The original Frogmite, except better cuz it's Urza's.
yesnomu
★★★☆☆ (3.7/5.0)(6 votes)
I love this card. Creatures for free are fantastic, and that it's a decently strong flier is just gravy.
shady-tradesman
★★★☆☆ (3.6/5.0)(7 votes)
I usually don't like magic's older art, but this would be an exception.
Mode
★★★★★ (5.0/5.0)(4 votes)
The least spectacular card of the blue land-untapping goodies from Urza's Saga, but still a decent card. Cascading into it with Enlisted Wurm or Enigma Sphinx would be fun for sure. Then again, using it to cascade into something else with Maelstrom Nexus should be even more fun! Flickering it with Momentary Blink can also provide great mana accel. Three mana on the first use, one on the second use. Nine mana on turn five doesn't sound that bad.
Smilezilla
★★★☆☆ (3.9/5.0)(7 votes)
great art and a freebie critter...love it
MasterOfEtherium
★☆☆☆☆ (1.9/5.0)(5 votes)
URZA Block So Sick, Had Awesome Art, Strong Simple Ideas, And Mad Flow, Now Thats What Magic Has Been All About Tha Past 5 Years : )
GengilOrbios
★★★★★ (5.0/5.0)(3 votes)
very good card. you could play four of this with five lands in one turn
unfortunately, even though it's powerful, it's incredibly poorly designed.
When I ask for dragons, I want the cool part to be where I clonk my opponent for damage in the air.
This is merely a 2/3 for 6 mana, at uncommon. That is unacceptable. I have a feeling the Urza's Block "Free" Mechanic could be GREATLY improved if it didn't make things free, but only paid you back half- it would feel like good resource management, but it wouldn't ruin any card it appeared on that did something remotely good.
For example, this could be a 4U creature that untaps 2 lands (5/2, rounded DOWN for obvious reasons, = 2), and then it could also be a 3/3 and be actually interesting to summon and fight with. Maybe a 3/4. Wizards should look into untapping lands as a mechanic again, with the type of modification I suggest here. If you untap much fewer lands, it could actually be a fair mechanic worth keywording while still giving enough value back to be worth playing.
Doaj
★★★★★ (5.0/5.0)(1 vote)
@DeathParallax It isn't a dragon, so your point is rather moot. It's a Drake, and Drake's are not the same as dragons at all. Dragons can be in any color, and are likely to be multiple colors. Dragons are about flying for heavy damage, often times with defenses that make them harder to ignore. Drake's are much more blue-oriented, such as the Spiketail Hatchling, who counters a spell, or Chromescale Drake, that reveals cards from your library, or Darkslick Drake, that allows to to draw a card. I'm not saying Peregrine Drake is an amazing card, but don't expect it to be one thing when it's another.
Sothasil
☆☆☆☆☆ (0.0/5.0)
Not amazing, but still very good if used properly.
For comboing with hightide, I prefer this card over the whale by a long shot just because it can help you bring out huge creatures very early. I can play hightide turn 4 with 4 islands, tap out for 6 mana w/ the remaining islands, play this beasty and untap for 8 mana + 1 floating. Heyy! Now I can play this stormtide leviathan or inkwell leviathan! Nothing like the look on an opponent's face when they witness stormtide hit the field turn 4. Their life flashes before their eyes (figuratively at first, and then on my next turn literally).
The body is nothing out of this world.. 2/3 flier for 5 mana is meh, but it gets the job done if you play your cards right. Plus the art is cool.
Very solid drake.
velkaarn
★★★★★ (5.0/5.0)(1 vote)
@darthparallax:
Are you looking at the same card? 6 mana? This is 4U, untaps up to 5 lands and is 2/3 flying which is certainly better in my book than 4U untap 2 3/3 you suggest.
Mickacabra
★★★★☆ (4.8/5.0)(2 votes)
@darthparallax:
I agree. Having to wait longer to play it, but being able to play it for "free" is what broke the mechanic. I could see the "Rebate" mechanic you suggested work work quite well, and give blue the opportunity to finally get a 2/2 for "1U". Example:
Peregrine Sage Creature - Human Wizard When Peregrine Sage enters the battlefield, untap up to two lands. 2/2
you could even have it spill over to other colors:
Paths Forgotten Sorcery Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. Untap up to one land.
This way, you could either use it to get the land you searched effectively enter the battlefield untapped, OR untap a different land you control, making it slightly better than Untamed Wilds.
TheKazu
☆☆☆☆☆ (0.0/5.0)
Infinite mana + infinite reanimation with recurring nightmare and 4 or more lands. What's nice is, that this turns Gifts Ungiven into essentially a 1 card win if you've got enough mana. Go into Stern Protector, Reanimate, Recurring Nightmare and this or Great Whale gives you infinite mana and infinite enchantments in 1 turn max no matter what they choose.
Comments (15)
Cascading into it with Enlisted Wurm or Enigma Sphinx would be fun for sure.
Then again, using it to cascade into something else with Maelstrom Nexus should be even more fun!
Flickering it with Momentary Blink can also provide great mana accel. Three mana on the first use, one on the second use. Nine mana on turn five doesn't sound that bad.
When I ask for dragons, I want the cool part to be where I clonk my opponent for damage in the air.
This is merely a 2/3 for 6 mana, at uncommon. That is unacceptable. I have a feeling the Urza's Block "Free" Mechanic could be GREATLY improved if it didn't make things free, but only paid you back half- it would feel like good resource management, but it wouldn't ruin any card it appeared on that did something remotely good.
For example, this could be a 4U creature that untaps 2 lands (5/2, rounded DOWN for obvious reasons, = 2), and then it could also be a 3/3 and be actually interesting to summon and fight with. Maybe a 3/4. Wizards should look into untapping lands as a mechanic again, with the type of modification I suggest here. If you untap much fewer lands, it could actually be a fair mechanic worth keywording while still giving enough value back to be worth playing.
It isn't a dragon, so your point is rather moot. It's a Drake, and Drake's are not the same as dragons at all. Dragons can be in any color, and are likely to be multiple colors. Dragons are about flying for heavy damage, often times with defenses that make them harder to ignore. Drake's are much more blue-oriented, such as the Spiketail Hatchling, who counters a spell, or Chromescale Drake, that reveals cards from your library, or Darkslick Drake, that allows to to draw a card. I'm not saying Peregrine Drake is an amazing card, but don't expect it to be one thing when it's another.
For comboing with hightide, I prefer this card over the whale by a long shot just because it can help you bring out huge creatures very early. I can play hightide turn 4 with 4 islands, tap out for 6 mana w/ the remaining islands, play this beasty and untap for 8 mana + 1 floating. Heyy! Now I can play this stormtide leviathan or inkwell leviathan! Nothing like the look on an opponent's face when they witness stormtide hit the field turn 4. Their life flashes before their eyes (figuratively at first, and then on my next turn literally).
The body is nothing out of this world.. 2/3 flier for 5 mana is meh, but it gets the job done if you play your cards right. Plus the art is cool.
Very solid drake.
Are you looking at the same card? 6 mana? This is 4U, untaps up to 5 lands and is 2/3 flying which is certainly better in my book than 4U untap 2 3/3 you suggest.
I agree. Having to wait longer to play it, but being able to play it for "free" is what broke the mechanic. I could see the "Rebate" mechanic you suggested work work quite well, and give blue the opportunity to finally get a 2/2 for "1U". Example:
Peregrine Sage
Creature - Human Wizard
When Peregrine Sage enters the battlefield, untap up to two lands.
2/2
you could even have it spill over to other colors:
Paths Forgotten
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. Untap up to one land.
This way, you could either use it to get the land you searched effectively enter the battlefield untapped, OR untap a different land you control, making it slightly better than Untamed Wilds.