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Magic: The Gathering Card Comments Archive

Rootborn Defenses

Multiverse ID: 253529

Rootborn Defenses

Comments (25)

Nucleon
★★★★★ (5.0/5.0) (6 votes)
This. Is. Bonkers. Predicting a serious breakout of this card, instant tournament staple. Geist, anyone? Poof! Your creatures are indestructible! And you get a 4/4 Angel token you get to keep! Not to mention being the anti-Wrath. This is a very dangerous, powerful win condition for token decks, and White Tokens is already an established strategy after Innistrad. And it's common, and only 3 mana. Holy moly.
CammyWhite
★★★★★ (5.0/5.0) (4 votes)
Works fantastic with Geist of Saint Traft
ThisisSakon
★★★★★ (5.0/5.0) (12 votes)
... So it WAS real!
snazzycool
★★★★★ (5.0/5.0) (4 votes)
Anything that gives every creature you control indestructibly is great. The populate is just gravy.

Do you play tokens? White weenie? Tired of having Bonfire wreck your face?
GoodOldUncleIstvan
★★★☆☆ (3.2/5.0) (2 votes)
@cammyWhite a casual marit lage deck in black/white/(other?) With mirror gallery could be loads of fun. Thats not true at all id be pretty bummed to have 2 20/20s dropped on me.
Firesplitter.
★★★★★ (5.0/5.0) (4 votes)
This + Geist = tier 1 deck.
Vakyoom
★★★★★ (5.0/5.0) (2 votes)
Use with supreme verdict to stop all shenanigans and win the game. 1 blue mana wont be hard for a G/W deck to manage, especially with gates, shocks and chromatic lantern. Such a great card and possibly the cheapest populate effect per CMC(it could even be considered a "free bonus" when you consider the actual cost of making all your creatures indestructible)

Shoe in as a 4 of in any token or detain/soldier deck. Works well with spirits, birds, vampires(sorins tokens) or vigilant knights in B/W or B/G/W. Even works with talrand, my new favorite populate buddy. And of course, geist... Yawn, he's so played out already tho.
Goatllama
★★★★☆ (4.0/5.0) (3 votes)
Wait, isn't this an M13 card?
Lord_of_Gelectrodes
★★★★☆ (4.2/5.0) (6 votes)
Listing sets should be
Return to Ravnica as a common
M13 with a blue set symbol for misprint ;)
majinara
☆☆☆☆☆ (0.8/5.0) (4 votes)
The good part is that you can populate at instant speed. Indestructible is cute, but not that important. It's good. It's not awesome, because at times it might do absolutely nothing.
Lotsofpoopy
★☆☆☆☆ (1.2/5.0) (7 votes)
This spell is the ultimate combat trick. Pros like me will maintain our total control after using this card.
mdakw576
☆☆☆☆☆ (0.0/5.0)
hey bonfire? supreme verdict?

suck on a dick.
Gcrudaplaneswalker
★★★★★ (5.0/5.0) (2 votes)
Even for one more mana, I like this over Break of Day. Not to mention it's one of the best commons of the set.
Domak
★★★★★ (5.0/5.0) (11 votes)
Supreme Verdict can't be countered you say? Oh let me just ignore it and copy my 8/8.
9headedhydra
☆☆☆☆☆ (0.5/5.0) (1 vote)
so heres my question theres a guy in my playgroup that runs a white/green tokens, lifegain deck and the way he plays this is that his stuff is indistructible for the turn but then the tokens he make with populate, seeing as the token it was copied from was indestructible when it was copied, is indestructible forever he also does this with a variety of auras and spells that give trample and +1/+1 exc. is this actually how it works or am i going to have to just start running extra unsummons and aether adepts to fight him off?
Totema
★★★★★ (5.0/5.0) (5 votes)
@9headedhydra: He's full of horse excrement. Copying a creature only copies what the creature actually is; it doesn't copy the auras attached to it, and it certainly doesn't make 1-turn effects permanent.
GrimjawxRULES
★★★★★ (5.0/5.0) (2 votes)
This card is an incredible mix of offensive power and defensive utility. It "counters" boardwipes, lures your opponents into unfavorable blocks, lets you chump-block large creatures without losing anything, grants you an instant blocker to take out an attacking creature or grants you a surprise creature at the end of your opponent's turn ready to attack on yours.
Defensively it works in much the same way as Druid's Deliverance, where if the opponent attacks, you don't take damage and get the opportunity to attack past their creatures with an extra creature. I'd suggest running 4 of both if you're planning on making a populate deck.
chrome_dome
☆☆☆☆☆ (0.0/5.0)
3.5 out of 5. Tons of utility for this instant. Aggro white variants just said, "I'll take four please." In Selesyna limited an exetremely frustrating counter against removal.
Araganor
☆☆☆☆☆ (0.0/5.0)
Hell, I would use this even without the populate.
Tamerlein
☆☆☆☆☆ (0.0/5.0)
This is one of the best responses a G/W token deck can have to a turn four Supreme Verdict.

4.5/5
Woolyer_Thoctar
☆☆☆☆☆ (0.0/5.0)
This card has annoyed me to no end...4/5.
Markov.Loremaster
☆☆☆☆☆ (0.0/5.0)
4/15/2013: If you control no creature tokens when you populate, nothing will happen.
So... If you have no tokens, your creatures won't get indestructible?
I've read otherwise, even on judge blogs. Now, I'm not sure.
juchess
☆☆☆☆☆ (0.0/5.0)
4/15/2013: If you control no creature tokens when you populate, nothing will happen.
So... If you have no tokens, your creatures won't get indestructible?
I've read otherwise, even on judge blogs. Now, I'm not sure.

@ Markov.Loremaster That ruling appears on all populate cards. It's just saying that the populate ability does nothing if you control no tokens. The rest of the card's effects will still happen (your creatures gain indestructible) even if the populate portion does nothing because populate does not target.

So it's a guaranteed anti-destruction card with populate tacked on. It's worded with populate first so the newly created token also gains indestructible until end of turn.
ReverendMetten
☆☆☆☆☆ (0.0/5.0)
So does the copy of the Creature Token leave the Battlefield at the end of the turn or does it stay as a permanent?
PhlyingJinxer
☆☆☆☆☆ (0.0/5.0)
An awesome three mana costing defense that duplicates my 8/8 elemental? Gimme moar!