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Magic: The Gathering Card Comments Archive

Cephalid Illusionist

Multiverse ID: 34776

Cephalid Illusionist

Comments (13)

gotohells
★★★★☆ (4.9/5.0) (7 votes)
cephalid breakfast
TheDonMega
★★★★☆ (4.6/5.0) (7 votes)
How could anyone give this little guy a bad rating, he can deliver consistent turn 2 ko's
bijart_dauth
☆☆☆☆☆ (0.5/5.0) (10 votes)
well donmega, only to yourself, as it says our library.
Kryptnyt
★★★★☆ (4.8/5.0) (6 votes)
@bijart_dauth; most of the time if you see a mill deck in a tournament, it is milling itself rather than the opponent.
Shadoflaam
★★★★☆ (4.4/5.0) (8 votes)
ALL GLORY TO THE HYPNOSQUID
GoblinNaysayer93
★★★★☆ (4.2/5.0) (5 votes)
You can use this with cards like Nomads en-Kor that will target it for no mana so you can mill yourself to whatever extent you want so you can reanimate creatures, access combo pieces, etc. Other than that, I can't think of a very efficient use for this. 3.5/5 for combo potential
Fireballmage
★★★★★ (5.0/5.0) (6 votes)
10 years ago, I'm guessing that people looked at this card and decided it was limited fodder.

But the Cephalid would not be denied.
Tynansdtm
★★★★★ (5.0/5.0) (1 vote)
@Boakes2047: Shivan Meteor it with Furnace of Rath in play to mill your opponent three cards, then reverberate it for another three cards. I can think of a better use of all of those cards.
Doaj
★★★★★ (5.0/5.0) (1 vote)
Cephalids are by and large my favorite creatures. This has never exactly been one of my favorite ones (I'm pretty fond of Cephalid Constable, Aboshan, Cephalid Looter, Cephalid Sage, and a couple others) but the fact that he's an essential combo piece for a Legacy deck warms my heart. Might have to switch allegiances from 42 Lands to Cephalid Breakfast.
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
There's an infinite damage combo I thought of with this guy. I'm not quite sure how practical it is, but it's just something I came up with. Here's how it works:

You need to have three specific cards in hand: Cephalid Illusionist, Shuko (of course), and Goblin Bombardment. You also need to be able to play a land each turn. In addition, in your library you have to have four Narcomoebas (you could have less, but it would be really tedious) and one or two Legendary Eldrazi/Gaea's Blessings. Okay, so here's how it goes:

Turn 1
Land, Shuko (note that you could actually cast it on turn three if you want to play Duress or something like that instead)

Turn 2
Land, either Goblin Bombardment or Cephalid Illusionist

Turn 3
Land, cast the one that you didn't play last turn, then start milling your library. Whenever you get a Narcomoeba, sac it to Goblin Bombardment immediately. When you mill an Eldrazi/Blessing, your graveyard, which includes the Narcomoebas you sacrificed, gets put back into your library. Eventually, you will have dealt 20 damage to your opponent.

I have a feeling that this combo is really impractical for one reason or another, but whatever. I play casual, so it doesn't really matter to me.