Pointed Discussion

Magic: The Gathering Card Comments Archive

Calciform Pools

Multiverse ID: 108930

Calciform Pools

Comments (12)

A3Kitsune
★★★☆☆ (3.5/5.0) (1 vote)
One way to dump leftover mana at the end of your opponent's turn.
Tommy9898
★★★☆☆ (3.5/5.0) (1 vote)
Before the mana burn rules change, I used it to dump extra mana into if I had gauntlet of power out. Pay one and remove 0 counters until mana pool is empty.
Now it is just a slow charger, like dwarven hold.
gnilleps
★★★★☆ (4.4/5.0) (4 votes)
proliferate loves this.
BegleOne
★★★★☆ (4.8/5.0) (4 votes)
These lands are great. The best storage lands, I think.

They don't come into play tapped and they can tap for a colorless. That means that you're not behind the curve if you just need the colorless. That is huge.

They don't need to tap to remove a counter. If you really need a blue or white, you spend two mana of a different color to tap it, add a counter and then remove the counter in the same turn.

And, they make mana of two different colors at the time you need them. Lots of fun.
sonorhC
★★☆☆☆ (2.5/5.0) (1 vote)
The problem with these is that it effectively costs two mana to put each counter on, instead of one: The one you're spending directly, and the one you're missing out on by having to tap this. I'm not sure that's worth the color-fixing.
Arachibutyrophobia
☆☆☆☆☆ (0.5/5.0) (1 vote)
efficient? no. useful? yes. I've seen these in action. They can mana ramp like crazy.
Missile_Penguin
★★★★★ (5.0/5.0) (3 votes)
Each Time Spiral card was an homage to at least one previously printed card.

This card is part of a cycle of lands referencing the old strorage lands, like Fallen Empires's Sand Silos and Mercadian Masques's Fountain of Cho.
Zylo-
★★★★★ (5.0/5.0) (2 votes)
This card is a lot more powerful than people are giving it credit for. Play with 4 of these in a blue/white deck with some big creatures and spells and then come back to re-rate this... Massive mana ramping and it comes in untapped. There will always be many turns in a game when you have one extra mana at the end of an opponents turn and this lets you save it all up to dump heavy spells or cast "X" for lots. If you play this early you can mana ramp faster than green.....

Very under rated card. If you play Blue/White, buy a playset for yourself! You'll be glad you did. One of my favorite cards.
leomistico
★★★★★ (5.0/5.0) (1 vote)
Between all storage lands, this cycle is the most powerful, I think. It comes into field untapped, and can tap for {1}. Yes, it requires actually 2 mana to put a counter on it, but I think that it's a little price to pay, in order to be able to put counters since the beginning, instead of wait for a whole turn like the old lands... Moreover, you can pay {1} from any land to get mana from this, and still be able to tap to add a counter afterward...

My Izzet Commander deck need the enemy-color version of this land!

4/5
TheShadow344
☆☆☆☆☆ (0.0/5.0)
Perfect for the White or Blue draw-go miracle control deck I built. Ensures I can get a bunch of mana for a miracled Entreat the Angels.
jonrds
☆☆☆☆☆ (0.0/5.0)
Oh, wow this is underrated. Whats the mana cost on mana leak? {1}{U}. What can this tap for? {1}. Just keep this and an island open during your opponent's turn, threatening a counterspell, then at the end of his turn, tap both to store a mana. Then use all that built up mana to cast a big sphinx's revelation without tapping yourself out.

Any time a land taps for 1 the turn it's played, can tap for 1 every turn, doesn't make you lose another land, and has some beneficial effect, you want to take a good look at it. This doesnt sit around tapped every turn until you specifically choose to untap it, like some of the other storage lands. It also doesnt take 3 turns to start possibly generating mana like the other cycle. That is a huge difference.

Its like they put gemstone array on a land, got rid of its mana cost, and didn't put any drawbacks on it.