But really, this may end up sideboard material in other formats. Excellent card. Maybe one mana too much though, It's hard to say with hosers like this, too expensive and they're useless, too cheap and they completely eviscerate an archetype.
This is essentially a middle finger to blue given card form
Kruggles
☆☆☆☆☆ (0.0/5.0)
Combos well with Collective Voyage if your opponents aren't too smart.
Mode
☆☆☆☆☆ (0.0/5.0)
Mmmh, i like hosers with some spicy Jhonny flavor.
At first i was going to say the same thing about the mana cost as Guest1381794618, but then i came to think: this is pretty much superior to Mindlock Orb. This screws up any opponent using tutors, and at least in eternal formats most decks use them, and things get even trickier for them when they have fetchlands.
Morgrath
☆☆☆☆☆ (0.0/5.0)
Barbarian themed flavour text seems to be hilarious as a rule. See: Break Open
A bit expensive, and maybe less practical, but hey, in that 1 in 10 or 100 (depending on the ability you apply this to) time that this happens, your opponent is going to be livid.
Plus, point for hilarious flavor text.
jsttu
★★★☆☆ (3.0/5.0)(1 vote)
utterly negates my Scion of the Ur-Dragon EDH deck and cripples my Sliver Overlord EDH as well. Very mean card.
This + the new Grafdigger's Cage artifact from Dark Ascension = a serious F-U to combo players, for the cost of just 2 slots in your deck. Why 2? Because if you used 8 you'd be fighting the tyranny of combo with an anti-combo combo...and that's kind of hypocritical.
AlexSushiama
★★☆☆☆ (2.0/5.0)(2 votes)
This card is too expensive to effectively played in EDH (Commander), even on the off chance you do have it in hand in your first few turns. If this card can't come into play by turn two, there's no point, because by then your opponent probably used Time Walk already, then by turn three or four, when this card can finally be played, your opponent probably used Time Stretch already as well. Against tutors this card is fine, but it's too expensive to be an effective counter to extra turns in EDH.
Demonic_Math_Tutor
★★★☆☆ (3.5/5.0)(2 votes)
"What walks on 4 legs in the mor- GCCCH!"
"Choke on your own cleverness and die.
Stinga
★☆☆☆☆ (1.5/5.0)(1 vote)
D: Get offa my eldrazi deck, friend's deck running this.
Kryptnyt
★★★☆☆ (3.2/5.0)(3 votes)
"What doth life?" "What? Erm... hmm... Livin La Vida"AARRGHCHHCHCHHCHHHHahhhh*dies*
Both of the people in the art seem remarkably chill about what's going on....... what a remarkably brutal enchantment, though. I love it.
singimnotafraid
★★★★☆ (4.5/5.0)(2 votes)
I run this card in my Zedruu EDH with Timesifter or a hive minded Eternal Dominion. The later is one of many win conditions that cause rage quit.
ereidivh
☆☆☆☆☆ (0.0/5.0)
@AlexSushiama
First off, Time Walk is banned in EDH.
If your opponent gets a turn two time walk in almost any format, you're already hosed. Also, even with four turns to your three, EDH decks don't have the kind of reliability to be able to cast a 10-drop that early. Yes, there probably exists a perfect storm of a hand that can get out faster than this.
What I see, though is a nice way to either force a removal spell (relatively) early that then isn't there to deal with whatever other threats you're running, or, if they don't draw removal, a nice defense against tutors and mana fixing, that happens to completely negate a few popular commanders.
4.5/5
blindthrall
☆☆☆☆☆ (0.0/5.0)
Wow do I love .
Blackworm_Bloodworm
☆☆☆☆☆ (0.0/5.0)
The second effect sounds like it should be white, slowing the enemy down and such.
Why yes wotc, I do play against Zur the enchanter on a regular basis. He doesnt like Niv Mizzet or his mindlock orb, so lets see how he likes it when this dragon wizard gets his stranglehold on.
I don't want to combo this for less fun, I want to run this in EDH to make the game more fun. No more annoying instant win combos, no more TwincastTime Stretch shenanigans. Just magic, played straight.
Its not that searching or extra turns are bad, its just that they are overused in EDH and take away the chaos inherant in the format. Some groups won't need this, but some have that guy or maybe a couple guys/girls that just try to win even if the game isn't fun for anyone else. Its not the format where you always win with the same combo or by taking three turns. This card lets everyone at the table get a chance to play, and I like that.
Most comments on this card don't know s**t about EDH. This is a middle finger for Black and Green not so much blue. There is like one blue Tutor and 10 black one's plus God knows how many land fetching cards.
Comments (41)
But really, this may end up sideboard material in other formats. Excellent card. Maybe one mana too much though, It's hard to say with hosers like this, too expensive and they're useless, too cheap and they completely eviscerate an archetype.
At first i was going to say the same thing about the mana cost as Guest1381794618, but then i came to think: this is pretty much superior to Mindlock Orb.
This screws up any opponent using tutors, and at least in eternal formats most decks use them, and things get even trickier for them when they have fetchlands.
Plus, point for hilarious flavor text.
"Choke on your own cleverness and die.
"What? Erm... hmm... Livin La Vida"AARRGHCHHCHCHHCHHHHahhhh*dies*
First off, Time Walk is banned in EDH.
If your opponent gets a turn two time walk in almost any format, you're already hosed. Also, even with four turns to your three, EDH decks don't have the kind of reliability to be able to cast a 10-drop that early. Yes, there probably exists a perfect storm of a hand that can get out faster than this.
What I see, though is a nice way to either force a removal spell (relatively) early that then isn't there to deal with whatever other threats you're running, or, if they don't draw removal, a nice defense against tutors and mana fixing, that happens to completely negate a few popular commanders.
4.5/5
4/5 Stars
You are aware time walk is banned in EDH right?
Its not that searching or extra turns are bad, its just that they are overused in EDH and take away the chaos inherant in the format. Some groups won't need this, but some have that guy or maybe a couple guys/girls that just try to win even if the game isn't fun for anyone else. Its not the format where you always win with the same combo or by taking three turns. This card lets everyone at the table get a chance to play, and I like that.