I almost want to say "Strictly better than Naturalize", but I really can't, since this doesn't use colorless mana. It's still superior in most instances.
LordOfTheFlies87
★★★☆☆ (3.8/5.0)(3 votes)
Damn good.
Cyberium
★★★★☆ (4.5/5.0)(3 votes)
While not as easily included in multi-color decks, SG is superior to Disenchant and Naturalize with the right deck.
snazzycool
★★★★☆ (4.9/5.0)(4 votes)
It's going to be incredibly cheap "has a good effect AND populates" cards like this and Rootborn Defenses that will make Selesnya decks viable.
majinara
★★★★☆ (4.4/5.0)(4 votes)
That's pretty good for a common. Generating tokens at instant speed on a naturalize/disenchant.
Not sure if Aura Mutation and Artifact Mutation are better though. They are more narrow, but create more tokens, and don't require you to have tokens in play.
Er, um, hold the phone. Naturalize/Disenchant, plus one of the most powerful mechanics I've ever seen. ... Yeah, okay, seems fair R&D.
Vakyoom
★★★★☆ (4.8/5.0)(3 votes)
Will find lots of love in my talrand populate deck. Get a token for playing this card, then populate whatever I want. Then add in the obligatory parallel lives and you get multiple drakes each time you get a drake. With just talrand and parallel lives out, this card gets you 4x 2/2 drakes with flying and a destroyed artifact/enchantment. I'll take 2 playsets please!
Quite powerful. Populate costs {3} or {4} on some cards, but here it's basically free (assuming you can find something to target, of course)
Lotsofpoopy
★☆☆☆☆ (1.4/5.0)(5 votes)
This card is amazing. Pros like me know how devastating populate can be to our opponents.
Earthdawn
☆☆☆☆☆ (0.8/5.0)(2 votes)
Too bad Wurmcoil Engine is rotating out when all of these Selesnya goodies are rotating in. At least we can have fun with "Sundering Growth my Wurmcoil in response" for other formats :)
Eternal_Blue
☆☆☆☆☆ (0.7/5.0)(3 votes)
This card, a fine example of power creep, is deserving of no less than five stars. This card will replace all instances of both Naturalize and Disenchant in every deck that uses them. This card is damn near perfect.
wholelottalove
☆☆☆☆☆ (0.8/5.0)(2 votes)
This is really only good in block and in token decks. Still only sideboard material because face it, not everyone uses artis or enchants. Krosan Grip is better in every way, outside of token decks.
Shiizu
★★★★☆ (4.2/5.0)(3 votes)
Excellent card though remarkably balanced. Yes, you technically can get that second godsire token copy, but generally it'll be a bit smaller. If you're not into producing tokens, this card is fine if a little heavy on the mana requirements. Well designed card.
"You must target an artifact or enchantment to cast Sundering Growth. If that artifact or enchantment is an illegal target when Sundering Growth tries to resolve, it will be countered and none of its effects will happen. You won’t populate."
Well, that is rather harsh, I have to say, Gatherer. :P
adrian.malacoda
★★★★★ (5.0/5.0)(8 votes)
Disenchanturalize! As a Selesnya mage this makes me happy.
Purplerooster
★★★★☆ (4.8/5.0)(2 votes)
Pretty good, but the biggest problem will be having a target to destroy. If your opponents don't have any artifacts or enchantments, you could destroy your own Rancor and reattach it- assuming you have one extra mana.
http404error
★★★☆☆ (3.8/5.0)(2 votes)
Even as far as hybrid cards go, this certainly has a unique look to it.
Seriously, stand back, and just look at the card. It's different.
GrimjawxRULES
☆☆☆☆☆ (0.0/5.0)
Not much to say. It's simple and very effective when you need it and have a token to populate. However, with no targets on the battlefield you'd much rather have Druid's Deliverance.
JRE47
★★★★★ (5.0/5.0)(1 vote)
Becomes a priority sideboard card, at least, with Illness in the Ranks now around.
In mono-green or white, there's no harm running this over Naturalize or Disenchant. If you happen to have a token on the battlefield, you get a bonus. If not, it still destroys a nuisance.
TheWaddleDeeKing
☆☆☆☆☆ (0.0/5.0)
Pretty much strictly better than Naturalize if you're running mono-green or white-green as long as you run tokens. Unfortunately, for all else, their's always gonna be a time where Naturalize is better. But, for the most part, they all get the job done in the right deck.
SemperNemo
☆☆☆☆☆ (0.5/5.0)(1 vote)
The only draw back, your general must have and {W}.
bjames1127
☆☆☆☆☆ (0.0/5.0)
Used this to great effect this evening during FNM (sealed deck). People seem to always be running cluestones for mana fixing. I was lucky enough to get a fairly good Selesnya deck together with some tokens, so this was a no brainer for inclusion.
DiasFlac420
★★★☆☆ (3.5/5.0)(1 vote)
Versatile mana cost, comes with a free token! Instant speed is a nice bonus.
Comments (29)
Not sure if Aura Mutation and Artifact Mutation are better though. They are more narrow, but create more tokens, and don't require you to have tokens in play.
...
Yeah, okay, seems fair R&D.
Yes, no?
Well, that is rather harsh, I have to say, Gatherer. :P
Seriously, stand back, and just look at the card. It's different.