One of my favorite cards. one of few legendary cards which are useful in multiples.
GrimGorgonBC
★★☆☆☆ (2.6/5.0)(6 votes)
O SO GOOD, OH SO USEFUL....AWESOME!
Forgeling
★★☆☆☆ (2.1/5.0)(4 votes)
why doesn't the equipped creature get flying?
Qazior
★★☆☆☆ (2.2/5.0)(2 votes)
its just a dragon's fang
Donovan_Fabian
★★★☆☆ (3.8/5.0)(7 votes)
Essentially you get a re-usable dragon for six? Not to shabby.
majinara
☆☆☆☆☆ (0.8/5.0)(13 votes)
Horrible card. If you want a dragon it costs 12 mana. And if that dragon is then bounced or exiled or phased out or something you wont even get the sword back.
And if you don't want the dragon but the equip part, you pay 9 mana for a +5/+5 equip which is horrible too.
To be playable it would need: - a lower casting cost (like 4 or something) - a lower exile cost (like 2) - should be automatically equipped on a creature once it comes back to play
But like this? Gah... 1.5 / 5 stars
AXER
☆☆☆☆☆ (0.7/5.0)(9 votes)
Yo I thought TOKENS DON'T GO TO THE GRAVEYARD right? When they die, they're supposed to be removed from the game...
RickT
★★★☆☆ (3.5/5.0)(6 votes)
Tokens go to the graveyard, triggering any "goes to the graveyard" effects and then they are immediately removed from the game.
Ava_Adore
★★☆☆☆ (2.8/5.0)(2 votes)
although pricey still can be used, especially with some of the new cards out their, e.g. the equipment quest card, that white creature whose name i forget in lorwind
Faust-The-Desolate
★★★☆☆ (3.5/5.0)(3 votes)
Totally worth it
XTwistedsoulX
★★★★☆ (4.3/5.0)(20 votes)
So tired of the Token/Graveyard debate...
Tokens DO hit the graveyard, thus triggering "Into graveyard" effects.
Tokens DO NOT remain in the graveyard. Once they enter it they stop exsisting. So you can't target them in the graveyard.
END OF DEBATE.
Bandswithother
★★★☆☆ (3.5/5.0)(3 votes)
If the dragon becomes exiled or bounced back to your hand then the token hits either respective zone before disintegrating into nothingness. This way the Dragon's death trigger never goes off so the sword stays exiled forever.
redsoxftw
★★★★☆ (4.1/5.0)(8 votes)
Guys, saying something like this costs 12 is one of the most stupid things I've ever heard. It costs 6, then 6 again the next turn. It DOES NOT require 12 lands, if it did it would be an awful card because twelve mana is hard to get. 6 and 6 the next turn is much more reachable. That's why this is a good card.
Cyphortec
★★☆☆☆ (2.0/5.0)(3 votes)
god damn, would everyone just shut the (***) up! ur acting like this is was printed by todays standards! 7 years ago, this kicked any and all ass that got in its way! u didnt have paths or o rings on a regular basis back then, unless u played with the old shit, or did legacy/casual. plus, before the whole powercreep thing really started to kick in, abilities cost 1 mana. so by old standards, ur paying 6 for +5/+5 and a 3 equip cost (which is like 3 mana for +2/+2 for 1 as the equip cost by our standards) and 6 for a 5/5 with a "Roc egg" effect thats still reversible. Get over it.
Gabriel422
★★☆☆☆ (2.8/5.0)(2 votes)
At 6 + 6 mana, this is very, very pricey. But Kamigawa was very slow, and so this (along with Godo) actually saw play, just because it's a dragon that will almost never die.
Hey, it's not Legendary. That's an odd slip up for Kamigawa.
But not for RtR and Populate!
MattLynn
☆☆☆☆☆ (0.0/5.0)
I want this as my commander...oh, wait...crap. Does anybody play with house rules that allow it?
ThinkOriginal
☆☆☆☆☆ (0.0/5.0)
@jumajmajdzi
That is EXACTLY what I thought
chainsmoker
☆☆☆☆☆ (0.0/5.0)
wow, so the token is not legendary? then its time to populate? also a solid blue dragon! 4.8/5
Gheridarigaaz
☆☆☆☆☆ (0.0/5.0)
I am simply wowed at how people can miss the point of this card...
Compare it to argentum armor... 6 to cast, 6 to equip. IMO a fair price for turning your general into a voltron with a destructive upside... and it's a single card that you add to the deck. Now this, 6 to cast, 3 to equip a lot more lenient for 1 less p/t and 3 mana by comparison...
oh look, an ability that saves it from being destroyed too. I guess majority of people will overlook the cards token-producing ability and suddenly the 6 mana they thought you had up for a miscellaneous boardwipe/counterspell/EOT combo becomes the surprise 6cmc 5/5 flying guy they completely forgot about because it was attached to your commander. Who runs 6cmc counters?
You're welcome.
graey24601
★★☆☆☆ (2.8/5.0)(2 votes)
When Ryu Hayabusa comes into play under your control you may attach Tatsumasa, the Dragon's Fang to him and inform him that his father has died.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This could be worth it. If they do not have any artifact removal, they are going to have some problems dealing with your 5/5 dragon that does not die.
For 6 mana and 6 activation, high risk moderate reward.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Don't be a chump -- Run High Market so your Dragon's Fang fantasies return back to reality on the battlefield.
Wow, this is like the Kamigawa version of Batterskull. And it's not bad!
Dragonshoredreamz
★★☆☆☆ (2.5/5.0)(1 vote)
This is an awesome Legendary Artifact with a lot of potential to be explored. I love that you can slap it onto a creature and then let your opponent forget what it's capable of. Perfect addition to my UW Spirit deck. I have a feeling Latch Seeker will enjoy wielding this tight blade.
Wicked art as well.
Pongdok
☆☆☆☆☆ (0.0/5.0)
Pricy, but awesome. Turns almost anything into a monster and spits out a mini monster if that seems like something you might want to do. Here's my problem, and it relates to almost all equipment. How does a snake use this? (I'm not talking about those stupid Kamigawa 'snakes'.) A wurm? Any one of the massive creatures whose only practical use for a sword would be to tack a reminder to "destroy more cities" to their comedically oversized bulletin boards? Don't get me wrong. I like equipment, and I understand that you can only do so many talismans and amulets, but I just feel goofy giving a sword or a pair of boots to something that so obviously has no faculties for using it. Wizards should have spent more time fixing auras instead, either by making more that bounce when their target is lost, or allow card draw when they go to the graveyard. I love auras. It feels more like something a powerful mage might do for one of his minions. None of this, "Here's a stick. Go fight that guy." nonsense... I am still giving this sword a 5/5. Please at least give it to something with hands.
Kariuko
☆☆☆☆☆ (0.0/5.0)
The token generation is way too overcosted just for a 5/5 blue flyer that doesn't even have haste. if you play this or search it up with something like quest for the holy relic and then on the next turn you leave 6 mana open, I think you're opponent will notice...
And it doesn't say that you return the sword when the token leaves the battlefield, it has to die for it to return. So if I play unsummon on the token, buum, 12 mana investment crushed at the cost of my 1 mana. If I need to put up that kind of investment, I'll want something gigantic to compensate the risk. Compare to Elbrus, the Binding Blade, for example, a bit harder to turn into a creature but: 2/3 of the cost, has 3 kinds of evasion, almost triple the size, can win the game in 2 turns by itself (3 if you count when it comes into play) and won't turn into nothing over a 1-mana unsummon
@Gheridarigaaz, don't underestimate argentum armor's ability to destroy a permanent every time you attack
Ausp
☆☆☆☆☆ (0.0/5.0)
SPOILERS: This card sums up the fundamental plot in Paizo's "Curse of the Crimson Throne" Adventure path. They managed it in a single card. Wow, just wow.
Comments (31)
If you want a dragon it costs 12 mana. And if that dragon is then bounced or exiled or phased out or something you wont even get the sword back.
And if you don't want the dragon but the equip part, you pay 9 mana for a +5/+5 equip which is horrible too.
To be playable it would need:
- a lower casting cost (like 4 or something)
- a lower exile cost (like 2)
- should be automatically equipped on a creature once it comes back to play
But like this? Gah... 1.5 / 5 stars
Tokens DO hit the graveyard, thus triggering "Into graveyard" effects.
Tokens DO NOT remain in the graveyard. Once they enter it they stop exsisting. So you can't target them in the graveyard.
END OF DEBATE.
But not for RtR and Populate!
That is EXACTLY what I thought
Compare it to argentum armor... 6 to cast, 6 to equip. IMO a fair price for turning your general into a voltron with a destructive upside... and it's a single card that you add to the deck. Now this, 6 to cast, 3 to equip a lot more lenient for 1 less p/t and 3 mana by comparison...
oh look, an ability that saves it from being destroyed too. I guess majority of people will overlook the cards token-producing ability and suddenly the 6 mana they thought you had up for a miscellaneous boardwipe/counterspell/EOT combo becomes the surprise 6cmc 5/5 flying guy they completely forgot about because it was attached to your commander. Who runs 6cmc counters?
You're welcome.
For 6 mana and 6 activation, high risk moderate reward.
Wow, this is like the Kamigawa version of Batterskull. And it's not bad!
I love that you can slap it onto a creature and then let your opponent forget what it's capable of. Perfect addition to my UW Spirit deck. I have a feeling Latch Seeker will enjoy wielding this tight blade.
Wicked art as well.
And it doesn't say that you return the sword when the token leaves the battlefield, it has to die for it to return. So if I play unsummon on the token, buum, 12 mana investment crushed at the cost of my 1 mana. If I need to put up that kind of investment, I'll want something gigantic to compensate the risk. Compare to Elbrus, the Binding Blade, for example, a bit harder to turn into a creature but: 2/3 of the cost, has 3 kinds of evasion, almost triple the size, can win the game in 2 turns by itself (3 if you count when it comes into play) and won't turn into nothing over a 1-mana unsummon
@Gheridarigaaz, don't underestimate argentum armor's ability to destroy a permanent every time you attack