Pointed Discussion

Magic: The Gathering Card Comments Archive

Burgeoning

Multiverse ID: 5116

Burgeoning

Comments (21)

Pantheon
★★★☆☆ (3.5/5.0) (3 votes)
I hope this card gets reprinted in Worldwake.
Fade_To_Black
☆☆☆☆☆ (0.5/5.0) (2 votes)
Great card. Not as good as Exploration, but it essentially does the same thing, so long as your opponent's not mana screwed.
ClowWizardEriol
★★★☆☆ (3.5/5.0) (2 votes)
A reverse-Exploration. In a one-on-one game, Exploration is better since it only relies on you and not an opponent's actions.

@Izzet_guild_mage. My original comment is based on a one-on-one game. You're right that I don't play much multiplayer, so I will concede that this card is definitely more powerful in multiplayer if you can play this card early.
izzet_guild_mage
★★☆☆☆ (2.8/5.0) (5 votes)
Fade and Wizard, wrong, wrong, wrong. You must not play much multiplayer. This card is stupid broken. Five man game, this turn one, you've played all your lands, guaranteed 0_o
Edit: Oh man, and follow that up with a turn 2 Meloku the Clouded Mirror...yeah, broken.
Edit #2: Oh, and sorry to sound pretentious guys ^^; I just practically shat myself when I saw this thing :P
spectermonger
★★★★☆ (4.0/5.0) (2 votes)
it's interesting and works well against wasteland/crucible and exploration, by matching your tempo with you opponent's. Running both this an exploration in the same deck may not be a bad idea, especially if you happen to be running realms uncharted or gifts ungiven.
Nuclear_Pony
★☆☆☆☆ (1.5/5.0) (1 vote)
Yep, gotta love this card. Indeed, Exploration has a slight edge over this one
Please reprint Burgeoning ! :D
Kryptnyt
★★☆☆☆ (2.8/5.0) (2 votes)
I wish the M11 leyline had an ability like this.
JohnADreams
★★★★☆ (4.0/5.0) (2 votes)
Storm Cauldron: ensures your opponents are always playing lands and you'll always have a significant mana advantage.
KikiJikiTiki
★★★★★ (5.0/5.0) (4 votes)
Ghost Town combos with this for repetitive landfall.
Lateralis0ne
★★★★★ (5.0/5.0) (1 vote)
I used to run this in my land destruction deck alongside Exploration and Fastbond. It works rather well...unfortunately, it didn't sync with Crucible of Worlds, so I took it out in favor of a third Goblin Welder. It's still a great utility card, though. Very good for mana racing, as people have said here, especially in a land-heavy deck in multiplayer.
Baconradar
★★☆☆☆ (2.9/5.0) (6 votes)
A typical broken card which subverts the basic conventions of magic at a ridiculously low cost.

Nice going.
Lord_Sauron
★★★★☆ (4.2/5.0) (5 votes)
I'm not sure how this card works if your oponents has a Burgeoning as well.
Suppose he/she plays a land. You may react by putting a land in play. Does this mean he/she can put also put another land into play?
scumbling1
★★★☆☆ (3.0/5.0) (1 vote)
"I'm not sure how this card works if your oponents has a Burgeoning as well.
Suppose he/she plays a land. You may react by putting a land in play. Does this mean he/she can put also put another land into play? "


No. This only triggers off the special action of a player putting their one land per turn onto the battlefield, ie. "playing a land". Putting a land onto the battlefield via an ability is a different matter entirely, and won't trigger Burgeoning.


"A typical broken card which subverts the basic conventions of magic at a ridiculously low cost.

Nice going."


A card so "broken" that it never saw any competetive play, and is best used as a fun multiplayer card. I'd sincerely say that it was "nice going".
MTGFreak
★★★★★ (5.0/5.0) (4 votes)
Cards that state "play" will trigger this card! "Put" into play are different.

So that means Summer Bloom, Azusa, Lost but Seeking, Exploration and Explore or anything with the wording of "play" a land will trigger this card.
Superllama12
★★★☆☆ (3.8/5.0) (2 votes)
@Lord Sauron: No, it says in the rules that putting it into play without playing it (i.e. from Rampant Growth) will not trigger it
Salient
☆☆☆☆☆ (0.0/5.0)
I was surprised to discover how much City of Traitors likes this card. Its drawback nearly disappears.

I like Burgeoning more than Exploration, even though it's a less reliable card for ramp/acceleration purposes. Burgeoning has a weird control flavor. Opponents fear playing their lands.

In the post-Mental Misstep universe, 42 Lands' only hope in Legacy is to play four of these alongside four Exploration and four Manabond. So much for that deck. :(
Kelptic183
★★★★★ (5.0/5.0) (1 vote)
Damia, Sage of Stone EDH. This solves so many problems.
pedrodyl
☆☆☆☆☆ (0.0/5.0)
HaHA. Now I get priority when you play a land! Now what can I do with this...
blurrymadness
★★★★★ (5.0/5.0) (1 vote)
When I use this card I have a hard time not pairing it immediately with Greater Good. The reasoning is that this is a dead draw quite easily and GG helps you quickly syphon cards throughout the game ensuring you get the benefits of this card without the drawbacks; thus you can throw 4 maindeck and go crazy ramping while you have no worries about the potential dead draws of multiple GG's or Burg's.
Polycotton
☆☆☆☆☆ (0.0/5.0)
I had one of these from back in the day and bought another 3 a few years back for 20c each or something. They are now $7.50. They are a solid singleton in multiplayer games which is where I find myself using it.

Can definitely work 4 into a deck but you need to work around the dead draws after you get the first one out.
Slyfox7777777
☆☆☆☆☆ (0.0/5.0)
Weird. Pretty much strictly better than Exploration. In a duel you will basically be playing an extra land every turn (more if they use land ramp), and in multiplayer it is all but broken. It is likely to empty your hand of lands by the time your second turn comes around. It might have been balanced at 4+ mana but this is just a monster. These are the kinds of cards that ruin magic for people that don't have swollen wallets. I tend to rate these cards very low due to their ability to make a mockery of such an otherwise fun and balanced game. In my book, Time Walk is a 0/5 and Rites of Flourishing is a 5/5.