I never liked this cycle of dual lands, they're so slow.
Schlappi
★★★★☆ (4.5/5.0)(4 votes)
I wouldn't say they're slow 'cos they can produce 1 mana on their own (some storage lands can't ^^) and they can really create a whole lot of mana for spells with x or somethin' - I used a hell of a lot of mana to play Psychic Drain once. Was fun! :D
aerzyk
★★★★☆ (4.2/5.0)(4 votes)
I love this card, wish I had more of them, awesome in any b/u deck..
The_Sturm
★★★★☆ (4.7/5.0)(3 votes)
Lands like this need to be treated as spells and not lands when making decks, as they can slow you down significantly in the first few turns where you really need that colored mana.
Between all storage lands, this cycle is the most powerful, I think. It comes into field untapped, and can tap for {1}. Yes, it requires actually 2 mana to put a counter on it, but I think that it's a little price to pay, in order to be able to put counters since the beginning, instead of wait for a whole turn like the old lands... Moreover, you can pay {1} from any land to get mana from this, and still be able to tap to add a counter afterward...
My Izzet Commander deck need the enemy-color version of this land!
4/5
Grakling
☆☆☆☆☆ (0.0/5.0)
For those interested in the full cycle of these lands:
Comments (10)
This card is part of a cycle of lands referencing the old strorage lands, like Fallen Empires's Sand Silos and Mercadian Masques's Fountain of Cho.
My Izzet Commander deck need the enemy-color version of this land!
4/5