So, yeah, you've got 4 Doubling Seasons. You also happen to have Coat of Arms. To make matters worse, you also have 4 paradox hazes on yourself, and, what the heck, 4 of these.
So, the first doubling season changes the 4/4 tetra to a 7/7. The second changes him to a 13/13, the third to a 25/25, the fourth to a 49/49. x2x2x2x2 = x16
Upkeep 1: Stage 1: You get rid of 48 +1/+1s, and in turn get 768 1/1s. Upkeep 1: Stage 2: You get rid of the 768 1/1s and get 4 12288/12288s. Upkeep 2: Stage 1: You get rid of +12288/+12288 and get 196608 1/1s. Upkeep 2: Stage 2: You get rid of the 196608 1/1s and get 4 3145728/3145728s. Upkeep 3: Stage 1: 50331648 1/1s. Upkeep 3: Stage 2: Four 805306368/805306368s. Upkeep 4: Stage 1: 12884901888 1/1s. Upkeep 4: Stage 2: Four 206158430208/206158430208s. Upkeep 5: Stage 1: 3298534883328 1/1s. To be precise, there's 13194139533316 1/1s. Of course, there also happens to be Coat of Arms on the field. So there's 13194139533316 13194139533315/13194139533315s.
So, that's 13 trillion 13 trillions. I feel like adding any Berserks or Overwhelming Stampedes would be useless, along with doing a second turn, let alone having a Lighthouse Chronologist. I don't even want to begin to think of what would have happen if they used a Final Fortune
This isn't infinite, this isn't obscenely OP, this isn't obscenely clever, all it does is take a truck, then push it off a very steep, very straight, decline. And then put a couple rockets on the back and launch them.
luca_barelli
☆☆☆☆☆ (0.0/5.0)
SO MUCH TEXT!
JFM2796
☆☆☆☆☆ (0.0/5.0)
If I try to read that text off the card, my eyes will bleed.
Aen3ma
☆☆☆☆☆ (0.0/5.0)
lol tetra means four
EpicBroccoli
☆☆☆☆☆ (0.0/5.0)
If the Tetravus is destroyed when the Tetravites are off the card, they are not destroyed, they are just orphaned.
:( poor Tetravites without their parent.
immelmann
☆☆☆☆☆ (0.0/5.0)
this thing looks like some digimon, or a flying evolution of steelix from pokemon
I like how they were terrified about how confusing enchantments would be with this, and now the Oracle text has to preserve the bizarre no-enchantments clause for Tetravites even though it's obviously silly.
Comments (12)
One word: Pentavus
So, the first doubling season changes the 4/4 tetra to a 7/7. The second changes him to a 13/13, the third to a 25/25, the fourth to a 49/49. x2x2x2x2 = x16
Upkeep 1: Stage 1: You get rid of 48 +1/+1s, and in turn get 768 1/1s.
Upkeep 1: Stage 2: You get rid of the 768 1/1s and get 4 12288/12288s.
Upkeep 2: Stage 1: You get rid of +12288/+12288 and get 196608 1/1s.
Upkeep 2: Stage 2: You get rid of the 196608 1/1s and get 4 3145728/3145728s.
Upkeep 3: Stage 1: 50331648 1/1s.
Upkeep 3: Stage 2: Four 805306368/805306368s.
Upkeep 4: Stage 1: 12884901888 1/1s.
Upkeep 4: Stage 2: Four 206158430208/206158430208s.
Upkeep 5: Stage 1: 3298534883328 1/1s. To be precise, there's 13194139533316 1/1s. Of course, there also happens to be Coat of Arms on the field. So there's 13194139533316 13194139533315/13194139533315s.
So, that's 13 trillion 13 trillions. I feel like adding any Berserks or Overwhelming Stampedes would be useless, along with doing a second turn, let alone having a Lighthouse Chronologist. I don't even want to begin to think of what would have happen if they used a Final Fortune
This isn't infinite, this isn't obscenely OP, this isn't obscenely clever, all it does is take a truck, then push it off a very steep, very straight, decline. And then put a couple rockets on the back and launch them.
:( poor Tetravites without their parent.