"While they're phased out, they're treated as though they doesn't exist." Somebody phased out R&D's grammar. :)
psyklone
★★☆☆☆ (2.8/5.0)(2 votes)
This card only works against enchantment decks. All you do it choose enchantments, then this phases out too so your opponents don't get to choose in their turn. Then it comes back in time for you to choose enchantments again.
LokiGodofChaos
★★★★☆ (4.5/5.0)(2 votes)
I would love to see this effect come back as a Planchase card.
wolfbear2
★★★★★ (5.0/5.0)(1 vote)
@Psyklone: FAIL. It works against decks that use enchantments to stall you. Other than those kind of decks, enchantment heavy decks really only care about having enchanments on their turn.
And this card is SUPER playable... in casual. Read it agian, nontoken, you make a deck full of token effects. So now all your creatures are basicly unblockable (unless they are running some tokens also).
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Might be fun to see phasing return...
Kryptnyt
★★★★★ (5.0/5.0)(1 vote)
Awesome in a planeswalker deck? hmmm?
exterion
★★★★★ (5.0/5.0)(1 vote)
Another use for it would be to stop your opponents from getting advantage of enchantments/artifacts you control, such as Howling Mine, Font of Mythos or Wild Evocation
ClockworkSwordfish
★★★★★ (5.0/5.0)(1 vote)
Play with four players and you can theoretically phase EVERYTHING out.
divine_exodus
★★★★★ (5.0/5.0)(4 votes)
I will enchant the WORLD!!
gasimakos1
☆☆☆☆☆ (0.0/5.0)
Type your comment here.
RaikNaSeem
☆☆☆☆☆ (0.0/5.0)
I have a question, when it says "At the beginning of each player's upkeep, that player chooses..." so that means that I play Teferi's Realm and I have to wait until next turn to use it? maybe even two turns, because if my oponents says enchantment Teferi's Realm will phase out before I can use it.
@RaikNaSeem, You'd never have to wait two turns to use it, but yes your opponent will always get to pick first. You play it during your turn. On opponent's upkeep, he gets to pick. Even if he picks enchantment, your phased permanents phase back in before you untap, so it comes back and you get to pick on your upkeep. Stephen Menendian just played this in sideboard to top 8 in a vintage tournament this weekend, so respect the realm.
omni8000
☆☆☆☆☆ (0.0/5.0)
@exterion except enchant worlds
thewalkingdead
☆☆☆☆☆ (0.0/5.0)
has anyone said this + stasis + vedalken mastermind to return stasis to your hand at the end of their turn and cast it again during yours and laugh and laugh when nothing of theirs comes back cause they won't have an untap step!!!!! NEVER TRUST A SICILIAN!!! haahahahhahahaha!
SereneChaos
☆☆☆☆☆ (0.0/5.0)
This might be Vintage playable.
nirvava
★★★★☆ (4.8/5.0)(2 votes)
Part of one my favorite lockdown decks of all time.
This + Sands of Time, and nothing ever phased back in. Used Spatial Binding for spot phasing resistance (only use I ever found for that card) and Reality Ripple for cheap and permanent spot removal. Even if your opponent called 'artifacts' on his turn, everything wouldn't phase back in until your turn, preserving the lock. Also threw artifact mana producers and Chimeric Idol (doesn't become a creature til you activate it and costs zero mana to activate) to further discourage my opponent from calling out 'artifacts'.
Throw in a Chronotag, and just watch your opponent draw out.
Comments (16)
Somebody phased out R&D's grammar. :)
All you do it choose enchantments, then this phases out too so your opponents don't get to choose in their turn. Then it comes back in time for you to choose enchantments again.
And this card is SUPER playable... in casual. Read it agian, nontoken, you make a deck full of token effects. So now all your creatures are basicly unblockable (unless they are running some tokens also).
The card is also great with Abyssal Persecutor and against Platinum Angel.
Stephen Menendian just played this in sideboard to top 8 in a vintage tournament this weekend, so respect the realm.
This + Sands of Time, and nothing ever phased back in. Used Spatial Binding for spot phasing resistance (only use I ever found for that card) and Reality Ripple for cheap and permanent spot removal. Even if your opponent called 'artifacts' on his turn, everything wouldn't phase back in until your turn, preserving the lock. Also threw artifact mana producers and Chimeric Idol (doesn't become a creature til you activate it and costs zero mana to activate) to further discourage my opponent from calling out 'artifacts'.
Throw in a Chronotag, and just watch your opponent draw out.