I have a five color deck that I use to play with my friends. There are four Pentad Prisms in it. This is quite possibly one of the best cards in my opinion. I usually play it on turn 2 and BAM, doubled my mana pool for next turn. When I am lucky enough to draw the rest I have, then I can use to them get out some big creatures quickly. Although it is simple, it is very helpful in getting the mana that you need.
get a few of these to set up the win condition on door to nothingness you would need to store mana for a while but instant win
Cheesesack
★★★★☆ (4.7/5.0)(3 votes)
The main advantage of this is that it allows you to drop any 5-mana card turn 3. With the right hand, it's easy to play a Fusion Elemental, Genju of the Realm, Maelstrom Archangel etc. Don't underestimate it.
ChaoticDarkness
★★★★★ (5.0/5.0)(2 votes)
It helps you get the mana you need, and unless I'm mistake it stays on the field even after using all its charge counters to help your affinity for artifact cards, or cards that get powered up per artifact on the field. Multiple uses which all end up in getting a strong force on the field.
Ava_Adore
★★★★★ (5.0/5.0)(1 vote)
one of my most used cards, stockpile mana, then use it to pump out big spells, think turn 4 u have eight mana to use, you have fixed your mana if you are splashing or have more than two colors and it stays around to be restocked, returned and played or for affinnity, whats not to like 5/5
Malnourished_Student
★★☆☆☆ (2.8/5.0)(4 votes)
Turn 1: Basic Land (or Mirrodins Core; Tap for Charge Counter)
Turn 2: A different Basic Land; Cast Pentad Prism with 2 Charge Counters, Use those to cast Energy Chamber.
Turn 3: Another Land, Add Charge Counter to Prism... profit!
Do you roll a multi-color deck? And there's a good mana-base as well? This one will shine... forget the tricks you can pull based on the fact that it's an artifact. Earlier people said it, you're two turns ahead if this hits as a 2-drop...
xNavarone
★★★★★ (5.0/5.0)(1 vote)
Anything that can get out a WUBRG on turn 3 is awesome.
Mode
★★★★★ (5.0/5.0)(1 vote)
I'd actually consider running this in a profilerate deck. A mana of any color each time you profilerate doesn't sound bad, especially if you still have the possibility to save it up for an even bigger ramp.
high_tide_niv
★★★★★ (5.0/5.0)(1 vote)
guilder bairn, paradise mantle
RunedServitor
☆☆☆☆☆ (0.0/5.0)
Weirdly enough, this might actually be better with a higher mana cost.
Tempted_Johnny
☆☆☆☆☆ (0.0/5.0)
Compared to other 2cmc Mana-artifacts (Talismans and Signets for example), this has one obvious advantage; it pushes your available mana on turn 3 to 5 instead of 4. Even if you're only trying to ramp to a 4-drop (let's say Tezzeret, Agent of Bolas), with this you can cast it and still have an extra mana available for Spell Pierce or Turn Aside to protect your investment.
Another subtle advantage of this card is the fact that you can tap out to play it and still have mana available on your opponent's turn just in case you need to answer a threat.
SAUS3
☆☆☆☆☆ (0.0/5.0)
@RunedServitor It would be cool if it was like engineered explosives and the mana cost was X. That way, it would be good whenever you play it.
Still. This is a really good card. A friend of mine made a bringer deck that used this to get out one of them on turn 3. It was a silly deck.
Comments (16)
5/5
Locket of Yesterdays and Enduring Renewal infinite mana, draw your whole library with Dimir Guildmage discard opponents hand and your hand except demonfire
stockpile mana, then use it to pump out big spells, think turn 4 u have eight mana to use,
you have fixed your mana if you are splashing or have more than two colors
and it stays around to be restocked, returned and played or for affinnity, whats not to like
5/5
Turn 2: A different Basic Land; Cast Pentad Prism with 2 Charge Counters, Use those to cast Energy Chamber.
Turn 3: Another Land, Add Charge Counter to Prism... profit!
I use it in a counter deck along with Core Tapper, Power Conduit and Dismantle. It's a hoot to win with cards like Darksteel Reactor, Magistrate's Scepter, etc
Another subtle advantage of this card is the fact that you can tap out to play it and still have mana available on your opponent's turn just in case you need to answer a threat.
It would be cool if it was like engineered explosives and the mana cost was X. That way, it would be good whenever you play it.
Still. This is a really good card. A friend of mine made a bringer deck that used this to get out one of them on turn 3. It was a silly deck.