Pointed Discussion

Magic: The Gathering Card Comments Archive

Parallel Thoughts

Multiverse ID: 43604

Parallel Thoughts

Comments (26)

ClockworkSwordfish
★★★★☆ (4.1/5.0) (6 votes)
This card is excellent, but if you approach it like a Tutor you'll be disappointed. This isn't meant to fetch one card; if you use it thus you'll probably die waiting to draw that one Darksteel Colossus you know you have coming. Instead, it essentially lets you stack your deck for the next seven draws. If it's comparatively early in the game, get combo pieces, chump blockers, even lands; anything that will benefit you. If it's later in the game and you have the resources, go ahead and fetch the Colossi and Cloudscrapers and what-have-you. This card is incredibly versatile, and that makes it good.
Baines-Slayer
★★★☆☆ (3.5/5.0) (3 votes)
Be careful; my opponent once put all his powerful cards in here and I removed the enchantment next turn, locking him out of 7 game-winners. He conceded. That this is an enchantment makes this a much more fragile card.
spacemunky
★☆☆☆☆ (1.0/5.0) (1 vote)
and some five color control.. he he bunnies...
nammertime
★★★★☆ (4.1/5.0) (5 votes)
Arguably strictly better than Mangara's Tome.
TreeTrunkMaster
★★★★★ (5.0/5.0) (1 vote)
I think Brainstorm or cards similar to it would be good with this. (that way you don't lose the cards if this enchantment gets destroyed)
littlebeast
★★☆☆☆ (2.0/5.0) (3 votes)
Nab four Reality Strobes and three other good cards. When you're done with that pile, you can bounce it and get another seven cards!

@nammertime: "arguably strictly better" doesn't even make sense. Anyway, Mangara's Tome has an obvious advantage in that it removes less cards - thus making it more likely you'll draw a particular one.
Saigmundur
☆☆☆☆☆ (0.0/5.0)
With Wheel of Fortune this turns into a seven-card tutor, don't know if it is worth it though^^
Th3_Dark_On3
☆☆☆☆☆ (0.0/5.0)
Can you "fail to find" some of those 7 cards like you can with tutors?
Also, what happens if an opponent gains control of Parallel thoughts?
TheWrathofShane
★★★★☆ (4.2/5.0) (2 votes)
If you built a versitile deck, you could just remove 7 islands and dramaticly thin out your deck. Then you could choose, do i want a land draw or hope for a good topdeck? Also when it gets wiped, you can still survive. Another possiblilty would be to take 7 counters ^^.
Kirbster
★★★★★ (5.0/5.0) (3 votes)
With Pursuit of Knowledge, you have a tutor for a whole new hand.
channelblaze
★☆☆☆☆ (1.0/5.0) (2 votes)
I think mangara's tome is actually strictly worse, since you can just fail to find a few of your 7 if you want less and want more of a chance of drawing 1 of them. For example, let's say you REALLY wanted to draw a bunch of chimney imps. You could cast this, search for 4 of them, fail the search on the rest of your cards, then get 1 chimney imp a draw step for the next 4 turns (or faster, possibly, you ARE playing blue...). I'm pretty certain you can do this, but someone else tell me if this doesn't work...
TDL
☆☆☆☆☆ (0.0/5.0)
If you're playing against someone running enchantment destruction, make sure to choose seven cards you *don't* want. Then laugh as they destroy it, essentially wasting a card on something you didn't care about anyway.
DocDoom
★★★★☆ (4.9/5.0) (7 votes)
@everyone who thinks you can fail to find cards: You can only fail to find Cards if they have specific charectristics (eg, being "Basic Lands"). If you are told to find any card, without any characteristics specified, you have to find them.

The reason why you are allowed to fail to find cards with certain properties is because they are hidden to your opponent: In general, your opponent has no way of knowing if there are really not enough cards with the required property to find for you.

Lets say, there are only two artifacts in your deck. You have a card that tells you to search for three artifacts. How do you prove that there are only two artifacts in your deck? Show your whole deck to your opponent?

Thats why you are allowed to say: "Okay, there are only these two artifacts in my deck. I can't find a third artifact."

But since you cant prove that fact (because the content of your deck is hidden to your opponent) , your opponent can not prove the opposite, ie that there are in fact five artifacts in your deck, and that you are lying by saying that there are only two.

But Cards with undefined characteristics can just be counted, so you can't lie and say "I only have four cards in my deck", while shuffling 40+ cards.
frasnap
★★★★★ (5.0/5.0) (1 vote)
Tolarian WInds for a quick turnaround or something to throw on the stack if PT is removed
Lyoncet
★★★★★ (5.0/5.0) (1 vote)
Real backfire potential if played against enchantment removal or bounce, and a bit pricey, but it can really work wonders under the right circumstances. For example, if you have a nasty little combo that you can pull off with any 2 of 3 cards, exile 2, 2, and 3 of each part of the combo; the odds of you drawing the same one twice in a row are pretty low, and the odds of you drawing the same one three in a row are pretty much negligible. Or, you could use the land-thinning mentioned to cut the number of lands you likely have left in your deck by around half and call them up on-demand. Or, you could just exile whatever you feel like exiling and watch your mill-happy opponent tear his/her hair out (assuming, again, no enchantment hate or bounces). And of course cards like Brainstorm just absolutely break this card.
scumbling1
★★☆☆☆ (2.0/5.0) (1 vote)
"and shuffle that pile"

Four words that turned a potential allstar into a junk rare.
Mode
★★★★★ (5.0/5.0) (1 vote)
It does sound fun when combined with Time Reversal:

Cast this, exile your win-con and then cast Time Reversal. Choose to grab the cards you exiled with Parallel Thoughts, and then win the game by casting some crazy interactions - you can probably exile multiple win cons and back them up with seven cards, lol!
001010011100101110
☆☆☆☆☆ (0.5/5.0) (1 vote)
@DocDoom

You:"Uh, I only have one card in my deck."
Opponent:"Wh-..what are you talking about, you still have at least 30 cards in your library!"
You:"Um...well...YOU CAN'T PROVE IT.. Trollolololololol blue tutor ftw!"
tcollins
☆☆☆☆☆ (0.0/5.0)
Not strictly better than Mangara's Tome in my {G} control/ramp deck, I'm able to cast Mangara's Tome 100% of the time, whereas whenever I try to cat Parallel Thoughts I have this whole issue of that {U}{U} in it's mana cost that my deck is never able to produce...really frustrating.
TheHandyman
☆☆☆☆☆ (0.0/5.0)
atemu1234
☆☆☆☆☆ (0.0/5.0)
Quite simple. You play Griselbrand, as said below, then play this. You choose whatever-the-heck-you-want and then simply -7 life, and then you draw the pile. Play X, do Y, you win the game.
Lord_Ascapelion
★★★★☆ (4.8/5.0) (2 votes)
What is with everyone saying "strictly better" or "strictly worse" when it's clearly not true? This card and Mangara's Tome have enough differences where you can't say that one would be strictly better than the other in any situation. This gets more cards, Mangara's Tome is an artifact and requires mana, this card requires BLUE mana, etc., etc..

Seriously guys, "strictly better" means that in almost every possible situation (barring incredibly narrow niche situations), one card would be better than the other- for example, Lightning Bolt is strictly better than Shock. There is essentially no reason to play Shock over Lightning Bolt. However, there might be any number of factors that might lead one to play this card over Mangara's Tome, or vice versa.

Seriously, there's nothing wrong with saying a card is just "better" or if you want to be more specific, "generally better."
Combofriend
☆☆☆☆☆ (0.0/5.0)
Neat! I can see some cool uses with this playing cantrips and storm. 3.5/5
Thorn-Wychkin
☆☆☆☆☆ (0.0/5.0)
Combos with Azami, and Teferi's puzzle Box.