While I'm glad that fighting is continuing to survive after Innistrad, this is...not the way to go.
Layk
★★★★★ (5.0/5.0)(1 vote)
They've thrown some lame support in for the +1/+1 creatures. Honestly, I'd just rather run the creatures themselves, with no support from the other cards that give a pitiful one counter. Kalonian Hydra can solo it :D
P.S. And oh yeah, wtf is with that art???
myztikrice
★★★★☆ (4.3/5.0)(3 votes)
@Pendulous I don't see how stapling two separate cards together costing 1 extra mana is overcosted.
Pun-Pun
★★★★★ (5.0/5.0)(1 vote)
I think I would actually play this, if it were an instant. Pit Fight was one of my fave spells in the last block.
fiddleus
★★★★☆ (4.8/5.0)(4 votes)
I've found this to be very useful in Duals of the Plainswalkers. Sure, I'm a bit wary of citing a video game, but removal that leaves a permanent perk in it's wake seems like a solid option for Limited at least.
majinara
★★★★★ (5.0/5.0)(2 votes)
Well, it is like prey upon, except it costs four times as much mana because it hands out one +1/+1 counter. The chance of this +1/+1 counter really mattering is somewhat tiny. This card is simply overcosted. They should at least have given it instant speed, so you could also play it as a combat trick.
Aremath
★★★★★ (5.0/5.0)(1 vote)
Two Words: Instant Speed
Without it, it's pretty sad, although in limited, green removal at common is never really terrible.
ChumleyX
★★★★★ (5.0/5.0)(1 vote)
Wow -- such hate for what I've found to be a very decent card.
I had a chance to test it in M14 Duels of the Planeswalker. I thought it wasn't that good either... until I played it. Much better than you'd think.
It's great removal for green in limited. Wonderful in casual constructed with cards like Sengir Vampire and Spiritmonger. It essentially grants double the +1/+1 counters.
3.5/5
Toquinha1977
★★★★★ (5.0/5.0)(1 vote)
Not sure if it's completely fair to compare to Travel Preparations + Prey Upon, since it's a bit more colour intensive (I'm assuming we're talking about the 2 counters being applied once from the hand, once from flashback); including your flashback, you're looking at 5 CMC; and since it takes both effects and puts them into one card, it does leave a slot open.
I yanked 4 of these during prerelease and a couple of deathtouch creatures and was able to do well enough for 2-1-1 (enough for prizes), so for me, I like it. Your mileage may vary.
Purplerooster
★★★★★ (5.0/5.0)(1 vote)
Removal and a permanent boost. I feel like this could easily cost one less, but this is still removal for green.
rollinsclone
☆☆☆☆☆ (0.0/5.0)
Removal in green for limited. Yeah, that's about all this will ever be. Works fine for that though.
Polycotton
☆☆☆☆☆ (0.0/5.0)
I never thought much of this card until I finally started being able to draft some green for once in M14 (normally I always end up in white/blue, which is nothing to complain about).
This is conditional removal with value. Used intelligently this removes your opponents blocker whilst making your creature stronger at the same time. A +1 +1 counter should not be sneezed at in limited as it can make your creature safe from a lot of creatures and removal and allow it to hit harder.
MageTheBlack
☆☆☆☆☆ (0.0/5.0)
if it was alittle cheaper then it'll be a bit uncommon but still nice tho :)
Ferlord
☆☆☆☆☆ (0.0/5.0)
At first, I thought this was too expensive.
Paying for a Prey Upon and a Battlegrowth doesn't sound very appealing, does it? However, getting two abilities that almost always only benefits you is exactly the card advantage you need in a draft.
There have been far too many times when I've used this on one of my more expendable creatures to kill something significantly more valuable. I've used this to kill a Serra Angel with a Rumbling Baloth. An Elvish Mystic has sacrificed himself to kill a Deathgaze ***atrice. Dawnstrike Paladin is absolutely amazing with this.
Removal in limited is key. You won't do well in drafts if you don't have a means of stopping their problems.
Comments (16)
While I'm glad that fighting is continuing to survive after Innistrad, this is...not the way to go.
P.S. And oh yeah, wtf is with that art???
Instant Speed
Without it, it's pretty sad, although in limited, green removal at common is never really terrible.
I had a chance to test it in M14 Duels of the Planeswalker. I thought it wasn't that good either... until I played it. Much better than you'd think.
It's great removal for green in limited. Wonderful in casual constructed with cards like Sengir Vampire and Spiritmonger. It essentially grants double the +1/+1 counters.
3.5/5
I yanked 4 of these during prerelease and a couple of deathtouch creatures and was able to do well enough for 2-1-1 (enough for prizes), so for me, I like it. Your mileage may vary.
M14 (normally I always end up in white/blue, which is nothing to complain about).
This is conditional removal with value. Used intelligently this removes your opponents blocker whilst making your creature stronger at the same time. A +1 +1 counter should not be sneezed at in limited as it can make your creature safe from a lot of creatures and removal and allow it to hit harder.
Paying
There have been far too many times when I've used this on one of my more expendable creatures to kill something significantly more valuable. I've used this to kill a Serra Angel with a Rumbling Baloth. An Elvish Mystic has sacrificed himself to kill a Deathgaze ***atrice. Dawnstrike Paladin is absolutely amazing with this.
Removal in limited is key. You won't do well in drafts if you don't have a means of stopping their problems.