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Magic: The Gathering Card Comments Archive

Naya Charm

Multiverse ID: 137905

Naya Charm

Comments (19)

Planesjogger
★★★★☆ (4.0/5.0) (2 votes)
This card is great for any deck that can run the colors. For the aggressive deck, you can run a full out attack and choose to tap down your opponents creatures to get every guy in, or play it during their turn to prevent a counter-attack, or get a key creature out of the way, whether or not it's finishing it off after combat or just plain burn. For the more controlling deck, it can stop an attack dead in its tracks, give you back any key card, land or otherwise, and it can still burn away any key creature.
Marrion
★★★★☆ (4.2/5.0) (2 votes)
This charm is nice and neat... it can be Incinerate or semi-Cryptic Command or Recollect in instant form... talk about bargain! :D
Asinine-Ultimatum
★★★★☆ (4.0/5.0) (2 votes)
This card is ridiculously good. The conbination of abilities is so great I couldn't ask for anything more from it. My one criticism of the card is that the third ability is too good; it's won me the game so many times it's not even fun. The thing is, when you win suddenly by cheaply removing all of their defence you really don't feel like you've earned it. There's just not much pride in a "tap three: naya charm: tap your creatures... that's 20 I believe........ again? no? can't be bothered anymore? I wonder why...".
EpicSeven
★★★★☆ (4.0/5.0) (2 votes)
Great card, sadly ive never run it due to its color combination. But great for aggro decks. Also works well in budget 5cc decks that need a Cryptic Command "fog" effect. I definitely would run 4.
True_Mumin
★★★★☆ (4.8/5.0) (5 votes)
My favourite charm. I replaced Jund Charms with them in my ramp deck, and I've not once regretted this decision. The first option may be underwhelming, but then the real fun begins. Instant-speed Regrowth? Yes, please, I will cast that Command/Ultimatum one more time, thank you. Tapping all of your opponent's dudes on upkeep/beginning of combat/end of turn? Always awesome. Well worth the white splash. Naya Charm rules! 5/5
SavageBrain89
★★★★☆ (4.0/5.0) (2 votes)
A red/green/white instant that can work great in aggro or control decks, nicely done.
JacksJokeShop
★★★☆☆ (3.8/5.0) (2 votes)
my only problem is the sleep-esque effect is too good. I feel like I cant use the other effects because I'm losing such a good effect. Otherwise, love this card so much, has won me many a game.
Pwnsaw
★★★★★ (5.0/5.0) (5 votes)
I run a really fun naya colored deck with four of these. This card practically spells win condition. Its a great card to hit on a bloodbraid elf cascade. I have used the burn effect no more than 5 times in the hundredish games I have played with the deck, but the tap out and graveyard return effects win games.

Plus in casual games I confuse my opponents with this play:
"At the end of your turn I will Naya Charm for a Naya Charm."
Kenji18
★★★★☆ (4.8/5.0) (4 votes)
The 3 damage effect is convenient at times, but clearly the weakest of the effects. RedGreenWhite is pretty steep for 3 creature-only damage.

The Regrowth effect is pretty good, as others have been saying. I never played with regrowth myself, but I did play with Recollect, and Naya Charm puts it to shame.

Now, the last ability is way too good. JacksJokeShop was right on with his comment. Stalemated creature battles turn directly into wins because the entire enemy defense is removed. It's so powerful that I really hate to waste it (if the other 2 abilities could be called waste) on the other abilities when I know it will directly lead to wins if I just wait a couple turns.

Oh, and did you realize you can search for any of the Shards charms with Sunforger? I love casual.
metalevolence
★★★★★ (5.0/5.0) (1 vote)
not as versatile as, say, jund charm, but the individual effects on this charm are really powerful. as long as you can pay for it, i can't imagine not wanting it in your hand.
Donovan_Fabian
★★★★★ (5.0/5.0) (1 vote)
Its the second ability that makes this card amazing. Any card includes instants, and sorceries. You need another instant from your graveyard, maybe even another charm, or a command, and you get it immediately. Most cards make you choose what type of card you can pick from and then you still have to pay more than 3 mana, except for nature's spiral. A revival card with no limits is pretty epic on many levels, you can even use it to get a revival card aimed specifically at creatures back from your graveyard repeatedly like death denied. The other two abilities still aren't going to hurt, a lightning bolt for 3 isn't bad, despite the fact that the 1 mana bolt has re-entered standard and extended, your really adding 2 mana for the option of playing the other spells, since a lightning bolt isn't always what you need. The last spell is great, simply because it can clear blockers, and if your playing naya that means you get across 10, maybe even 20 damage with your 3 mana thoctars that you played early in the game. The multi color aspect is also important as cards that deal with multi color can combo with it. Quite possibly the best charm, or tied with the jund charm.
GrimjawxRULES
★★★★★ (5.0/5.0) (1 vote)
I agree with you, Kenji18, using the Naya Charms can sometimes seem like a waste. The last ability is definately a game winner, and it can be used both for offense and defence. Play the Naya Charm before your opponent's combat step to prevent him from attacking, and then kill him on the following turn. The Regrowth effect, as mentioned, is also pretty sweet. Really, if you want to, you can dig up your Titanic Ultimatum to use once again. The only real problem nowadays is the return of Fog, which has really ruined many games for me.

Naya Charm has won me so many games because of its last ability. Tapping down all blockers and then moving in for the kill with a couple of Thoctars and some Bull Cerodons have never been more satisfying.
BladeManFX
★★★★★ (5.0/5.0) (1 vote)
Man that card is one of the nastiest around! Third ability...in-sa-ne! I've put it in my Naya deck and winning with this is sooo easy (too easy actually). If your opponent don't have any counterspells or lifegain spells (let say Blessed Reversal) well, its game over for sure. I think I should put it out of my deck, its so unfair lol. The colors combination isn't really a drawback. Near broken freak spell haha. 5/5
Sironos
★★★★★ (5.0/5.0) (1 vote)
I agree with asinine, the last ability is ridiculously good and it is jsut silly to have it on a 3CMC card and even more silly to have it along with the other abilities, which are fine effect, while the last is a game ender.
Revelation666
★★★★★ (5.0/5.0) (1 vote)
I like how you can target a card in anyone's graveyard with the Regrowth. I'd like to give my partner their Cruel Ultimatum back :D
pug3323
★★★★★ (5.0/5.0) (1 vote)
The only thing better than 1 Naya Charm is 2! Wurt, the raidmother FTW
desolation_masticore
★★★★★ (5.0/5.0) (2 votes)
Sleep is blue because blue doesn't have the teeth to abuse it, RedGreenWhite has all the teeth in the world...
RazorYeti
☆☆☆☆☆ (0.0/5.0)
Choose one:

Destroy target chump blocker/hose ability; or return unfortunate Doom Blade victim to your hand; or creatures you control are unblockable this turn

3.7 stars? I don't think so

A solid 4, possibly 4.5