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Frenetic Efreet Avatar

Multiverse ID: 182275

Frenetic Efreet Avatar

Comments (5)

Tommy9898
★★★★★ (5.0/5.0) (3 votes)
Wow this guy seems annoying, for both players.
Makes me want to break it though.

Using cards that all ready have phasing makes sense so Teferi's Isle seems a good start. Shimmering efreet can stall, Teferi's imp can loot for you for free. Time and tide can let you keep some control of things. Teferi's realm keeps things fair sort of. (Teferi, was the guy that invented phasing by the way.) Taniwha seems like a great finisher and with no down side since everything is phasing anyway. Evacuation would be hilariously good for you if most of your guys are phased out when you do it, that would really help stall or clear the way. Also, it's twin Sunder will greatly even the field, instead of having twice as many lands as you, they just won't have any and you still have your other half. If pairing with black than any Damnation spell would also work just as great.

I think it would be best to stay away from using too many permanents so I'm thinking temporary mana accel. High tide and bubbling muck seem like good choices and of course dark ritual/cabal ritual. You would want to start off fast before the opponent can take advantage of your extreme lack of tempo.

Not forget it's other ability; Krark's thumb is a good start, lets you win about 75% of the time instead of 50%. You can play one a turn after you play the other so you will always have one in play and one phased out. Mana crypt works well with the thumb and the acceleration theme but might be pricey if on a budget.

It might work well to go with an extra turn theme as well to really get the most out of the free turns this guy can all ready provide. The usual suspect, Time Vault, doesn't work to well since it would phase out every other turn. That just means I get to be creative now. Savor the moment seems to be made for this guy. Your lands will be phasing in untapped and ready to go so it's just a budget time walk (use that too, if you got'em.) If you want to pair with red instead of black (hell, why not both. Take out the high tide/bubbling muck and use rite of flame and such) than you could try to use stitch in time as well, works good with the thumb.

Might be tempted to go completly on the coin flip theme and try to win with chance encounter but I think this deck is trying to do a lot as it is. I think the cheap phasing critters the mana accel and time walks do plenty all ready, it's not unreasonable to just win with Taniwha and some counterspell back up. (mana drain fits the theme perfectly but I won't even go there :) )
TheLibertinistic
★☆☆☆☆ (1.2/5.0) (6 votes)
What you actually want are ways to abuse ETB abilities. Even still, I'm not sure it's possible to break "You are playing two different games at once, one on even and one on odd-numbered turns."
blink182zombies
☆☆☆☆☆ (0.0/5.0)
Very interesting. Not very good, but it's interesting.
sonorhC
★★★★★ (5.0/5.0) (1 vote)
Phasing doesn't trigger ETB abilities, unfortunately. There was a time when it triggered leaves-the-battlefield abilities, but that doesn't work any more either.

You could bring your even and odd turns together, though, using something that causes all your stuff to phase out. But that would mean that every other turn, you'd have nothing, which might be even worse.
ultratog1028
★★★★★ (5.0/5.0) (2 votes)
"Oh, so you play Magic The Gathering? Please tell me more about that netdeck you have there."