It's not a bad card. The deck is just that good. LoL
YAY for 60 pieces of broken-ass cardboard for 35 bucks! :D
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
@DarthParallax I wouldn't say its the worst card, but its kind of out of place. Zombify is a worse card than this, but when your fatties are limited you don't want to be exiling them when they die. This card is great in a deck that has tons of creatures worth bringing back. It's like a more tame Recurring Nightmare. Or a Rancor Animate dead. The worst cards overall in the deck, I think, are Hidden Horror and Zombie Infestation, which are both functional filler cards.
Diabolic Servitude means that if your creature dies, you don't have to wait to draw another reanimation spell, but you may have to wait for another creature to hit the 'yard. (Of course, you could already have multiple dudes in the graveyard from cards like Buried Alive and Intuition.) It is true, furthermore, that it is highly vulnerable to enchantment removal (a sac-engine for creatures would at least return Diabolic Servitude to your hand).
Zombify, on the other hand, means that if your creature dies, you don't have to wait to get another creature into the graveyard, but you may have to wait to draw into another reanimation spell. (Of course, you could have used draw engines to get extras, but the same engines should be allowing you to discard plenty of creatures to power Diabolic Servitude anyways.)
Basically, it depends on (A) whether your opponent is running enchantment removal other than O-Ring and the Happyface Orb, and (B) whether your deck is more likely to run out of dead creatures or reanimation spells. (A) is often "no," (advantage: Diabolic Servitude), and I predict that (B) will often be "reanimation spells" (advantage: Diabolic Servitude).
Also, Diabolic Servitude can be abused with instant speed removal, in the same way as O-Ring. It's best with bounce, so that it doesn't miss out on it's whole self-recursion thing. Try Vedalken Mastermind, which means repeatable reanimation with no drawback.
samuribadger
★★★★★ (5.0/5.0)(1 vote)
Am i a bad person for comboing this with Mikaeus, the Unhallowed and then stacking the triggers so that the creature doesn't get exiled on death? My major problem with all the necromancy and zombify comparisons is that those two do not return to hand afterwards. As i indicated earlier in a persist/undying deck this is utterly bonkers because it gets around the one real downside to the card. This is the sort of card that is above average in many decks but very good with the right cards and it's not even at a build-around level. While i admit that almost all my experience with magic is casual this really seems like the sort of card that can shine given the right deck.
Comments (6)
It's not a bad card. The deck is just that good. LoL
YAY for 60 pieces of broken-ass cardboard for 35 bucks! :D
I wouldn't say its the worst card, but its kind of out of place.
Zombify is a worse card than this, but when your fatties are limited you don't want to be exiling them when they die.
This card is great in a deck that has tons of creatures worth bringing back. It's like a more tame Recurring Nightmare. Or a Rancor Animate dead.
The worst cards overall in the deck, I think, are Hidden Horror and Zombie Infestation, which are both functional filler cards.
Diabolic Servitude means that if your creature dies, you don't have to wait to draw another reanimation spell, but you may have to wait for another creature to hit the 'yard. (Of course, you could already have multiple dudes in the graveyard from cards like Buried Alive and Intuition.) It is true, furthermore, that it is highly vulnerable to enchantment removal (a sac-engine for creatures would at least return Diabolic Servitude to your hand).
Zombify, on the other hand, means that if your creature dies, you don't have to wait to get another creature into the graveyard, but you may have to wait to draw into another reanimation spell. (Of course, you could have used draw engines to get extras, but the same engines should be allowing you to discard plenty of creatures to power Diabolic Servitude anyways.)
Furthermore, if your reanimated creature is exiled with any of a number of commonly-played spells (e.g. Swords to Plowshares, Path to Exile, Journey to Nowhere, Oblivion Ring, Detention Sphere), neither spell is functionally different.
Basically, it depends on (A) whether your opponent is running enchantment removal other than O-Ring and the Happyface Orb, and (B) whether your deck is more likely to run out of dead creatures or reanimation spells. (A) is often "no," (advantage: Diabolic Servitude), and I predict that (B) will often be "reanimation spells" (advantage: Diabolic Servitude).
Also, Diabolic Servitude can be abused with instant speed removal, in the same way as O-Ring. It's best with bounce, so that it doesn't miss out on it's whole self-recursion thing. Try Vedalken Mastermind, which means repeatable reanimation with no drawback.