I'm making a deck that's heavy on sacrificing right now. This will be fantastic for it. Largely for Kalastria Highborn's deal damage, gain life effect. Play this, have it haunt a creature I'm gonna sac next turn (or later in that turn) and it becomes deal 2 damage, gain 2 life, make opponent discard 2 cards. With the Megrim I'm throwing in....ouch.
StreamHopper
★★★★★ (5.0/5.0)(1 vote)
This card is funny to play after casting ravenous rats, then haunting the rats. If you keep making them discard stuff, it'll keep them from attacking long enough to ramp up to better creatures.
Mediocre?
Turn 1 - Death Cultist/Viscera Seer/Plagued Rusalka, or any other 1-drop that can sacrifice for free.
Turn 2 - 2 Cries of Contrition haunting you 1-drop, sacrifice it.
Suddenly, opponent's discarded 4 cards on turn 2, plus whatever other effect you got from sacrificing your creeature. And it wasn't even such an unlikely draw if you've built your deck well.
This allows you to play another 2 drop creature on the same turn or cast another spell. Very flexible and well costed card. Under rated and under played right now.
blurrymadness
★★★★★ (5.0/5.0)(1 vote)
A good 2-for-1 card that incidentally has a difficult time actually being 2-for-1. I used it a bit and found it was more like 2-for-2 a lot of the time, 3-for-2 if you put it on your own guy and they spend removal on it or 4-for-2 if you can utilize your guy to kill others.
This would also work well in a Leyline of Anticipation deck; as you could respond to removal with this causing near-guaranteed card-advantage. Not quite a counter-spell, but a deterrent as soon as you've burned an opponent once before; similar could be said for Tendrils of Despair. Hm.. I may have to go make a very rude deck based on those ideas :D
Writofassistance
☆☆☆☆☆ (0.0/5.0)
Ok so turn 1 play this turn two play doom blade. So on turn 2 they had to discard two cards and a lost say birds of paradise. Sounds pretty good to me
Bobth
☆☆☆☆☆ (0.0/5.0)
This would easily be one of my favorite cards ever, if it didn't require you to have a creature on the board to use it to the fullest. You're going to want to cast a 1-cost discard spell ASAP, not wait until they've emptied their hand anyway.
Maybe allowing you to exile it, then if/when a creature comes onto the battlefield, you can haunt the creature, would have been better. I don't think a conditional 2-card discard with no other effects for 1 is overpowered, when cards like Raven's Crime and Thoughtseize exist. You're not really going to get a better secondary effect than what these two offer.
Still 5/5 for the name, picture, and idea, even if not perfectly executed.
don_miguel
☆☆☆☆☆ (0.0/5.0)
seems like nobody wants to haunt opponent's creature and then kill it on turn 2 with doom blade, smother or anything.
Falgorn
☆☆☆☆☆ (0.0/5.0)
Feels dirtily incredible to haunt your opponent's only creature and follow up with a Smallpox. As {B} as it gets.
On a more serious note, this is a great example of a card that either 1) works like a charm in your deck with no more than a minor tweak or two or 2) won't be more than "violently unimpressive" with the exception of exceptional circumstances.
It's usually worth a try in aggressive {B/R} decks that aim to quickly deny the opponent his hand to win within the 1-3 turns provided by a topdecking opponent.
Just imagine if this card were legal in Standard along with the Aristocrats deck.
hudsonmohawke
☆☆☆☆☆ (0.0/5.0)
May be a dumb question here, but if i was going to cast this haunting Gravecrawler, could I continue to trigger the haunt ability every time the zombie went into the graveyard?
I would assume not, but the rules look like this: 502.51b Cards that are in the removed-from-the-game zone as the result of a haunt ability “haunt” the creature targeted by that ability. The phrase “creature it haunts” refers to the object targeted by the haunt ability, regardless of whether or not that object is still a creature.
When gravecrawler crawls into the grave, is it still the same object, though no longer a creature?
Am I being too optimistic? This would make haunt a MUCH more valuable ability for me
BegleOne
☆☆☆☆☆ (0.0/5.0)
Contrition: (noun) 1. The state of being contrite; sincere penitence or remorse. 2. The act of grinding or rubbing to powder; attrition; friction; rubbing.
Comments (21)
Turn 1 - Death Cultist/Viscera Seer/Plagued Rusalka, or any other 1-drop that can sacrifice for free.
Turn 2 - 2 Cries of Contrition haunting you 1-drop, sacrifice it.
Suddenly, opponent's discarded 4 cards on turn 2, plus whatever other effect you got from sacrificing your creeature. And it wasn't even such an unlikely draw if you've built your deck well.
Compare to mind rot.
This allows you to play another 2 drop creature on the same turn or cast another spell. Very flexible and well costed card. Under rated and under played right now.
Therefore, I imagine the best use of this card is on brutal *must remove* style creatures. Imagine Phyrexian Obliterator, Nantuko Shade, Nyxathid, Vampire Nighthawk, Vampire Nocturnus, Abyssal Nocturnus, or similar. Now you have guaranteed card-equality if the creature dies, and if it doesn't well... your win condition just won i guess!
This would also work well in a Leyline of Anticipation deck; as you could respond to removal with this causing near-guaranteed card-advantage. Not quite a counter-spell, but a deterrent as soon as you've burned an opponent once before; similar could be said for Tendrils of Despair. Hm.. I may have to go make a very rude deck based on those ideas :D
Maybe allowing you to exile it, then if/when a creature comes onto the battlefield, you can haunt the creature, would have been better. I don't think a conditional 2-card discard with no other effects for 1 is overpowered, when cards like Raven's Crime and Thoughtseize exist. You're not really going to get a better secondary effect than what these two offer.
Still 5/5 for the name, picture, and idea, even if not perfectly executed.
On a more serious note, this is a great example of a card that either 1) works like a charm in your deck with no more than a minor tweak or two or 2) won't be more than "violently unimpressive" with the exception of exceptional circumstances.
It's usually worth a try in aggressive {B/R} decks that aim to quickly deny the opponent his hand to win within the 1-3 turns provided by a topdecking opponent.
I would assume not, but the rules look like this:
502.51b Cards that are in the removed-from-the-game zone as the result of a haunt ability “haunt” the creature targeted by that ability. The phrase “creature it haunts” refers to the object targeted by the haunt ability, regardless of whether or not that object is still a creature.
When gravecrawler crawls into the grave, is it still the same object, though no longer a creature?
Am I being too optimistic? This would make haunt a MUCH more valuable ability for me
1. The state of being contrite; sincere penitence or remorse.
2. The act of grinding or rubbing to powder; attrition; friction; rubbing.
A fun standard, build-around card. Great art.