First you can bounce it back to your hand on the stack if someone targets it with a destroy spell/ability. Second you can bounce it back to your hand if you're about to wipe the board of everything, land included.
One of the basic combos is if you cast Armageddon, you bounce this back to your hand, and you have Darksteel Citadels, Darksteel Ingots, and Flagstones of Trokair already in play.
Another one is the infamous Enchanted Evening/Patrician's Scorn combo. If you have the spare mana, might as well bounce Oboro back anyway and replay it after.
Third you can replay it each turn if you have no other land to play, this is to trigger "land entering the battlefield" abilities on cards such as Lifegift, and Vinelasher Kudzu.
Fourth you can bounce it back to your hand to combo with Seismic Assault, and Crucible of Worlds.
I hope that adds a bit of insight into this underestimated land. E:3
Volcre
★★★★★ (5.0/5.0)(1 vote)
This card also fits into the Wisdom theme of Saviors. A lot of cards in Saviors of Kamigawa relied on how many cards you had in your hand and being able to increase that number by 1 whenever you need to would be useful at times. I mean it's basically a Legendary Island with an ability that COULD be useful at times. Not really much more you can expect from an Island I guess...
skew
★★★★★ (5.0/5.0)(1 vote)
I'll probably have this land once in a deck just out of lack of imagination. It's better than Island and if nothing else, it can serve to repaint other colred mana to blue, if you don't have any other lands in hand to play. I won't use it often, probably, but it can come in handy sometimes.
And the picture is nice, too.
Rainyday2012
★★★★★ (5.0/5.0)(4 votes)
This is good. Its only drawback is the Legendary status, and it produces the best kind of mana. The usefulness of the second ability is mainly determined by how good land destruction is in the format, especially mass land destruction.
rubber
★★★★☆ (4.7/5.0)(10 votes)
Average rating for a basic Island: 5/5. Rating for an Island + a little bonus: 3/5. Why? 5/5 for being better than an Island. Of course, you'd only put one in a deck, but still, why not? Plus this new Landfall mechanic makes this useful for casual play.
metalevolence
★★★★★ (5.0/5.0)(8 votes)
landfall!
also, the point is it's just like an island but with the option of another ability. You can also use it to filter into another blue mana: you can tap it for , bounce it with mana from another land, then use your land drop to put it into play untapped and produce another .
Whenever a land enters the battlefield under your control...
ZombieSnail
★★★★★ (5.0/5.0)(1 vote)
Even if you have no use for the ability, it's technically better than an island, so play it.
Doom_Pie
★★★★★ (5.0/5.0)(1 vote)
This card is nice late game in blue control when anything causes you to discard (like franctic search) and you would rather keep the nonland cards you're drawing. Same goes for Brainstorm. Rather put this second from the top and have access to all my non lands if I already have all the lands I need.
Basically just adding more reasons than the ones already provided as to why this card is a step up from an Island.
MrBarrelRoll
★★★★★ (5.0/5.0)(2 votes)
WOWZERS. In a landfall deck with Oracle of Mul Daya and any other card that lets you drop extra lands (Explore, Fastbond, and the like) this would be CRAZY.
Possible turn 1 win with this, Hedron Crab, Elvish Spirit Guide to cast Fastbond, and a lotus petal / spirit guide to return this the first time. Then play, tap, bounce, repeat! Munch through their deck!
allmighty_abacus
☆☆☆☆☆ (0.6/5.0)(4 votes)
This sucks for landfall. It takes up your land drop for a land you already played. Fetch lands are infinitely better- you can get two triggers from each one you drop. One from when you play it, one from when you crack it. Also terramorphic expanse and evolving wilds are both common and can work in any deck, as opposed to either monoblue or some blue hybrid.
Remember, landfall isn't about being able to drop one land every turn. It's about dropping 2 or more lands in one turn.
suicidebystar
★☆☆☆☆ (1.8/5.0)(2 votes)
This is perfect for a U/W deck. I love when I draw this and a plains, because usually your opponent won't realize you actually DO have counter mana up, as you can use the plains to bounce Oboro back to your hand and then play and tap it again for UU.
TheWrathofShane
★★★★★ (5.0/5.0)(1 vote)
@MrBarrelRoll
Screw 1 turn wins, they rarley come. Rather build a more solid deck...
all u would need is fastbond and this, with some Expedition Map 's or something. Throw some Mystical Tutor's and whatever landfall mechanic u want to abuse and u got a deck. Top it off with brainstorm's and other draw cards.
HairlessThoctar
★★★★★ (5.0/5.0)(1 vote)
Save for Flow of Ideasish islands-matters sort of cards or fetchlands, this is a strictly better Island.
Splizer
★★★★★ (5.0/5.0)(1 vote)
If you like Naya for casual Planechase, you can win on your opponent's second turn with this.
First: Be on Naya Turn 1: Play this, cast Hedron Crab Turn 2: Tap and bounce your land, play it, do it again, and again....milltastic :)
tialdfswntta
★★★★☆ (4.2/5.0)(4 votes)
Anyone who says this isn't good for landfall is retarded. fetchlands may be better, but this provides a stable landfall source meaning no matter what you can still have the drop for bonuses on your hedron crab or geopede or whatever.
Racnornam
☆☆☆☆☆ (0.0/5.0)
*RANDOM CARD BUTTON*
dude this is great you can even tap it to bounce it
Salient
★★★☆☆ (3.0/5.0)(1 vote)
This land produces blue mana without turning my opponent's Lord of Atlantis mass-islandwalk online, and it can dodge a Wasteland unless I tap out. Can't say that about Ghost Town or Undiscovered Paradise, so there's nothing "strictly better" than this card. 5/5.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
@ rubber:
Because this doesn't combo with High Tide. If this were a Legendary Land - Island, however, I'd expect this to be hard to trade for.
Boakes2047
☆☆☆☆☆ (0.0/5.0)
Infinite life combo with this + Grazing Gladeheart + Fast Bond
Now add in Hedron crab. Infinite life + Infinite Mill
Not good enough? Will exiling all their nonland permanents satisfy you?! Admonition Angel
What about after making a lot of plants.. you make them really big plants! Avenger of Zendikar
Or why not draw as much as you want if you add Horn of Greed into the equation
Dr.Pingas
☆☆☆☆☆ (0.0/5.0)
I like it, but I wish it supported the Moonfolk better - maybe some way to put it into play from your hand, so you could use a moonfolk's ability without giving up too much momentum bouncing your own land. As it stands though, still kinda cool.
undergroundmonorail
★☆☆☆☆ (1.0/5.0)(1 vote)
Wow. Almost strictly better than Island. This might as well say ", : Add X+1 blue mana to your mana pool." It also avoids land destruction if you have mana up. Very nice.
...Wait no, I was thinking that you could play as many lands as you want in a turn. That's not right. Still 5/5, though.
hashtagyolo
☆☆☆☆☆ (0.0/5.0)
This is one of my favorite lands. Strictly more badass than island.
shotoku64
★★★★★ (5.0/5.0)(1 vote)
In probably 80% of the cases, this will be better than having another island in your deck. In EDH, it will be better 99% of the time. The only downsides are that it can't be searched for things that say "basic lands" or "island" and it's legendary, but most decks could care less, because really you already have basics in your deck likely if you need to play those cards, or islands such as shocklands or alphalands, and the legendary will rarely become relevant, even in 60 card games. To me, if I can play it I will, just because there is almost no downside. Especially since both my WU edh decks play admonition angel
Lifegainwithbite
★★★★★ (5.0/5.0)(1 vote)
@undergroundmanarail: If you're playing vintage you can with Fastbond. However, if you're playing Vintage, there are about a million better options.
gut.gemacht
★★★★★ (5.0/5.0)(1 vote)
Damn this thing is versatile. I use it in my Landfall deck (obviously) but it really helps in cases of a bad draw for mana stability.
Tap: {U}. Use an untapped Forest {G} to pay {1} to bounce it, then replay and Tap for {U}.
So it really reads: {1}, Tap: {U}{U}. With a land play restriction.
In a multicolor deck this really is mostly always better than an Island. Outside of Landfall its ability is just good enough to run one but perhaps not good enough to run more than one due to the Legend type. 5/5
UNATCO
☆☆☆☆☆ (0.0/5.0)
Love this. Played against a pox deck. I had 4 lands, the guy threw out Pox. Instead of sacrifing 2 lands (1/3 of 4 being 2 rounded up), I returned this to my hand and sacrificed only 1 land. That's a win in my book.
Burningsickle
☆☆☆☆☆ (0.0/5.0)
great card, especially if you build around it. One of those rare occurences where, no matter what kind of blue deck you are playing, there is no foreseeable reason not to substitute one island for one these. One of these is strictly better than an island.
(2+, and you start having to deal with the legendary land status)
Comments (31)
First you can bounce it back to your hand on the stack if someone targets it with a destroy spell/ability.
Second you can bounce it back to your hand if you're about to wipe the board of everything, land included.
One of the basic combos is if you cast Armageddon, you bounce this back to your hand, and you have Darksteel Citadels, Darksteel Ingots, and Flagstones of Trokair already in play.
Another one is the infamous Enchanted Evening/Patrician's Scorn combo. If you have the spare mana, might as well bounce Oboro back anyway and replay it after.
Third you can replay it each turn if you have no other land to play, this is to trigger "land entering the battlefield" abilities on cards such as Lifegift, and Vinelasher Kudzu.
Fourth you can bounce it back to your hand to combo with Seismic Assault, and Crucible of Worlds.
I hope that adds a bit of insight into this underestimated land. E:3
And the picture is nice, too.
also, the point is it's just like an island but with the option of another ability. You can also use it to filter into another blue mana: you can tap it for
Basically just adding more reasons than the ones already provided as to why this card is a step up from an Island.
Possible turn 1 win with this, Hedron Crab, Elvish Spirit Guide to cast Fastbond, and a lotus petal / spirit guide to return this the first time. Then play, tap, bounce, repeat! Munch through their deck!
Remember, landfall isn't about being able to drop one land every turn. It's about dropping 2 or more lands in one turn.
Screw 1 turn wins, they rarley come. Rather build a more solid deck...
all u would need is fastbond and this, with some Expedition Map 's or something. Throw some Mystical Tutor's and whatever landfall mechanic u want to abuse and u got a deck. Top it off with brainstorm's and other draw cards.
First: Be on Naya
Turn 1: Play this, cast Hedron Crab
Turn 2: Tap and bounce your land, play it, do it again, and again....milltastic :)
dude this is great you can even tap it to bounce it
Because this doesn't combo with High Tide. If this were a Legendary Land - Island, however, I'd expect this to be hard to trade for.
Now add in Hedron crab. Infinite life + Infinite Mill
Or how about Ob Nixilis, the Fallen for infinite life loss and +1/+1 counters?
Not good enough? Will exiling all their nonland permanents satisfy you?! Admonition Angel
What about after making a lot of plants.. you make them really big plants! Avenger of Zendikar
Or why not draw as much as you want if you add Horn of Greed into the equation
...Wait no, I was thinking that you could play as many lands as you want in a turn. That's not right. Still 5/5, though.
In EDH, it will be better 99% of the time.
The only downsides are that it can't be searched for things that say "basic lands" or "island" and it's legendary, but most decks could care less, because really you already have basics in your deck likely if you need to play those cards, or islands such as shocklands or alphalands, and the legendary will rarely become relevant, even in 60 card games.
To me, if I can play it I will, just because there is almost no downside. Especially since both my WU edh decks play admonition angel
Tap: {U}. Use an untapped Forest {G} to pay {1} to bounce it, then replay and Tap for {U}.
So it really reads: {1}, Tap: {U}{U}. With a land play restriction.
In a multicolor deck this really is mostly always better than an Island. Outside of Landfall its ability is just good enough to run one but perhaps not good enough to run more than one due to the Legend type. 5/5
(2+, and you start having to deal with the legendary land status)