Compared to other orggs this guy is good! Expensive, but very good.
In addition to having Rhox's ability, he can shoot down creatures that aren't even blocking him. It's like the perfect variation of trample!
MasterOfEtherium
★★☆☆☆ (2.3/5.0)(6 votes)
It can kill you with three arms tied behind its back.
majinara
★★☆☆☆ (2.4/5.0)(4 votes)
The bad: Costs a lot, dies very quickly. Needs especially haste badly to be playable.
The good: - great with stuff that does something when the orgg hits a player, since you can always assign at least 1 damage to the defending player, no matter how it got blocked - great with deathtouch since you can simply assign 1 damage to the defending players creatures and the rest to the defending player - great with first strike since it reduces the amount of creatures that could kill it via combat damage - works especially well with those dragon enchants like dragon breath for haste and increased damage, and dragon shadow to prevent it from getting blocked and killed by combat damage - of course also good with double strike. :) the damage in the first strike combat step kills any annoying creatures and the normal damage hits the player - also good with scythe of the wretched since it can then reanimate lots of creatures at once, or mephidross vampire since it then gets dozens of counters each time it attacks - it doesn't target. So it an also kill creatures with shroud.
he costs 3 less, has haste, trample, flying, double strike, deathtouch, and lifelink, and protection from contraptions.
scumbling1
★★★★☆ (4.4/5.0)(7 votes)
"factoring in powercreep... he costs 3 less, has haste, trample, flying, double strike, deathtouch, and lifelink, and protection from contraptions."
Name one four-mana 6/6 with even just a few of those abilities you've listed. You can't; there isn't anything close to that. Don't build arguments on exaggeration.
AntonidusBlock
★★★★☆ (4.7/5.0)(5 votes)
Here's the gameplan, it may revolve around getting perfect pulls in a mono-red but, hey a guy can dream. Turn 1 thru 4; whatever keeps you alive but at some point drop Fervor Turn 5 Gratuitous Violence Turn 6 Rage Reflection Turn 7 drop your Butcher Orgg and watch crush your enemies, see them driven before you, and hear the lamentation of the women.
MTGFreak
★★★★☆ (4.5/5.0)(3 votes)
This guy is a total power house in EDH! I have him in my equipment deck and when I play him I already have Puresteel Paladin in play and simply equip everything to the Orgg and win. Any of the swords, Scythe of the Wretched + Deathtouch = Army
Kusari-Gama + this card is just win. My Equipment deck makes use of this guy's ability and abuses it to the extreme
NuckChorris
☆☆☆☆☆ (0.8/5.0)(2 votes)
If your opponent doesn't play creatures or Planeswalkers, he's actually worse than Trained Orgg.
SirZapdos
☆☆☆☆☆ (0.0/5.0)
I notice a distinct lack of the word "target" in the text. So, it looks like this guy gets around shroud and hexproof. Cool.
Edgewalker.Zero
★★★★★ (5.0/5.0)(4 votes)
So when blocking, you can assign its damage to yourself and creatures you control. (?)
I never saw this guy before! I love that I can still see new cards *every day* hitting "Random card" after like.. 2 years of doing it.
To the creature; mighty impressive. It's true, you do want haste. Good thing is is that while equipments and auras make him ridiculous; he's good enough without them.
I'd say have him, Cyclops Gladiator, and some red control cards (mostly burn, such as staggershock, chain reaction, arc trail, and similar) and hold the opponent down until your gladiators and orggs can kill whats left. War Elemental might go good in this sort of deck, as well as anything else that gets huge early (in order to attract removal and handle guys too big for you.)
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
That's one hell of an Orgg.
Combofriend
☆☆☆☆☆ (0.0/5.0)
Great board control fatty if you can manage to get him out! 3/5
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
The best orgg in the game, although that isn't really saying much. However, this guy is actually pretty usable in casual.
Comments (17)
In addition to having Rhox's ability, he can shoot down creatures that aren't even blocking him. It's like the perfect variation of trample!
Costs a lot, dies very quickly. Needs especially haste badly to be playable.
The good:
- great with stuff that does something when the orgg hits a player, since you can always assign at least 1 damage to the defending player, no matter how it got blocked
- great with deathtouch since you can simply assign 1 damage to the defending players creatures and the rest to the defending player
- great with first strike since it reduces the amount of creatures that could kill it via combat damage
- works especially well with those dragon enchants like dragon breath for haste and increased damage, and dragon shadow to prevent it from getting blocked and killed by combat damage
- of course also good with double strike. :) the damage in the first strike combat step kills any annoying creatures and the normal damage hits the player
- also good with scythe of the wretched since it can then reanimate lots of creatures at once, or mephidross vampire since it then gets dozens of counters each time it attacks
- it doesn't target. So it an also kill creatures with shroud.
4/5 points since it makes TImmy happy :)
Very handy if you have Blade of the Bloodchief on another creature you control.
he costs 3 less, has haste, trample, flying, double strike, deathtouch, and lifelink, and protection from contraptions.
Name one four-mana 6/6 with even just a few of those abilities you've listed. You can't; there isn't anything close to that. Don't build arguments on exaggeration.
Turn 1 thru 4; whatever keeps you alive but at some point drop Fervor
Turn 5 Gratuitous Violence
Turn 6 Rage Reflection
Turn 7 drop your Butcher Orgg and watch crush your enemies, see them driven before you, and hear the lamentation of the women.
Kusari-Gama + this card is just win. My Equipment deck makes use of this guy's ability and abuses it to the extreme
To the creature; mighty impressive. It's true, you do want haste. Good thing is is that while equipments and auras make him ridiculous; he's good enough without them.
I'd say have him, Cyclops Gladiator, and some red control cards (mostly burn, such as staggershock, chain reaction, arc trail, and similar) and hold the opponent down until your gladiators and orggs can kill whats left. War Elemental might go good in this sort of deck, as well as anything else that gets huge early (in order to attract removal and handle guys too big for you.)