A great agrro card and cheap to. Reds answer to thoese Blue cards that keeps giving poeple more turns and card drawing. This oen give you more combat! ^_^
4.5
Amazing card, especially at 4CC. You can end the game early with this guy at that cost. Combined with effects like haste and double strike, this thing is nasty.
5/5
rubber
★★★☆☆ (3.9/5.0)(4 votes)
Effects like exalted, you mean? That said, blue really does get the better versions. Time Warp is so much more awesome. Still not a bad card though.
high_tide_niv
☆☆☆☆☆ (0.5/5.0)(4 votes)
aggravated as sault is better
AmericanVigor
★★☆☆☆ (2.0/5.0)(1 vote)
Great for combos with the Eldrazi.
WolfStrike93
★★★★★ (5.0/5.0)(1 vote)
stick this in a halfway decent RW weenie with a hellkite charger or 2 and you've pretty much got the game in the bag. combo this with a fight to the deathdropped right after the first attack phase, and you could reasonably get the game in the bag.
It's time to let this awkward template die; we have better technology today and it's called double strike. Yes, I know the untap + extra combat phase has its own unique combo potential. But just as we should make Last Gasp instead of Nameless Inversion a core set staple, so should we make the following new card and start making cards based on it, instead of cards based on Relentless Assault.
"All creatures you control gain double strike until end of turn."
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
if you just really want to hurt yourself for some reason, you can quicken a relentless assault.
garabor
☆☆☆☆☆ (0.0/5.0)
requires board position. pretty effective when you have it. fun to combo with sword of feast and famine
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
It costs one less than time warp, for similar color weight, and if you have effects that stack every time your creatures attack, it can be even better than taking an extra turn. Absolutely brutal.
@Gabriel422 Well somebody has absolutely no understanding of how anything works!
NARFNra
☆☆☆☆☆ (0.0/5.0)
Heheheh.
Battle Cry buffs until end of turn.
In other words, you get twice the Battle Cry buffs. So those 2 Sentry Pests and 2 Goblin Wardrivers? Have fun with your +3/+0 the first time around, then you have +6/+0 the next combat.
Bbone37
☆☆☆☆☆ (0.0/5.0)
I had to laugh at myztikrice's and Lord_of_Gelectrodes' comments. Sorry Gabriel422, but extra attack steps is NOT the same as giving all of your dudes double strike. Especially when they HAVE double strike, lol. This is a far more power effect. While I can understand your reasoning behind your comment, it just isn't the same. Sorry dude.
Comments (22)
4.5
5/5
4 Eron the relentless
4 of this card
500 relentless rats
260 swamps
130 mountains
"All creatures you control gain double strike until end of turn."
Absolutely brutal.
Turn 1: Goblin Guide, Swing for 2
Turn 2: Swing for 2, Keldon Marauders
Turn 3: Boggart Ram-Gang, Swing for 8.
Turn 4: This... Swing for 16.
Well somebody has absolutely no understanding of how anything works!
Battle Cry buffs until end of turn.
In other words, you get twice the Battle Cry buffs. So those 2 Sentry Pests and 2 Goblin Wardrivers? Have fun with your +3/+0 the first time around, then you have +6/+0 the next combat.