The Priest of Titania combined with Elvish Champion is still crazy good in the elf deck. Usually better than Imperious Perfect because his mana ability allows you to accelerate out a big spell (Joraga Warcaller loves this guy) or a faster play (usually good in an elf deck) to get an earlier win. The Imperious Perfect's token ability is cool but too slow when you could be using card drawing and this guy to bring in real elves. Welcome back to magic Mr. Elf Lord.
Faust-The-Desolate
★★★★☆ (4.1/5.0)(4 votes)
Can Elves get anymore ridiculous?
Wratharrow
★★☆☆☆ (2.5/5.0)(3 votes)
awesome.
A3Kitsune
★☆☆☆☆ (1.0/5.0)(1 vote)
Elvish Awesomeness.
TheMoustacheCame
★★★☆☆ (3.2/5.0)(3 votes)
too glad that priest of titania is no longer extended legal.... oh ..wait
Redigo
★★☆☆☆ (2.2/5.0)(3 votes)
I pulled this guy foil... I guess I have to make an Elf deck now... D:
RPGsr4me
★☆☆☆☆ (1.0/5.0)(1 vote)
Never got to use this card, maybe this time around.
achilleselbow
★★★★☆ (4.0/5.0)(2 votes)
I'd say goblins are still the most supported tribe overall, and vampires are doing pretty well for themselves considering that vampire tribal basically just came into existence with the last set.
@IshubarashI Obviously you haven't looked at all the Goblins. One of the people I know has a Goblin Burn deck that can kill an opponent by the third turn. Let's see Elves pull off that kind of win.
IshubarashI
★★★★☆ (4.6/5.0)(7 votes)
Why? That's really all I can say at this point. Aren't elves powerful enough without more bonuses, more mana production? Elves are practically one of the most, if not THE most supported tribe. If there's another tribe that gets more gems every set than elves, I can't think of them at the moment. When I pointed this out to a friend he went on a rant about vampires, but let me just state the only really over powered vampires were in the zendikar block, I think vampires will start losing some of their support now that zendikar is over, I mean sure maybe the occasional Captivating Vampire but they'll still have nothing over elves
@Diachronos: Yeah goblins slipped my mind when I made that post, but goblins are... well... goblins are stupid* >_> the only good goblin decks are usually tribal goblin decks which is usually a pretty straight forward suicide strategy and if it screws up they don't have much else to rely on. Elves can shoot out an emrakul on turn 3. LSV's elf grapeshot deck took people by storm (lol punny), pumping out turn 3 wins, even occasional turn 2 wins. All that just goes to show how elves can be used to abuse things and win multiple ways, goblins are just always the same tribal "BURN EVERYTHING" shenanigans.
Before anyone asks "how on earth can elves get a turn 3 emrakul": T1: forest, joraga treespeaker T2: forest, level the treespeaker, tap the treespeaker and throw down lightning greaves T3: forest, use joraga & your lands to play elvish piper, equip it with the greaves, tap it and throw out emrakul, move the greaves to emrakul, win.
*When I say stupid, I don't mean that I dislike goblins or playing with them, I just mean that goblin characters are hilariously dumb.
Rikiaz
★★☆☆☆ (2.1/5.0)(5 votes)
The worst thing about IshubarashI's comment is that you don't even need a super lucky hand to pull off that combo to get a Turn 3 untargetable Emrakul. Elves take no skill to play and are boring to play against because you know in the end you are just going to get overrun by them. My brother plays elves now with 17 lands and 40 Elf Creatures and 3 Gurruks. I like longer matches and so do my friends so we always play with 40 life, and I still get killed by turn 5/6 each time I play my brother. Casual is supposed to be fun, and there is nothing fun about that. The only way I can win is if I get Death Baron and Deathbringer Thoctar out as soon as possible and mow down his elves. I'm not saying death to elves as a tribe but seriously they need to be sevearly weakened.
thegatekeeper
☆☆☆☆☆ (0.0/5.0)
are you running elves if get at least 2 of these guys
Gelzo
★★★★☆ (4.8/5.0)(2 votes)
This is pretty much the best elf in standard, and I'd say he'd still rank as one of the best taking all other elves into account.
I'm certainly not complaining, but I'm aware that it's cards like this that make people whine about elves.
Gramcrackers
☆☆☆☆☆ (0.0/5.0)
Lol vampires have a lot of catching up to do if they want to match elves and goblins, and i hate to admit it but faeries as well.
ROBRAM89
☆☆☆☆☆ (0.0/5.0)
With four of these, you can either tap for sixteen mana (without even touching your lands) or swing for twenty. And that's without all the other elves you'll have out by then.
Elf decks usually do strength in numbers and with some of these cards that boost the cheap to throw out cards, it makes elves a nuisance to defeat,like if someone has like 4 Llanowar elves out on the field with an elvish archdruid, renegade leader,and elvish champion, all the Llanowar elves are now to 4/4 toughness
Artscrafter
☆☆☆☆☆ (0.0/5.0)
Speaking mostly from the receiving end perspective (I don't like playing elves because I think they're horribly overdone): This card is brutal to play against and an immediate high priority removal target, but on the flip side, it dies to pretty much every kind of removal imaginable. Which is sort of an important deck building lesson, in that if your deck can't deal with a small turn two threat on a reasonably consistent basis then you probably need to be packing more removal.
Granted, mono-green has problems with removal and mono-blue is iffy if you don't go first and thus can't Mana Leak it on opponent's turn 2, but even those colors get Phyrexian Revoker. (Though with a Revoker you might as well just name Ezuri and be done with it.)
Of course, that's with one of these. My problem is that the people I've seen run this card always seem to find at least three of them within their first 9 cards or so.
reapersaurus
★★★☆☆ (3.5/5.0)(2 votes)
The fact that this guy is a 2/2 is a serious statement to how biased Wizards design is towards Elves.
He's an old dude that inspires the other elves - oh yeah, but he can wrestle with a Grizzly Bear. :rolleyes:
dragonking987
☆☆☆☆☆ (0.0/5.0)
reapersaurus those grizzly bares most of been dieing from some bodily disorder because things smaller then cats are 1/1s.
MasterOfEfherium
★☆☆☆☆ (1.4/5.0)(5 votes)
Too Bad This Thing Dies To Removal!
humor_love
★★★☆☆ (3.4/5.0)(4 votes)
Tribes are for people who don't like to think much about deck construction before playing a deck that can do well.
Slivers and (tribal) elves probably did a good job of doing away with a lot of players who played and enjoyed Magic prior to Tempest.
It's one thing to play with 3 or 4 Llanowar/Fyndhorn Elves, Sylvan Ranger, or Elvish Visionary in order to get fast mana; ensure sufficient mana (especially in multi-colored decks); or play a cheap, crap combat creature that keeps your hand up and keeps your deck rolling.
It's another thing to play with a bunch of all of those, a bunch of these, and a bunch of Elvish Champions. That doesn't take much thought - and all of a sudden you're producing oodles of quick mana with a small-but-growing army of medium-to-big creatures in only a few turns.
Magic became cool not because players could win by matching types and rarities, but because it was a fun game that rewarded intelligence, knowledge, memory, and creativity. It was because you could play as a mage doing cool stuff. It wasn't because you could throw tribes together and let them overcome your opponent for you.
...
But whatever. I guess I'm not single-handedly keeping WotC afloat.
Comments (23)
Turn 2- Elvish Archdruid
Turn 3-
Obvious 5/5.
Obviously you haven't looked at all the Goblins. One of the people I know has a Goblin Burn deck that can kill an opponent by the third turn. Let's see Elves pull off that kind of win.
@Diachronos: Yeah goblins slipped my mind when I made that post, but goblins are... well... goblins are stupid* >_> the only good goblin decks are usually tribal goblin decks which is usually a pretty straight forward suicide strategy and if it screws up they don't have much else to rely on. Elves can shoot out an emrakul on turn 3. LSV's elf grapeshot deck took people by storm (lol punny), pumping out turn 3 wins, even occasional turn 2 wins. All that just goes to show how elves can be used to abuse things and win multiple ways, goblins are just always the same tribal "BURN EVERYTHING" shenanigans.
Before anyone asks "how on earth can elves get a turn 3 emrakul":
T1: forest, joraga treespeaker
T2: forest, level the treespeaker, tap the treespeaker and throw down lightning greaves
T3: forest, use joraga & your lands to play elvish piper, equip it with the greaves, tap it and throw out emrakul, move the greaves to emrakul, win.
*When I say stupid, I don't mean that I dislike goblins or playing with them, I just mean that goblin characters are hilariously dumb.
I'm certainly not complaining, but I'm aware that it's cards like this that make people whine about elves.
Granted, mono-green has problems with removal and mono-blue is iffy if you don't go first and thus can't Mana Leak it on opponent's turn 2, but even those colors get Phyrexian Revoker. (Though with a Revoker you might as well just name Ezuri and be done with it.)
Of course, that's with one of these. My problem is that the people I've seen run this card always seem to find at least three of them within their first 9 cards or so.
He's an old dude that inspires the other elves - oh yeah, but he can wrestle with a Grizzly Bear. :rolleyes:
Slivers and (tribal) elves probably did a good job of doing away with a lot of players who played and enjoyed Magic prior to Tempest.
It's one thing to play with 3 or 4 Llanowar/Fyndhorn Elves, Sylvan Ranger, or Elvish Visionary in order to get fast mana; ensure sufficient mana (especially in multi-colored decks); or play a cheap, crap combat creature that keeps your hand up and keeps your deck rolling.
It's another thing to play with a bunch of all of those, a bunch of these, and a bunch of Elvish Champions. That doesn't take much thought - and all of a sudden you're producing oodles of quick mana with a small-but-growing army of medium-to-big creatures in only a few turns.
Magic became cool not because players could win by matching types and rarities, but because it was a fun game that rewarded intelligence, knowledge, memory, and creativity. It was because you could play as a mage doing cool stuff. It wasn't because you could throw tribes together and let them overcome your opponent for you.
...
But whatever. I guess I'm not single-handedly keeping WotC afloat.