for combos. thx for awsering
Gavrilo
★★★★★ (5.0/5.0) (1 vote)
Sometimes it's better than Death Bomb, sometimes it isn't. It could be pretty good when you'll manage to pull something hecatombic... it comboes well with perilous myr...and is useless for infect decks. Seems ok for uncommon slot.

@ Darein
That means: controller of creature gonna lose life equal to nuber of creatures put into all graveyards from the beginning of untap step to moment this spell resolves so any creatures that die later (after resolve) won't cause that player to lose additional life.

@ Asimath
Short answer: no, you won't be able to cast it.
Long answer: Well, this spell needs target. So,technically, you can target one of your own creatures with it, and lose all that life and creatures yourself. But this is dumb thing to do 99% of the time.
Vinifera7
☆☆☆☆☆ (0.0/5.0)
@gelleetin
Creature tokens go to the graveyard just like normal creatures. The only difference is that they cease to exist as an object in the game once they go there, whereas normal creature cards stay there.
AXER
☆☆☆☆☆ (0.0/5.0)
This + Plague Wind in MultiPlayer FTW !!!

And don't complain about the mana, just use some Cloudpost with Glimmerpost XD
WhereDidItGo
☆☆☆☆☆ (0.0/5.0)
This + Eldrazi Spawn tokens is kinda insane. Even if you just sac two Spawns to pay the {2} part of the cost and an additional one for the "sac a creature" bit, you're already destroying a creature and making your opponent lose 4 life for {B}{B} and three chump blockers. And it gets even better if you have a sac engine out to milk that "put into all graveyards from the battlefield this turn" clause for all it's worth (Bloodthrone Vampire, anyone?).
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Could be fun in a spawn deck. With Grave Pact.
Sironos
☆☆☆☆☆ (0.0/5.0)
Ohhh I love this, this is PERFECT for my sac deck.Trying to make a standard legal sac deck, and this is just what I need for removal. Every spawn is suddenly turned into 1 damage. WIth pawn of ulamog, your none- token creatures will equal 2 damage, and if you have pawn of ulamog, your perilous myr or blistergrub will suddenly do 4 damage just by being sacced to this. This is a win condition for sac decks. I love this, cards that make more deck types possible. Throw in a reassembling skeleton to get an extra load of damage for your spare mana (which will be 1 damage for each black mana since the spawns sacced will produce plenty of mana for the none colour CMC cost in reanimating the skeleton). Also good for getting rid of abyssal persecutor .
This makes that deck possible all of a sudden, and when it resovles, all hell can suddenly break lose for the opponent.
SeiberTross
☆☆☆☆☆ (0.0/5.0)
I played 2 Essence Feed's on turn six to burn my opponent for 6, or just save up Spawn for a Consume the Meek on their end step before playing Flesh Allergy (the latter choice being phenomenally more fun in large multiplayer games like Circle of Death)
BloodDragon
☆☆☆☆☆ (0.0/5.0)
What if for some reason you have a creature that is put into your graveyard. Then you return it to the battlefield, then it is sent back to the graveyard again. Limited situation but I'm curious. Could be used in a Sacrifice loop or if your opponent just doombladed a creature he really didn't like twice.
Tempted_Johnny
☆☆☆☆☆ (0.0/5.0)
I'm very fond of win-conditions that don't rely on attacking, and as other have stated, this combo'd with eldrazi spawn token generators (Pawn of Ulamog in particular) is insane. I'll be sad to see this card's best combo-pieces rotate.
BongRipper420
☆☆☆☆☆ (0.0/5.0)
This really should have been an instant.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Upon casting: "AGH I HATE MY FLESH! berhhlherhEHSPLURR" *splam!*
Upon resolving: "HE HAD A GOOD POINT! blerlelrHEHRLEHRL" *splam*

This is similar to corpse explosion from Diablo 2 detonate dead from Path of Exile. I feel a necromancer deck coming on with drudge spell!
N03y3D33R
☆☆☆☆☆ (0.0/5.0)
When you run this with Endrek Sahr's Phyrexian Altar of Endless Roach Juicing it's pretty much a guaranteed win. You basically play Endless Roaches with Sahr and Altar in play, generate the three thrull tokens, sac them and the roach for four black mana, use three of that mana to play the roach again, generating another three tokens, sacrifice them all again, rinse lather and repeat. By the time you have generated the four mana to play this card you have essentially sacrificed 16 times, and can keep going for as long as you want until you reach the desired amount of deaths during your turn, and then you have three thrulls and a roach to choose from for the sacrifice clause in the spell.