1st grab a virulent sliver or a sidewinder sliver, then a muscle sliver/sinew sliver or winged sliver for evasion (or third get the shadow sliver in in range to KO), ect. and so on, whatever you need most. Then beat down or poison out - it'll get you what you need. And if it gets up to 5 then hey, pick your favorite sliver mama or papa.
Hey, not bad. Cute little monster factory.. Gotta be careful with the timing though. Fairly high startup cost, but anything that takes a little random out of the game is helpful enough to be worth considering. Wonder if there are any cute tricks you could play with counter management...
Gilder Bairn can speed this up, but you better be prepared to pay for it. And i think I'd cheat out something more lethal than bears :p
izzet_guild_mage
★★☆☆☆ (2.5/5.0)(3 votes)
Don't let Cromat see this place, or he'll go berserk! He loves him a tasty polar bear @_@
boneclub
★★★★☆ (4.8/5.0)(5 votes)
This is amazing in highlander formats :)
Kryptnyt
★★★★☆ (4.8/5.0)(4 votes)
Deceptively powerful.
kiseki
★★☆☆☆ (2.0/5.0)(4 votes)
Alright, is there a slower card with this much power in the game? It took me about 5 tries to win with my hibernation deck, and it was totally worth it. A challenging, but fun card to build around. Use Braid of Fire to power it and the firebreathers you pluck. As long as you have those two cards, grab a shard phoenix and go crazy. It is so slow that you need a way to prevent your opponent from overwhelming you before you can get any power on the board. Try using all fliers (including birds of paradise for your first hibernation drop) and fault lines to keep them at bay. If you can get up to a scourge of kher ridges, then you must have succeeded enough and the game will be yours. 2nd flying hibernation drop: arcbound stinger 3rd drop: Chandra's Spitfire (good with fault lines in multi-player) 4th drop: furnace/dragon whelp After that the choices for killer fliers are practically endless.
Steinhauser
★★★★★ (5.0/5.0)(5 votes)
They used polar bears, the only cold-weather bears known for NOT hibernating and for loving the cold.
But then, no species of bear actually hibernates, in the technical sense of the word.
Arachibutyrophobia
★★★★★ (5.0/5.0)(1 vote)
unfortunately it's not "equal to or less" so if you don't have a creature with a certain cmc, such as 7, then you won't get anything. but that won't happen in an edh deck.
It's a slow startup, since it only increments one per turn, it might be possible to make a proliferate deck around this guy, but that might be prohibitaly random.
Three things to point-out that others have hinted at:
1.) You still have your normal draw-phase with this out. 2 cards per turn. One of which you get to search for. Green card advantage. Say it a few times in your head before you dismiss this guy. 2.) It gets out any color creature. This could be very well abused. 3.) If you want to use this 100%, make sure you've got creatures at each CMC, i.e. throw some 3 CMC creatures in there. Just hope you don't draw them before you can fetch them. Consider also mana-generating creatures like Llanowar elves, Diligent Farmhand or Borderland Ranger
BuffJittePLZ
☆☆☆☆☆ (0.0/5.0)
@Steinhauser: Pregnant polar bears do hibernate, though, at least as much as a bear can hibernate. Perhaps these bears here are females who gave birth recently.
SquirePath
☆☆☆☆☆ (0.0/5.0)
Combo with Hibernation to look like a total idiot.
scarecrowk
☆☆☆☆☆ (0.0/5.0)
Sorry to burst your bubble Steinhauser... But Polar bears do hibernate.
Sabro
☆☆☆☆☆ (0.0/5.0)
Can you still counter the creature that comes into play? Not the ability itself but the creature? Would it be considered a spell still?
Wormfang
☆☆☆☆☆ (0.0/5.0)
Gyre Sage and this are best friends, every turn you get to find a card that keeps the Sage big enough to pay for the next turn.
Technetium
☆☆☆☆☆ (0.0/5.0)
This is too slow. Green can reasonably drop this 3rd turn, which means on your fourth turn it nets you a free one-drop, turn five you get a free 2cc, etc... By then it shouldn't even matter.
Works well in combo-elves to guarantee the combo pieces come out.
Dr.Pingas
☆☆☆☆☆ (0.0/5.0)
Polar bears generally "hibernate" by choice during the arctic summer, where the melting sea ice makes it hard to hunt seal and it requires too much energy - by resting all day, they burn much less calories than trying and failing to hunt; by the time they get a seal it wouldn't be enough to break even.
Jhyrryl
☆☆☆☆☆ (0.0/5.0)
Repeatable critter fetch that puts puts said critters directly into play? Best way to find utility creatures...EDH loves all of this.
Equinox523
☆☆☆☆☆ (0.0/5.0)
Awesome fun with all manner of creatures, especially those who impart abilities or have "enters the battlefield" triggers. Zendikar's Allies come to mind immediately, and this ensures you can continue the pressure even long after your hand is empty. There are so many uses of this - Ranger of Eos would be a sick pull with 4 age counters.
Comments (26)
1st grab a virulent sliver or a sidewinder sliver, then a muscle sliver/sinew sliver or winged sliver for evasion (or third get the shadow sliver in in range to KO), ect. and so on, whatever you need most. Then beat down or poison out - it'll get you what you need. And if it gets up to 5 then hey, pick your favorite sliver mama or papa.
And i think I'd cheat out something more lethal than bears :p
Use Braid of Fire to power it and the firebreathers you pluck. As long as you have those two cards, grab a shard phoenix and go crazy.
It is so slow that you need a way to prevent your opponent from overwhelming you before you can get any power on the board. Try using all fliers (including birds of paradise for your first hibernation drop) and fault lines to keep them at bay. If you can get up to a scourge of kher ridges, then you must have succeeded enough and the game will be yours.
2nd flying hibernation drop: arcbound stinger
3rd drop: Chandra's Spitfire (good with fault lines in multi-player)
4th drop: furnace/dragon whelp
After that the choices for killer fliers are practically endless.
But then, no species of bear actually hibernates, in the technical sense of the word.
Three things to point-out that others have hinted at:
1.) You still have your normal draw-phase with this out. 2 cards per turn. One of which you get to search for. Green card advantage. Say it a few times in your head before you dismiss this guy.
2.) It gets out any color creature. This could be very well abused.
3.) If you want to use this 100%, make sure you've got creatures at each CMC, i.e. throw some 3 CMC creatures in there. Just hope you don't draw them before you can fetch them. Consider also mana-generating creatures like Llanowar elves, Diligent Farmhand or Borderland Ranger
Phantasmal Bear
Grizzly Bears
Pale Bears
River Bear
and Ursine Fylgja