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Magic: The Gathering Card Comments Archive

Steelshaper Apprentice

Multiverse ID: 49078

Steelshaper Apprentice

Comments (5)

Forgeling
★★★★☆ (4.7/5.0) (3 votes)
Exceeded by Stonehewer Giant.
Mode
★★★★★ (5.0/5.0) (2 votes)
Agreed, he's completely overshadowed by the Stonehewer.
Either the mana cost should have been lower, the P/T higher or the requirement to bounce him should at best just have been completely omitted. Who is going to wait one turn and pay 2WhiteWhiteWhite more for an equipment card? Sigh...
allmighty_abacus
☆☆☆☆☆ (0.0/5.0)
Oh man, this guy just keeps getting shafted... Now quest for the holy relic and stoneforge mystic blow him out of the water.

Chances are, you only want to tutor for 2 or maaaaybe 3 equipments. Quest for the holy relic can be turbo boosted into activation in one turn with memnites, ornithopters and glint hawks- a turn 2 argentum armor equip is often the only equip you'll need to make. Stoneforge mystic tutors one artifact, and can put it into play the turn afterwards. And even after that you can still keep dropping other equipment for 2.

This poor guy has to wait a whole turn before he can even tutor. Just imagine throwing him down in a 4 player free-for-all, waiting nervously for your turn. Players do their thing one by one and just before the last player ends their turn, some knucklehead doom blades it. 4 mana and nothing to show for it.
OverfiendSurprise
★★★★★ (5.0/5.0) (5 votes)
yay for intelligent flavor text! too bad nobody will read it with Stonehewer Giant and Stoneforge Mystic so well known :/
Kiro
★★★★☆ (4.0/5.0) (1 vote)
Stoneforge Mystic is obviously the better card overall...

... but people really need to think broader and a little more out of the box.

The selfbounce is not a bug, it's a feature. It provides chump-blocking and dodges removal to a certain degree. All the while you can build up considerable card advantage if you keep it going for more than a turn. You really want to run Lightning Greaves in the same deck because haste makes this actually good. One chump-block every turn plus equipment tutoring will make you win the game eventually. Especially the new living weapon equipments can make sure, that you'll get creatures too. Similar to playing rebels, where you don't have to rely on your draws anymore but just tutor up creature after a creature.

Don't put this guy in a deck that wants to kill fast with equipment. He's obviously bad there and there's so much better alternatives. But in a controlish deck with a few choice equipmens, he does have potential to be good.