I don't know why you think this isn't better than naturalize. You just pointed out that it saves you the mana AND it'll pull threat off that Lurking Predators you wanna play later. They'll pop your seal so yo don't pop their enchantment with it then you drop the predators once they wasted their side-decked 2-of naturalize. It has utility and mind games to it, making it better than some stupid Jund naturalize turn cards sideways boring standard play. 4/5 only because it stole its glory from Seal of Cleansing the same way Naturalize stole its glory from Disenchant.
Clearly its not strictly better or worse, but it has its purpose.
Mudbutt_on
★★★★☆ (4.8/5.0)(2 votes)
This is better in multi-player than Naturalize because this can be used as a deterrent. You can threaten to pop it on people that aren't nice to you :)
metalevolence
★★★☆☆ (3.2/5.0)(2 votes)
I don't understand why some people prefer this to naturalize. As far as i can tell, the seal has two things going for it: you can spend the mana whenever you have it available instead of when you actually use it, and it can have enchantment related synergy (dowsing shaman, sigil of the empty throne, whatever.) But just for answering artifacts and enchantments, naturalize is first of all an instant (sure, you can activate the seal as an instant, but only after you've cast it at sorcery speed.) Also, if your opponent has an important artifact or enchantment, before they play it, they can destroy the seal with their own naturalize or seal or whatever.
It would be a supremely bizarre combo to use, though. Might be funny in EDH.
Cyberium
★★★★★ (5.0/5.0)(1 vote)
People tend to overlook the fact that Seals can be played before any threat is on the board, either make your opponent hesitate to play anything or to destroy an otherwise hard to kill artifact (like an Isochron Scepter with a Counterspell on it).
Why don't people realize that this card is good? Popping this to destroy something happens at instant-speed...
This is a one time investment that actually means more than other types of removal because you can leave this to sit on the board. You don't have to invest that mana ever again.
TheWrathofShane
★★★★★ (5.0/5.0)(1 vote)
This is a different card then naturalize. In some situations it can read "Your opponent cant play any cards named sword of _ and _" Huge tempo advantage and creates dead draws.
I think people underestimate how useful it is to be able to play this on a turn where you have 2 open mana compared to trying to leave 2 mana open when you think your opponent will cast an annoying enchantment/artifact.
The main reason I think that this card (and other seals) has a place is that you can drop it on turn 2 if you happen to have nothing better to do and until your opponent runs something worth killing into it, they won't be able to use artifacts or enchantments.
Comments (17)
Clearly its not strictly better or worse, but it has its purpose.
and in any case krosan grip is much better, and i personally would prefer some card advantage like mystic melting, filigree fracture or acidic slime.
edit: I mean simply as far as removing artifacts/enchantments, any other synergy aside, I believe naturalize is preferable.
..also makes a great combo with Naturalize.
Pauper, with seals? Infect, maybe? Seal of strength?
Naturalize/Disenchant/Krosan Grip/Etc can't :P.
How? With a Mycosynth Lattice? That's a pretty tough play for just one card...
It would be a supremely bizarre combo to use, though. Might be funny in EDH.
This is a one time investment that actually means more than other types of removal because you can leave this to sit on the board. You don't have to invest that mana ever again.
Enduring Ideal control deck and Dovescape is giving you trouble...
With Dovescape on the board removals like Disenchant
or Naturalize simply wouldn't work.
Well this is the answer :))
The main reason I think that this card (and other seals) has a place is that you can drop it on turn 2 if you happen to have nothing better to do and until your opponent runs something worth killing into it, they won't be able to use artifacts or enchantments.