It can protect you against a creature for a turn. It can allow you to push through for the win. It can draw you a lot of cards. It can save one of your creatures from removal. It can steal back a creature someone Mind Controlled. It can even make you discard cards you want in the graveyard. Keep in mind that it checks the creatures power at the time it was removed, including modifiers, but the toughness when the creature comes back again, when those modifiers normally don't apply anymore. I once drew 9 and discarded 2, by removing my opponent's Knotvine Paladin. It felt like cheating. ^^
Benjammn
★★★☆☆ (3.2/5.0)(3 votes)
It would be hilarious to do this with a Marit Lage token from Dark Depths. Not sure one would want to, but drawing 20 cards is nice....:D
jetzine
★★★★☆ (4.1/5.0)(7 votes)
Such a beautifully designed card.
GooberSnotpants
★★★☆☆ (3.6/5.0)(4 votes)
Righteousness...
Alqatrkapa
★★☆☆☆ (2.0/5.0)(3 votes)
Ball Lightning, anyone?
RafiqTheMiststalker
★★★☆☆ (3.5/5.0)(4 votes)
W/U allies, the most potent kind mind you, could run this well :p
skew
★★☆☆☆ (2.0/5.0)(2 votes)
Spellbook or the like will probably come in handy when playing this. Great against all devourers.
EDIT: btw, if you remove a token, i it doesn't return to game and you don't get to discard any card, am I right ?
With Eon Hub in play this becomes suddenly very powerfull!
KarmasPayment
★★☆☆☆ (2.2/5.0)(2 votes)
skew, Yes, that's right. You wouldn't have to discard for a token targeted this way. Tokens removed from the game, put into a players hand, on the bottom of their owners library or in their owners graveyard then cease to exist, but can still trigger effects. (I.e. Rite of replication on solemn simulacrum to create a token, if that token would hit the graveyard, you'd still draw a card before it's removed from the game. or trigger for such things as grave pact)
Ridiculously powerful in the right deck, or hell even the wrong deck. Just make sure not to target something that has more toughness than power and you're set.
This can give you some ridiculous card advantage whenever you play it. Even if you play it on your opponent's turn, so the discard comes very quickly thereafter, you still get to pick and choose what you discard.
There are quite a few things that can counter the drawback of this card. Library of Leng will let you save all the cards you would normally discard, or pick and choose if there are some you just plain want to be rid of. As a bonus, it lets you keep your potentially massive hand without having to discard down to 7 cards. There's also the often overlooked Pull From Eternity, which you can use to stop the "return to the battlefield" part entirely. And there's always Stifle....
Great card.
Gabriel422
★☆☆☆☆ (1.3/5.0)(3 votes)
I once cast this on a 7/7 Vinelasher Kudzu. I still lost, as his deck was a ludicrous (but successful) build. (For details of that game, see comment under 9th ed Summer Bloom)
Blink effect meets potentially massive draw, it's like two of my favorite things packed in one.
Gareth32
★★☆☆☆ (2.8/5.0)(2 votes)
I'd run this to rescue a 1/1 attacker in an exalted deck. It snatches up your creature when your opponent pulls a combat trick, you draw the cards, then it comes back with no memory of the exalted bonus.
This is a solid, well-designed card with a variety of uses:
-- It can serve as temporary removal (permanent if the target is a token) or as protection against removal. -- It can be used to retrigger enters-the-battlefield and leaves-the-battlefield triggers. -- It can be used to filter cards to draw what you need (ideally with high-power/low-toughness creatures, temporary boosts, or creatures that aren't creatures/tokens).
You revive a creature in response to the Panoptic Mirror's trigger, then target that creature with Vanish into Memory, drawing you a bunch of cards. At the beginning of your next upkeep, you get the creature back for good (without a cumulative upkeep). You'll have to discard, but you can use that effect to get more large white/black creatures into your graveyard. Until then, though, play whatever you want/can from your hand. Ideally, this will either win you the game or buy you enough time to find and imprint Time Warp or a similar card.
@Kryptnyt: It doubles the power of a Thought Gorger, unless you want to play any of the cards you draw. @auriscope: Pure Intentions doesn't work because Vanish into Memory is what makes you discard the cards, not the creature you targeted. Library of Leng will still work fine, though.
Seeing the several comments about the card being well-designed, it starts seeming curious that many of the YMTC3 retinue were claiming that it was underwhelming. One wonders what sort of card they'd been hoping for...
Mosstone
☆☆☆☆☆ (0.0/5.0)
Easy. Pop it into a heavy-duty token deck (so, in the Ravnica block). That way, it's just a straight draw 4 since the "If you do..." trigger never... triggers
Fanaticmogg
☆☆☆☆☆ (0.0/5.0)
Among other things, this works well with Heroic creatures that get +1/+1 counters. When you cast it, Heroic triggers and gives the creature one counter (or more), which means more cards. When it comes back, all the counters are gone, so you don't have to discard as many. The downside is that the creature loses all its counters in the process, but that's a small cost for, say, saving the creature from removal and drawing some cards.
Comments (25)
EDIT: btw, if you remove a token, i it doesn't return to game and you don't get to discard any card, am I right ?
3 stars to the card I think ..just because ill not pút more for the art otherwise it would be 5
This can give you some ridiculous card advantage whenever you play it. Even if you play it on your opponent's turn, so the discard comes very quickly thereafter, you still get to pick and choose what you discard.
There are quite a few things that can counter the drawback of this card. Library of Leng will let you save all the cards you would normally discard, or pick and choose if there are some you just plain want to be rid of. As a bonus, it lets you keep your potentially massive hand without having to discard down to 7 cards. There's also the often overlooked Pull From Eternity, which you can use to stop the "return to the battlefield" part entirely. And there's always Stifle....
Great card.
Blink effect meets potentially massive draw, it's like two of my favorite things packed in one.
-- It can serve as temporary removal (permanent if the target is a token) or as protection against removal.
-- It can be used to retrigger enters-the-battlefield and leaves-the-battlefield triggers.
-- It can be used to filter cards to draw what you need (ideally with high-power/low-toughness creatures, temporary boosts, or creatures that aren't creatures/tokens).
It also works really well in the context of some combos, for instance Dreams of the Dead. You could make a pretty cool reanimation engine using that. Off the top of my head, I'm thinking Dreams of the Dead + Panoptic Mirror + Vanish into Memory.
You revive a creature in response to the Panoptic Mirror's trigger, then target that creature with Vanish into Memory, drawing you a bunch of cards. At the beginning of your next upkeep, you get the creature back for good (without a cumulative upkeep). You'll have to discard, but you can use that effect to get more large white/black creatures into your graveyard. Until then, though, play whatever you want/can from your hand. Ideally, this will either win you the game or buy you enough time to find and imprint Time Warp or a similar card.
@Kryptnyt: It doubles the power of a Thought Gorger, unless you want to play any of the cards you draw.
@auriscope: Pure Intentions doesn't work because Vanish into Memory is what makes you discard the cards, not the creature you targeted. Library of Leng will still work fine, though.