it's a pity that this part of the kaldra set is that overprized. i mean, this combo isn't that powerful anyways, therefore it could either have been up to three mana cheeper concerning playing and equipment cost, they could have added "Equipped creature is indestructible and can block an additional creature", or they could have given the equipment and/or the creature "super-shroud" (the permanent can't be targets of spells or abilities your opponens control) on top of indestructibility.
PaladinOfSunhome
☆☆☆☆☆ (0.0/5.0)
A good card, but a little exspensive for just one target, though.
3.0
To make this card worth it you need the other equipment, and that is very situational. I'd rather have Indestructibility, which can be cast on any permanent.
Ladnarud
☆☆☆☆☆ (0.0/5.0)
@ropebreezy
Indestructibility can be destroyed easily. It also can't be moved to multiple creatures whenever you want. It's also colored, which requires you to have that color in a deck.
Allric
☆☆☆☆☆ (0.0/5.0)
This card + Vebulid = a master blaster card for really cheap 9 mana over all to do it still look at it this way first turn play vebulid then w/e for the next three turns (assuming you get lands to play shield) then on turn 3 or 4 play Shield then next turn attach to vebulid so turn 4 or 5 you have a 4/4 or 5/5 creature thats indestructible and gets a +1/+1 on each upkeep
This brings me to a question: Is there such a thing as untargeted exiling from the battlefield?
Edit: Thanks, that is exactly what I was looking for.
And for your other needs, there's always Kederekt Leviathan, which puts everything back in the hand where it can be discarded, perhaps into a Leyline of the Void.
Mudbutt_on
★★★☆☆ (3.6/5.0)(5 votes)
Ha! Officially outdone by Darksteel Plate! 3 to put down and 2 to equip, plus it's DARKSTEEL.
GOGO POWERCREEP.
scumbling1
☆☆☆☆☆ (0.0/5.0)
"Ha! Officially outdone by Darksteel Plate! 3 to put down and 2 to equip, plus it's DARKSTEEL."
Good -- poppin out Kaldra was one thing, but eight total mana was always too much for this sort of effect.
BastianQoU
★★★★☆ (4.0/5.0)(1 vote)
@Mudbutt_on: I was random carding around, and hit March of the Machines right after I read your comment XD
I completely agree with you, except for that one instance.
LuminOfMoonlight
☆☆☆☆☆ (0.0/5.0)
so, this is the darksteel expansion symbol. and then fifth dawn is his helmet? wasn't this block about memnarch?
igniteice
☆☆☆☆☆ (0.0/5.0)
@Drfaustmd
Final Judgment would be useless here. You'd be exiling a token, not the equipment. Because you still control the equipment then, you could just remake the creature. If you want to get rid of this, play Into the Core and target Shield of Kaldra and Helm of Kaldra. Your opponent will be left with a 9/9 token creature that is no longer indestructible.
Holy carp!!! Kaldra is a lefty, my world is over!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Cyberium
☆☆☆☆☆ (0.0/5.0)
@Mudbutt_on
Don't forget Shield of Kaldra also protects other Kaldra artifacts and can be used to summon the big token.
Comments (17)
i mean, this combo isn't that powerful anyways, therefore it could either have been up to three mana cheeper concerning playing and equipment cost,
they could have added "Equipped creature is indestructible and can block an additional creature",
or they could have given the equipment and/or the creature "super-shroud" (the permanent can't be targets of spells or abilities your opponens control) on top of indestructibility.
3.0
Also, Magus of the Disk.
Indestructibility can be destroyed easily. It also can't be moved to multiple creatures whenever you want. It's also colored, which requires you to have that color in a deck.
Edit: Thanks, that is exactly what I was looking for.
And for your other needs, there's always Kederekt Leviathan, which puts everything back in the hand where it can be discarded, perhaps into a Leyline of the Void.
GOGO POWERCREEP.
Good -- poppin out Kaldra was one thing, but eight total mana was always too much for this sort of effect.
I was random carding around, and hit March of the Machines right after I read your comment XD
I completely agree with you, except for that one instance.
Final Judgment would be useless here. You'd be exiling a token, not the equipment. Because you still control the equipment then, you could just remake the creature. If you want to get rid of this, play Into the Core and target Shield of Kaldra and Helm of Kaldra. Your opponent will be left with a 9/9 token creature that is no longer indestructible.
By your powers combined, I am the picture in this article!
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/arcana/617
Don't forget Shield of Kaldra also protects other Kaldra artifacts and can be used to summon the big token.