A good cheap enchantment to stop big creatures.
3.5
ClowWizardEriol
★★★★☆ (4.7/5.0)(3 votes)
There are now several white enchant creature cards that can stop creatures and their abilities: Arrest, Faith's Fetters, Prison Term, Journey to Nowhere, and Oblivion Ring. Of these, Journey to Nowhere is likely to see play, because it costs the same as Pacifism, and it exiles the creature, so the creature's abilties can't be used. Exiling the creature also sabotages any card that counts creatures (i.e. vampires).
CatsAreCthala
★★★★★ (5.0/5.0)(4 votes)
I prefer Journey to Nowhere. Same concept and cost, except it removes the creature.
LivingFoul
☆☆☆☆☆ (0.0/5.0)
annoying...cheap cast...often i am on recieving end of it, usually pouting over my ineffective Crash of Rhinos or other big creature...not a fan of white but it is a high note on a cood support color
Gaussgoat
☆☆☆☆☆ (0.0/5.0)
Pacifism is a great card, extremely cheap lockdown that leaves some huge guy counting the daises instead of killing you.
Journey to Nowhere is probably better most of the time, although Pacifism could be useful on rare occasions where your opponent has to deal with a negative from the creature on an ongoing basis... I'm thinking of things like:
Meh. I've drafted it before. It's not a first pick, but it's not a last pick either.
greenandblack
☆☆☆☆☆ (0.0/5.0)
run four in any white deck for sure
Uhhsam
☆☆☆☆☆ (0.0/5.0)
if they reprint this, which they likely will, i hope they use the uncropped version where you can see more of the pigtails.
ScissorsLizard
☆☆☆☆☆ (0.0/5.0)
I agree with what Gaussgoat said: Pretty much always run Journey to Nowhere instead, but there are a few situations where Pacifism could be helpful. I'll mention that Journey to Nowhere will trigger enter the battlefield and leave the battlefield abilities- Reveillark may not be the best target for JtN, especially if they can destroy the enchantment.
console_gamer
☆☆☆☆☆ (0.0/5.0)
Just like a terror, only it lasts longer. And no color/type limitations either.
ncharman
☆☆☆☆☆ (0.0/5.0)
Can this card be used on your own Creatures? If so, can it then be removed whenever the caster feels like removing it?
In a recent game, I cast a spell which allowed me to control my opponents creature and attack him. He used Pacifism on his own creature and then removed the enchantment on his subsequent turn.
Is this the correct implementation or was it handled wrong?
DFG_Danger
☆☆☆☆☆ (0.0/5.0)
Very much prefer the art from Onslaught/Duel Decks:Divine vs Demonic
Vishlord
☆☆☆☆☆ (0.0/5.0)
For 1 extra mana Cage of Hands gives an option to shift targets and Arrest stops activated abilities. I'm surprised that everyone rates Pacifism so much higher
More like ***gotism amirite? Creature doesn't condone violence because of fairies, butterflies, rainbows, and ponies. The card art is funny though, fits the card effect perfectly.
Laguz
★★★★★ (5.0/5.0)(1 vote)
I love the flavor of this card, although the Akroma art is still my favorite. Between this and disenchant, white has a two mana answer to artifacts, enchantments and creatures. There's no reason to turn to the dark side for removal.
Of course, disenchant has long been colorshifted.
Journey to Nowhere is not strictly better because some creatures with severe drawbacks exist (grinning demon).
bagilis
☆☆☆☆☆ (0.0/5.0)
always fun in limited. Didn't know those titans could be so pacific!
Comments (25)
1. Rancor 2. Pacifism 3. Treachery 4. Blanchwood Armor 5.Armadillo Cloak 6. Faith's Fetters 7. Spirit Link 8. Control Magic 9. Pillory of the Sleepless 10. Soul Link
These are in no particular order. Also, they have garnered at least 4 star ratings.
3.5
Journey to Nowhere is probably better most of the time, although Pacifism could be useful on rare occasions where your opponent has to deal with a negative from the creature on an ongoing basis... I'm thinking of things like:
Vampire Lacerator
Lord of the Pit
etc.
4/5
In a recent game, I cast a spell which allowed me to control my opponents creature and attack him. He used Pacifism on his own creature and then removed the enchantment on his subsequent turn.
Is this the correct implementation or was it handled wrong?
Of course, disenchant has long been colorshifted.
Journey to Nowhere is not strictly better because some creatures with severe drawbacks exist (grinning demon).