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Magic: The Gathering Card Comments Archive

Asha's Favor

Multiverse ID: 150826

Asha's Favor

Comments (32)

ZEvilMustache
★★★☆☆ (3.4/5.0) (5 votes)
auras = card disadvantage. But I still LOVE this card.
thaviel
★★☆☆☆ (2.3/5.0) (6 votes)
I was on the wrong side of the board with a Meglonoth with this attached to it on the other side. It wasn't pretty.
Eppek_the_Goblin
★★★☆☆ (3.8/5.0) (4 votes)
Play it with Sigil of the Empty Throne, and it won't seem like card disadvantage. Auras are getting better and better, but in today's spot-removal rich metagame, they're also pretty risky. Asha's Favor plays particularly well against all-out aggro decks, as giving one of your creatures flying, first strike, and vigilance means you've got an evasive attacker that can still hang around to block and kill like-sized enemy creatures.
Outside_Enemy
★★☆☆☆ (2.8/5.0) (3 votes)
I'm also loving this card. The Vorthos in me loves the flavor... with it's relatively low cost, I could almost see this as possibility

Update: The more I look at this card, the more I love it. Sure it's an aura in a land of creature destroying magic... but the art and flavor are just that hot. I play no more competitively than FNM... I put 2 of these in my deck just because they're awesome.
kuzimu
★★☆☆☆ (2.9/5.0) (4 votes)
I don't like to go for Auras that much, Druid's Call being the token-tastic exception. This is worth it though; one useful and strategic ability per mana. That's really good, and this is good in a white/green, creature-focused deck. A creature with flying, first strike, vigilance, AND trample is ridiculously hard to beat. Now if only we could get protection on this creature, it would kind of kill everything!
Atrues
★★☆☆☆ (2.0/5.0) (3 votes)
For 2W this isn't bad, but it will also turn that creature into a kill magnet... unless you have something more threatening on the field. All in all, not bad for its cost.
alman
★★☆☆☆ (2.7/5.0) (3 votes)
Uril, the Miststalker + Sovereigns of Lost Alara + various enchantments like this one = a nice deck. Having to go 4 colors isnt a problem considering tons of mana fixers available. I once got uril in play at turn 3. Its no fun seeing something like a 11/11 flying, vigilance, trample, lifelink, exalted creature with double-strike attacking you in the face. Overall, its always in the deck construction.
Weretarrasque
★★☆☆☆ (2.5/5.0) (4 votes)
For 2White you get half of Akroma's arsenal? Sign me up!
Guest1260521758
★★★★☆ (4.0/5.0) (6 votes)
I tended to stay away from the card in draft but after getting my face smashed in a few times I decided to try it out. The next 3 consecutive drafts that I used this card, I won. It's a must-answer when you have it on the right critter. However, since it is an aura, I can only realistically give it 3 stars, as it so easily turns into card disadvantage in the wrong game.
majinara
☆☆☆☆☆ (0.9/5.0) (4 votes)
I don't like this card.
If I have no creatures: useless.
If I have small creatures: useless.
If I have large creatures that already got some of the abilities: useless.
If my opponent has any type of removal of any sorts: card disadvantage.
Does it make my creatures bigger? No. Kill opponents faster? Nope. Harder to kill? Nope.

The only thing this does is making a large creatures slightly better. If I have a large creatures in play the thing I want to do most is protect it or give it trample. This does neither. I'd never play this thing.
Jokergius
★★☆☆☆ (2.9/5.0) (4 votes)
Aside from all the hate comments I see here...I would say that this card would go well with some creatures that will make them KINDA unstoppable, such as Woolly Razorback. Sure you may need at least a Valor Made Real to get all its ice counters out, but it will be SO worth it, later on.
AbyssalManZero
★★☆☆☆ (2.5/5.0) (3 votes)
I must ask how can an 'Aura' be a disadvantage?? I mean seriously!

This card is awesome, gives flying plus two awesome abilities!
Sad this thing should have less than a three star rating, it's probably one of the best 'common' auras they've ever made! Though to me seems too good to be just a common!
HairlessThoctar
★★★★☆ (4.0/5.0) (6 votes)
Godly with Uril.
daekoaram
★★★☆☆ (3.5/5.0) (10 votes)
This card + vampire night hawk = <3 :)
SleetFox
★☆☆☆☆ (1.8/5.0) (2 votes)
This costs too much, but I still love it. It turns pretty much any creature with a solid amount of power into a super-reliable threat. There's better things to play, but it's still fun all the same. Never underestimate the first strike/vigilance combo.
froggytherock
★★★☆☆ (3.0/5.0) (4 votes)
plated slagwurm. enough said
ultratog1028
★☆☆☆☆ (1.8/5.0) (2 votes)
lifelink and it would have been great.
n00bmag1
★★★☆☆ (3.5/5.0) (3 votes)
I use these in a White/Green aura deck with Kor Spiritdancer and Aura Gnarlid.
This alone makes the spiritdancer a 2/4 flying, first strike, vigilance and the gnarlid 3/3.
lyle685
★☆☆☆☆ (1.8/5.0) (2 votes)
@AbyssalManZero. Aura puts you at disavantage because if the card this is put on gets killed you just lost 2 cards for attack
TheSwarm
★★★☆☆ (3.3/5.0) (3 votes)
My three barnone favorite abilities for 3 mana is wonderous
land_comment
★★★☆☆ (3.1/5.0) (8 votes)
Either I don't know how to cost enchantments, or this is broken.
FiveEight
☆☆☆☆☆ (0.0/5.0)
First, Soul Warden

Then, Ajani's Pridemate

Then this.

GOOD GAME
OmegaSerris
☆☆☆☆☆ (0.0/5.0)
Put it on Cliffrunner Behemoth and it's a build-your-own Baneslayer. Throw some Swords on him, you got Akroma.
ScepterofEternities
☆☆☆☆☆ (0.0/5.0)
Put it On Jareth, Leonine Titan with entangler. Watch your opponents weep.
Henrietta
☆☆☆☆☆ (0.5/5.0) (1 vote)
You definitely don't know how to cost enchantments, land_comment, as this is a really terrible aura and wouldn't be competitively playable even at a cost of 0. I don't understand why people think this card is good. It's playable (although not that great) in casual, but honestly anything and everything in the game is playable in casual. This is somewhat okay in limited, but still not an impressive card that you would pick highly.
Axelle
☆☆☆☆☆ (0.0/5.0)
"Really terrible" is an overstatement. It's definitely not good in constructed, but it's not toilet paper.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Lots of effects wrapped into one. In a knight deck, especially Bant, this is a MONSTER.
Pack 4. Anything they go on that doesn't already have these abilities will become a force to be reconned with.
TreeTrunkMaster
☆☆☆☆☆ (0.0/5.0)
Could be fun with Concerted Effort. Now all your creatures have these abilities!
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Either put it on a hexproof creature, or at least run in BlackWhite with duress.
Jannissary
☆☆☆☆☆ (0.0/5.0)
You are either putting this on a creature with hexproof or you are not playing it.

A smallish, fairly weak enchantment that needs to be built around is not exactly earning its space, but I bet it was neat in a draft environment.
MasterOfTheVault
☆☆☆☆☆ (0.0/5.0)
Wait, Taric?

More than just precious stones, I bring you an ancient power.