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Magic: The Gathering Card Comments Archive

Maze Abomination

Multiverse ID: 369050

Maze Abomination

Comments (11)

Goatllama
★★★★★ (5.0/5.0) (7 votes)
Summon Lavos Spawn
Leuitikos
☆☆☆☆☆ (0.8/5.0) (2 votes)
Only decent one, and its the one without flavor text
RAV0004
☆☆☆☆☆ (0.5/5.0) (2 votes)
leuitikos: my sentiments exactly.
zzxyyzx
★★★★★ (5.0/5.0) (5 votes)
For use with Call Of The Nightwing.

Your abomination poops out 1/1 deathtouch flying tokens.
BorosGreengrocer
★★★★★ (5.0/5.0) (3 votes)
Weird that this is an elemental. It looks like an insect horror to me.
Fenix.
☆☆☆☆☆ (0.0/5.0)
Very good art on this one.
BigPimpin
★★★★★ (5.0/5.0) (1 vote)
Makes Gelectrode more amazing, and makes Goblin Test Pilot more hilarious and wacky.

5/5
nopemx6
★★★★★ (5.0/5.0) (1 vote)
His 5 toughness makes him fairly hard to deal with in DGM limited formats. :)
majinara
★★★★★ (5.0/5.0) (1 vote)
I like that it requires just one colored mana, and can thus be put easily into multicolored decks.

Still, this guy is not that awesome. Sometimes his ability will buff creatures of yours, sometimes it won't. And ironcially, the more of these "maze" guys of different colors you have in your deck, the worse they get, because they don't buff each other. For example, put four of each color in your deck, and you have already 20 creatures in your deck, of which none buffs the others. The stats are also not that great.

In short: the thing is meh. Playable in limited, and some casual players will have fun in a mediocre multicolored deck, but that's it.

The best combo that comes to my mind right now would be to play it with deathbringer thoctar.
leingodf8
★★★★★ (5.0/5.0) (4 votes)
Sooo... Izzet Staticaster exists in this block.
Mistralis
★★★★★ (5.0/5.0) (2 votes)
IMO, usefulness with each guild:

Dimir: I've never actually seen any Dimir players win by milling. They instead mill a bit, then cast something like Wight of Precinct Six, you kill a few, they get more, they swing and you're dead. I don't really think a 32/32 Consuming Aberration needs death touch. Even still, the smaller creatures that could use it (like Deathcult Rogue) have evasion, so Deathtouch is irrelevant.

Rakdos: Pretty good. Since you can't block anyways, you'll often attack. And now, it's not stupid to cast/attack with Rakdos Cacklers and other things lategame. Very Rakdos attitude, throwing these bears just to kill something. And if they don't block, hey, that's two damage.

Orzhov: It's nice. Orzhov's probably the slowest of the guilds, next to Selesnya, and this helps you control the board state. Doesn't your Tithe Drinker or Kingpin's Pet look a lot sexier with that guaranteed block kill?

Golgari: Usually in Golgari, I attack when I know my creature can die just for the scavenge. (Slitherhead being a great example, weak, but free scavenge) If your opponent's smart, they'll realize this, refuse to block, then swing at you when you have no blockers. With this, however, you can keep it to block- and make sure that you can kill something also. It's great.

So yeah. In total, great for about everything but Dimir, as they have evasion and, eventually, giant creatures that can't be Doom Bladed.