A quite like Alive. It's much like Festival of Trokin or Peach Garden Oath but with the advantage of being able to put out an (admittedly overcosted centaur as well. Sure, not really constructed-worthy, but I consider it quite a fair card.
Taudisban
★★★★★ (5.0/5.0)(4 votes)
Populate on Alive would have made this card so good. I'd even pay another one or two mana for that. Sigh.
The Well part only costs one mana, that alone makes this card decent, consider the color alignment with Selesnya.
SyntheticDreamer
★★★★★ (5.0/5.0)(1 vote)
Not too bad for Limited, honestly. The extra body helps and if you fuse this you should be able to gain a decent amount of life if you're running Selesnya colors.
Three mana more to gain 2+ life over Call, and two mana more to gain 2+ life over Healer if you already have a good board position. And if you do, either there should've been blocks, there are no effective blocks, or you didn't need to. In the latter option, the heal's irrelevant except for possibly dragging the game out longer, and in the first two cases, the heal's not going to help much, maybe delaying by a turn.
Dabok
★★★★★ (5.0/5.0)(4 votes)
The good thing about this card is that it's balanced. Yes, there are Selesnya cards that do these stuff cheaper, but the good thing about this is the versatility. If you don't have a rich man's mana base and play with a deck with MORE THAN 2 colors, you can count to be able to cast this more consistently than a "strictly selesnyan card". I'm not saying that this is wonderful or anything, just saying that it ain't that bad in a less competitive setting or a more restrictive setting (casual or draft, or something of the sort)
4/5
whitecow
★★★★★ (5.0/5.0)(2 votes)
2.8? srsly? i mean i know selesnya can have the same centaur token for 2cmc but honestly 3 would also be a reasonable price - the extra one is for haveing 2 cards on 1 (every effect on these cards is overpriced) and the other part is a great one for token decks 3.5 in my book
Purplerooster
★★★★★ (5.0/5.0)(1 vote)
Not the best way to get a token on the field. The lifegain, which could average out to 4-5 life per cast, is no joke and could make the difference.
TheChort
★★★★★ (5.0/5.0)(1 vote)
People seem to be missing that Well is actually a decent card in it's own right; not amazing, but Festival of Trokin and Peach Garden Oath both have a higher rating then this card currently and are "strictly" inferior to Alive//Well, which not only has the same effect for the same price, but also has the option to produce a 3/3 for 4 mana or even fuse to do both.
psychichobo
☆☆☆☆☆ (0.0/5.0)
People need to forget the green part of this card even exists, unless they have a lot of spare mana and nothing else better to do.
Seriously. Good token decks can easily get out, what, 5 creatures? That's ten life. TEN. For ONE MANA.
This is seriously, seriously underrated. I don't want to see this in the token decks I see round here. I really don't. I don't want to see an opponent get a tonne of life this cheaply.
majinara
☆☆☆☆☆ (0.5/5.0)(1 vote)
A hill giant? Hm, not that good. Some conditional lifegain? Yuck. Especially since you normally need lifegain when you are about to lose, to buy time. But this lifegain only works if you got a lot of creatures. Which makes me wonder why you then don't swing with them and win. A hill giant AND conditional lifegain for five mana?
This card is ok in limited, crappy outside of it.
rollinsclone
☆☆☆☆☆ (0.0/5.0)
Alone it's a bit below the curve, but along with Well it becomes really interesting.
Rather expensive, but an okay way to stabilize out in limited against an opponent who got in a lot of damage early. There are better cards to do that, but this is playable if it's in your colors.
Oatbran
☆☆☆☆☆ (0.0/5.0)
Life gain is helpful to slow down the game. Too bad to effectively use the card, you need to pay both sides. at least it gives versatility.
Ferlord
☆☆☆☆☆ (0.5/5.0)(1 vote)
Hurray! You can now play Peach Garden Oath without a bunch of stupid teenagers with confidence issues complaining about it's name and reference to hom0sexuality.
Cyber_Squirrel
☆☆☆☆☆ (0.0/5.0)
@majinara: Funnily enough, the main reason for not swinging when you have lots of creatures out is when you are about to lose, and need to buy time. Which, as you say, is when you normally need lifegain.
Rick_MacLennan
☆☆☆☆☆ (0.0/5.0)
Using Well to put multiple counters on an Archangel of Thune is amusing. More amusing still if it's combo'ed with Quicken to do it mid-combat as an Instant.
Ataraxiom
☆☆☆☆☆ (0.0/5.0)
Although I'm not a huge fan of the Selesnya guild in terms of mechanics, I do like this card a lot.
M14 introduced a lot of new cards with the sub-theme of making lifegain more competitive. Naturally, most of these cards are White or Green.
Having a card like Alive // Well in this kind of a deck allows you to use one of your 60 card slots for a lifegain spell, but still have a fairly solid creature in that slot when you need it. The idea of fusing the spells just makes this card that much better.
A perfect example of cards finding their place outside of their own block.
Luchian-D
☆☆☆☆☆ (0.0/5.0)
Well alone is worth at least 3.5. As others have said, Peach Garden Oath and Festival of Trokin are good on their own right. With Fuse this is really good for Selesnya.
Comments (22)
Three mana more to gain 2+ life over Call, and two mana more to gain 2+ life over Healer if you already have a good board position. And if you do, either there should've been blocks, there are no effective blocks, or you didn't need to. In the latter option, the heal's irrelevant except for possibly dragging the game out longer, and in the first two cases, the heal's not going to help much, maybe delaying by a turn.
Yes, there are Selesnya cards that do these stuff cheaper, but the good thing about this is the versatility. If you don't have a rich man's mana base and play with a deck with MORE THAN 2 colors, you can count to be able to cast this more consistently than a "strictly selesnyan card".
I'm not saying that this is wonderful or anything, just saying that it ain't that bad in a less competitive setting or a more restrictive setting (casual or draft, or something of the sort)
4/5
Seriously. Good token decks can easily get out, what, 5 creatures? That's ten life. TEN. For ONE MANA.
This is seriously, seriously underrated. I don't want to see this in the token decks I see round here. I really don't. I don't want to see an opponent get a tonne of life this cheaply.
Some conditional lifegain? Yuck. Especially since you normally need lifegain when you are about to lose, to buy time. But this lifegain only works if you got a lot of creatures. Which makes me wonder why you then don't swing with them and win.
A hill giant AND conditional lifegain for five mana?
This card is ok in limited, crappy outside of it.
M14 introduced a lot of new cards with the sub-theme of making lifegain more competitive. Naturally, most of these cards are White or Green.
Angelic Accord
Archangel of Thune
Path of Bravery
Voracious Wurm
Having a card like Alive // Well in this kind of a deck allows you to use one of your 60 card slots for a lifegain spell, but still have a fairly solid creature in that slot when you need it. The idea of fusing the spells just makes this card that much better.
A perfect example of cards finding their place outside of their own block.