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Magic: The Gathering Card Comments Archive

Martial Law

Multiverse ID: 253598

Martial Law

Comments (32)

SkyknightXi
★★★☆☆ (3.5/5.0) (3 votes)
Arguably a bit pricey for what's basically a traveling Pacifism that also stops abilities. But I suppose that's the tradeoff for it not disappearing if the initial target is sacrificed (or an even worse threat pops up).
lorendorky
★★★★☆ (4.4/5.0) (7 votes)
I want to play a Thatcher Revolt followed by a Mass Appeal then this card for a political turn.
SirMalkin
★★★★☆ (4.5/5.0) (9 votes)
@lorendorky

And even better, the three cards in question are Red, White, and Blue.
Firesplitter.
★★★☆☆ (3.5/5.0) (3 votes)
A traveling Arrest? For 4? That doesn't get removed when the creature is removed? This does alot of bonus things for that mana that it costs more than Arrest.
G@_@D
★★★☆☆ (3.2/5.0) (5 votes)
JUDGE DREDD
Lotsofpoopy
★☆☆☆☆ (1.7/5.0) (7 votes)
Oh, wow, a continuous detain? Pros like me will be detaining fools left and right.
SIlverSkyz
★★★★★ (5.0/5.0) (1 vote)
One important thing to note is that it doesn't stop creatures with abilities all that well, as during your upkeep it will not be detained for a moment when you need to target the creature again.
It is more like a pacifism that travels than an arrest unless you are targeting a creature that can only activate their ability with some restriction (ex. Sorcery speed), or whose ability is not useful in your upkeep.
Vandarringa
☆☆☆☆☆ (0.0/5.0)
Between this and Supreme Verdict, Blue/White Control is looking viable in standard.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
A never-gone Arrest. I can dig it. Touch expensive, but the ability to reliably lock down anything that shows it's ugly face is nice, and the new Azorius aesthetics are looking snazzy.
don_miguel
★★★★★ (5.0/5.0) (1 vote)
it's more like an icy manipulator. i remember tax-rack deck. you want your opponent play more than one creature to make sure your wrath of god is always 2x1 at least.
lagg
☆☆☆☆☆ (0.0/5.0)
Better then it looks, this can change the tide of the match, since it always change target at the beggining of your upkeep. This will be crazy hard to deal in multiples.
mdakw576
☆☆☆☆☆ (0.0/5.0)
if control decks are possible, this will be important.

With this in play and having the threat of a board wipe in hand, aggro decks will have to tread lightly. If they overextend and run into a board wipe then they lose, but if they don't then they won't have the board presence to get past this.
Zenzei
☆☆☆☆☆ (0.0/5.0)
@lorendorky

You need to add one last play to that sequence: Detention Sphere.
roastbeefaweefs
☆☆☆☆☆ (0.0/5.0)
I predict many angry Commander opponents in my future...
Zylo-
★★☆☆☆ (2.0/5.0) (2 votes)
10x's better than Pacifism or Oring. 1 extra mana but much more sticking power and versatility....
Sour_Diesel
★★★★☆ (4.0/5.0) (1 vote)
I think more often than not I'd prefer Prison Term
Cyberium
☆☆☆☆☆ (0.0/5.0)
Round 1, fight!
CrimsonAssassin
☆☆☆☆☆ (0.0/5.0)
I like this card in junction with Sphere of Safety for another layer of protection all while making the sphere stronger.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
I hereby declare Martian Law! I knight thee Sir Deimos! Sir Phobos!
chrome_dome
☆☆☆☆☆ (0.0/5.0)
Arrest on steriods. 4 out of 5.
Blackhawk9000
★★★★☆ (4.9/5.0) (4 votes)
"Wheel of Fortune", Caller Pride, Heavy Metal, suicide
Playsets, Goblin Cadets, Fade, rack, Stealer of Secrets
Merfolk on the shores, Azor's under martial law
Propaganda Guild wars, I can't take it anymore
whitecow
☆☆☆☆☆ (0.0/5.0)
cast martial law, clean the table after and you have free one or two attacks on your opponent
also one more mana for a movable (almost) oblivion is great
Dragonshoredreamz
☆☆☆☆☆ (0.0/5.0)
I have this card in one deck alongside Archon of the Triumvirate and a few Inaction Injunction as well. They definitely come in handy. This card is great and the artwork is really cool too.
jjjcubed
☆☆☆☆☆ (0.0/5.0)
Can this card be used to detain the same creature over and over? The reason I ask is the card says a creature your opponent controls. If the creature is detained, your opponent doesn't control it. Or does it become un-detained at the beginning of your turn, and then you can detain it again? Thanks.
TheRealJayveezy
★★★★★ (5.0/5.0) (1 vote)
@jjjcubed, I had to make an account to comment because that is a huge misunderstanding of the mechanic.

Yes you can use it to detain the same target over and over again as long as that target is a legal target. The reminder text states that the target can't attack, block, or activate abilities until your next turn. No where does it say that your opponent loses control of the creature. The creature will remain untapped, under your opponents control, unable to attack, block, or activate abilities until your next turn.
BroskigeeAirmen
☆☆☆☆☆ (0.0/5.0)
no azorius deck is good without it
Kirbster
★★★★★ (5.0/5.0) (1 vote)
I AM THE LAW.
Vastator
☆☆☆☆☆ (0.0/5.0)
Should be called "Roaming Headache"


The Azorius are quite a snotty stuck-up bunch aren't they? *Lavinia presumes you are guilty until your guilt is confirmed - she doesn't seem to understand the idea of anything being proven innocent ...


*Note: see flavor text on Arrest
MCcreator
☆☆☆☆☆ (0.0/5.0)
No-one seems to have noticed the nod towards Spock's last words...
Vishlord
☆☆☆☆☆ (0.0/5.0)
The fact that it doesn't lock anything down on the turn it is played when combined with the mana cost makes me dubious, I'm trying to like this card (because I've pulled two!), but struggling to get there.