- devastating if it get's countered. - does not grand you any mana accel, just fixing. if you want mana accel, play explosive vegetation instead
+ good in mana fixing + good if forked, since you don't have to sac lands for the copy + good if you temporarily steal lands from an opponent, like with Herald of Leshrac + since it costs 4 mana but tutors for 5, and you can sac tapped lands, it actually produces 1 mana + getting 4 lands from your library increases the chance to draw non-lands, which is a nice effect in the late game
Snaxme
★★★★★ (5.0/5.0)(1 vote)
+ It sets up for the always incredible five-color cards.
+ it only works in a 5 color decks, in which i'd rather play shard convergence or something.
zk3
★★★★★ (5.0/5.0)(1 vote)
Flagstones and Gods' Eye and this card gives immense card advantage. Don't believe it's tournament viable as you'd need to play those lands in a 4/5C deck. Scapeshift's somewhat better in that case, except you can't play your nephilim that same turn. You don't have to search for a basic land, just of that type. Therefore, Dryad Arbor is fair game, or search for that single off-color dual land you have in your deck to net a total of +1 mana in a 4 color deck.
FragNutMK1
★★★★★ (5.0/5.0)(2 votes)
Haha, landfall for the win!
Gabriel422
★★★★★ (5.0/5.0)(4 votes)
It's a sad thing that this gets wrecked SO badly by counterspells. Today it would probably have been templated differently (see Scapeshift); Green is, after all, not the all-in color.
supershawn
★★★★★ (5.0/5.0)(1 vote)
it's practically free since you get to put the lands into play and they don't come in tapped...
DacenOctavio
★★★★★ (5.0/5.0)(3 votes)
Gaea's Balance + Second Sunrise: the combo that feeds itself! Just get some revised duals and win.
Comments (13)
- does not grand you any mana accel, just fixing. if you want mana accel, play explosive vegetation instead
+ good in mana fixing
+ good if forked, since you don't have to sac lands for the copy
+ good if you temporarily steal lands from an opponent, like with Herald of Leshrac
+ since it costs 4 mana but tutors for 5, and you can sac tapped lands, it actually produces 1 mana
+ getting 4 lands from your library increases the chance to draw non-lands, which is a nice effect in the late game
You don't have to search for a basic land, just of that type. Therefore, Dryad Arbor is fair game, or search for that single off-color dual land you have in your deck to net a total of +1 mana in a 4 color deck.
Door to Nothingness
coalition victory
you get the idea..
Not a good deck probably, but I guarantee it'd be fun!