...or what most people would use it for, to protect against removals from your opponent.
Albot
★★★★☆ (4.2/5.0)(4 votes)
Best used to defend against removals from opponents with cards like eternal witness that have bonuses when they come into play to max the bonus for returning to play.
Eved
★★★★★ (5.0/5.0)(4 votes)
This card goes great in the Divine deck, getting more life from Angel of Mercy or saving your Akroma before Reiver Demon's ability resolves, it is a great card to have on hand.
GooberSnotpants
★★★★☆ (4.7/5.0)(6 votes)
allies anyone?
sarroth
★★★★★ (5.0/5.0)(8 votes)
I'm glad allies were mentioned. Bounce an Ondu Cleric to not only gain life but give a bunch of your other allies +1/1 counters.
VirtueVsVice
★★★★☆ (4.0/5.0)(3 votes)
Love the flavor text. It sounds quite beautiful.
GrimjawxRULES
★★★★☆ (4.0/5.0)(2 votes)
Works well with Shriekmaw and Mulldrifter. Oh, and Reiver Demon, and almost every other creature with a good "enters the battlefield" ability EDIT: sorry, forget about the Reiver Demon - I forgot that it only works when you cast it from your hand :S
I used my abused Mulldrifter and the best draw card to grace "Magic" since Brainstorm, Ancestral Vision to reliably draw up sick amounts of land (and other useful cards of coarse) and cast a game finishing Profane Command. Gosh I love this deck.
magicrocks18
★★★★☆ (4.8/5.0)(4 votes)
I'm Curious. If you used this on a morphed Akroma,Angel of fury would it come back into play morphed or un morphed. Can anyone tell me?
Or, best yet, give the Lord of Tresserhorn a wedgie and a swirly by tagging him with one of these. :-)
@magicrocks18: It would come back face up -- it doesn't have any "memory" of what it was like before it was exiled. Similarly it would return a flipped Goka the Unjust as a mere Initiate of Blood.
ParadOxymoron
★★★★☆ (4.2/5.0)(7 votes)
If you cast this on a face-down Akroma, Angel of Wrath, it would come back face-up. :)
HairlessThoctar
★★★☆☆ (3.0/5.0)(2 votes)
Both this and Akroma in the deck irk me.
They both have qualities that have absolutely no purpose within the deck; Akroma's protection from red, and this card's arcane subtype.
They're both great cards, but I feel like any cards in a duel deck should be perfect from within the vacuum of the duel.
Stray_Dog
★★★★☆ (4.5/5.0)(2 votes)
This looks like a very fun, useful and flavourful card to use.
CallmeMerry
★★★☆☆ (3.8/5.0)(3 votes)
I love using this with my G/W elf deck. Considering how often the Joraga Warcaller has a tendancy to get bladed (or countered outright), this card is the best because I can bounce him out of the way and bring him back even stronger, boosting all of my other elves.
artemoila
★★★★☆ (4.0/5.0)(2 votes)
when it targets a token do you get it back at the end of the turn?
Falgorn
★★☆☆☆ (2.8/5.0)(4 votes)
You don't. As soon as it finishes resolving, having exiled the token, state-based effects are checked, they see a token not on the battlefield, and it ceases to exist.
Another example is casting Warp World while having tokens on the battlefield. Technically, you have to shuffle them into your library as well and remove them from it after you finish resolving it, when you check the state-based effects.
Note that this doesn't mean that these tokens could re-enter the battlefield.
110.5f A token that’s phased out, or that’s in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
110.5g A token that has left the battlefield can’t come back onto the battlefield. If such a token would return to the battlefield, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
Moreover, you ignore them while revealing cards from the top of your library. 110.5e A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card (even if represented by a card that has a Magic back or that came from a Magic booster pack).
kiseki
★★★★★ (5.0/5.0)(2 votes)
A solid, powerful and versatile card. Save your creatures from wrath, or terror, get an additional enter the battlefield trigger, get increased power and unmorph your angels and dragons. I have even needed this to stop an attacking creature, which can make the +1/+1 counter annoying, but you do what you need to do. Compare to momentary blink, which won't save your creatures from wrath, but will get them back quicker for every other reason.
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
See the TURTLE of enormous girth! On his shell he holds the earth! His thoughts are slow but always kind, He holds us all within his mind!
LordRandomness
★★★★★ (5.0/5.0)(1 vote)
It has come to my attention that this card becomes even more hilarious when you use it on a white creature with Persist to dodge its second death...(Kitchen Finks?)
Goatllama
☆☆☆☆☆ (0.0/5.0)
Oh boy....... it's one of these pages.
jerkoid
☆☆☆☆☆ (0.0/5.0)
Cloudshift's probably gonna take the place of this card, cause the +1/+1 counter isn't worth the extra one mana and relative lack of flexibility, like having ETB effects hit instantly and having a surprise blocker and such.
Comments (22)
EDIT: sorry, forget about the Reiver Demon - I forgot that it only works when you cast it from your hand :S
I used my abused Mulldrifter and the best draw card to grace "Magic" since Brainstorm, Ancestral Vision to reliably draw up sick amounts of land (and other useful cards of coarse) and cast a game finishing Profane Command. Gosh I love this deck.
Venerated Teacher
Or, best yet, give the Lord of Tresserhorn a wedgie and a swirly by tagging him with one of these. :-)
@magicrocks18: It would come back face up -- it doesn't have any "memory" of what it was like before it was exiled. Similarly it would return a flipped Goka the Unjust as a mere Initiate of Blood.
They both have qualities that have absolutely no purpose within the deck;
Akroma's protection from red,
and this card's arcane subtype.
They're both great cards, but I feel like any cards in a duel deck should be perfect from within the vacuum of the duel.
Another example is casting Warp World while having tokens on the battlefield. Technically, you have to shuffle them into your library as well and remove them from it after you finish resolving it, when you check the state-based effects.
Note that this doesn't mean that these tokens could re-enter the battlefield.
110.5f A token that’s phased out, or that’s in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
110.5g A token that has left the battlefield can’t come back onto the battlefield. If such a token would return to the battlefield, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
Moreover, you ignore them while revealing cards from the top of your library.
110.5e A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card (even if represented by a card that has a Magic back or that came from a Magic booster pack).
Save your creatures from wrath, or terror, get an additional enter the battlefield trigger, get increased power and unmorph your angels and dragons.
I have even needed this to stop an attacking creature, which can make the +1/+1 counter annoying, but you do what you need to do.
Compare to momentary blink, which won't save your creatures from wrath, but will get them back quicker for every other reason.
On his shell he holds the earth!
His thoughts are slow but always kind,
He holds us all within his mind!