re-usable enchantments are VERY dangerous in non-tournament play. Wizards should not have made this card's effect so crippling, if it is re-usable. Basically, if it's not countered are exiled, it cripples a player's manabase or continually removes any of his creatures - repeatedly. Too strong.
Sironos
★★★☆☆ (3.3/5.0)(3 votes)
Like the spell, though it's more like a black effect. I don't understand what the effect has to do with slow motion as a comcept, or the concept compared to the art, but like the spell nonetheless. Should've been black though, it's more about death and sacrifice.
Slow motion should have been a spell that makes your creature either unable to block, attacking with half power or only untapping every other turn, that would've made sense.
Kivati
★★★★☆ (4.8/5.0)(3 votes)
@Sironos
The art depicts Jhoira and Tefari. Tefari was trapped in a pocket of slowed time, and Jhoira figured out a way to save him and bring him back into normal time.
I agree however that what the card does doesn't mesh entirely with the story behind the events.
Wizard-of-the-Toast
★★★★★ (5.0/5.0)(1 vote)
I've had good fun with it in land destruction decks in casual play. Not fun for the opponent though...
Kryplixx
★★★★☆ (4.7/5.0)(5 votes)
clearly underrated....
TheSwarm
★★★☆☆ (3.0/5.0)(1 vote)
I agree black fits it much more and it seems like a really really solid card
GrimjawxRULES
★★★★★ (5.0/5.0)(4 votes)
I understand the concept - trap a unit in a pocket of slowed time and make the controller spend mana on getting it out of there (thanks for the explanation Kivati) - but I think it was executed in the wrong way. This would have felt right if it made use of the phase mechanic - something along the lines of "Enchanted creature has Phasing. Whenever enchanted creature phases in, it's controller may pay . If he/she doesn't, enchanted creature phases out."
Anyway, as it is, this card is powerful. It kills your opponents creatures or slows them down a lot, and the return mechanic means that regular disenchants & naturilizes just won't do. Fits control decks nicely, and should definitely see some play in the casual environment. Is it too strong? I doubt it, since it was printed in the same set as Rancor, and it was common too (but then again, Urza's block was full of overpowered stuff).
As with any effect which taxes your opponent mana, best with cards that punish them for using mana like Manabarbs, Mana Web, or Storm Cauldron.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
Too few cards are made that involve giving the opponent the option of paying mana to do something about it.
I like the style of gameplay that encourages (kind of feels like DragonBallZ or the Priori Incantatem effect in Harry Potter: have a mana/ki battle to see who can pump more power into the clusterbomb you made on the battlefield, thus gaining control of the game, without actually exhausting yourself into oblivion...unless you at least take out your opponent too)
Against a lot of decks that don't run enough land, this is a slow kill-spell with free buyback. They won't keep paying for the dude if you keep tapping it down with another card. This is a very good card.
Hipshot
☆☆☆☆☆ (0.0/5.0)
Running a few of these in one of my current decks, it really is powerful. God does my opponents hate this card when it comes out early, it might be a bit to powerful - it's crazy that it's common.
gut.gemacht
☆☆☆☆☆ (0.0/5.0)
You don't know the power of this thing until you're playing against it. Many tables were flipped when more than one of these hit the board. Sure it has its limitations, but the fact that it keeps coming back all game totally screws your tempo.
Comments (14)
Wizards should not have made this card's effect so crippling, if it is re-usable.
Basically, if it's not countered are exiled, it cripples a player's manabase or continually removes any of his creatures - repeatedly. Too strong.
Slow motion should have been a spell that makes your creature either unable to block, attacking with half power or only untapping every other turn, that would've made sense.
The art depicts Jhoira and Tefari. Tefari was trapped in a pocket of slowed time, and Jhoira figured out a way to save him and bring him back into normal time.
I agree however that what the card does doesn't mesh entirely with the story behind the events.
Anyway, as it is, this card is powerful. It kills your opponents creatures or slows them down a lot, and the return mechanic means that regular disenchants & naturilizes just won't do. Fits control decks nicely, and should definitely see some play in the casual environment.
Is it too strong? I doubt it, since it was printed in the same set as Rancor, and it was common too (but then again, Urza's block was full of overpowered stuff).
I like the style of gameplay that encourages (kind of feels like DragonBallZ or the Priori Incantatem effect in Harry Potter: have a mana/ki battle to see who can pump more power into the clusterbomb you made on the battlefield, thus gaining control of the game, without actually exhausting yourself into oblivion...unless you at least take out your opponent too)
4x Daze
4x Mana Leak
4x Spell Pierce
4x Slow Motion
sounds like a good deck :)