+1/+0 until end of turn for the demise of a land? come on, it's just a 2/1 two-drop - they could also have given him +1/+1 counters for the triggered ability instead...
It seems like this is a card that could pay off if you build around him, since in a multiplayer game it is fairly likely that a turn two Akki Raider followed by a turn 3 Tremble will let you hit someone for 5 or 6. Having said this, land destruction is not a particularly fun deck to play against, and it's harder to pull off in multiplayer, so the most satisfaction you may get is from using an unusual card to kill people.
dont think they were too big on the +1/+1 counter thing unless they were a green dragon or a spirit green. morningtide block had a bunch of colors with +1/+1 counter
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
I like cards that are in red and strictly better than Goblin Piker. Goblins DO like blowing shit up, so this is also perfectly in flavor.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
There are several "each player chooses permanents according to some criteria then sacrifices the rest" cards that can be decent here.
Also the obvious synergy with destroy all land effects combined with red's occasional "creature with power/toughness 2 or less is unblockable this turn" options
Comments (11)
come on, it's just a 2/1 two-drop - they could also have given him +1/+1 counters for the triggered ability instead...
It seems like this is a card that could pay off if you build around him, since in a multiplayer game it is fairly likely that a turn two Akki Raider followed by a turn 3 Tremble will let you hit someone for 5 or 6. Having said this, land destruction is not a particularly fun deck to play against, and it's harder to pull off in multiplayer, so the most satisfaction you may get is from using an unusual card to kill people.
Also the obvious synergy with destroy all land effects combined with red's occasional "creature with power/toughness 2 or less is unblockable this turn" options