comparing to Dark Ritual, you would need something CMC 3+ for it to be equivalent or better, yet it doesnt give you a colored mana. Good and maybe even awesome sometimes.
Guest57443454
★★★★☆ (4.7/5.0)(3 votes)
This could serve as a mana source to fuel a big X spell, and is easily splashable for other colored decks...
Digit
★★★★★ (5.0/5.0)(3 votes)
High Tide is just so much better and isn't creature dependent and highly situational like this is.
Etregan
★★★★★ (5.0/5.0)(2 votes)
This would be useful in a Blue Artifact deck targeting Myr Enforcer.
Auteur
☆☆☆☆☆ (0.0/5.0)
Love the art. Cool effect, too. Not much to say about it.
capitalR
★★★☆☆ (3.5/5.0)(2 votes)
for a fun legacy deck try running it with some big fatty creatures from shards block, and dragon arch.
turn 1 birds of paradise turn 2 mountain then a seething song, play dragon arch turn 3 island, tap birds, mountain, and forest to use dragon arch on somthing like godsire or progenitus turn 4 use energy tap to play darksteel colossus and begin smashing opponents face in. :edit doesn't work with progenitus.
DeathDark
★★★★★ (5.0/5.0)(3 votes)
This will be great in combination with the Eldrazi cards. You can tap one to load your mana pool for a more expensive one.
Zephirim
★★★★★ (5.0/5.0)(2 votes)
Using this with Scornful Egotist can get you 9+ mana pretty early on to get big baddies out sooner.
A useful card in Antiquities, given the emphasis on artifacts. Surprised this didn't make a comeback for Mirroden or Scars blocks.
DarkbladeWraith
★★★★★ (5.0/5.0)(1 vote)
A good creature to use this with: Mycosynth Golem. Despite his high CMC, in a pure Artifact Deck you can quite easily get him into play by turn 4 (possibly even 3) and then you have Energy Tap to power whatever abilities you like thereafter. Drop Memnarch in for free and start stealing 2 or even 3 lands in Turn 4, your opponent might as well end the game then and there.
DrJack
★★★★☆ (4.5/5.0)(2 votes)
Please stop comparing this card to High Tide. High Tide was one of the most absurdly overpowered cards ever printed, and gave Blue the powers of instant mana, which is something Blue should never have (just as surely as red shouldn't have a Disenchant and White shouldn't have a Counterspell).
Energy Tap, on the other hand, had enough restrictions and situational requirements to be a balanced blue card. I think this card has been underestimated since the beginning.
Comments (15)
turn 1
birds of paradise
turn 2
mountain then a seething song, play dragon arch
turn 3
island, tap birds, mountain, and forest to use dragon arch on somthing like godsire or progenitus
turn 4
use energy tap to play darksteel colossus and begin smashing opponents face in.
:edit doesn't work with progenitus.
Drop Memnarch in for free and start stealing 2 or even 3 lands in Turn 4, your opponent might as well end the game then and there.
Energy Tap, on the other hand, had enough restrictions and situational requirements to be a balanced blue card. I think this card has been underestimated since the beginning.