Pointed Discussion

Magic: The Gathering Card Comments Archive

Ice Cave

Multiverse ID: 26451

Ice Cave

Comments (11)

nekosan
★★★★★ (5.0/5.0) (1 vote)
this was usefull in older editions, when having a multicolored deck was sort of rare...i remember havin it in my 5colored deck (only multicolored cards) against 3 1colored ones. At a certain point i was the only one playing! Old times, great fun...
Havens
★★★★★ (5.0/5.0) (1 vote)
I imagine this would work in some EDH decks. or at the very least be a fun edh card, since it would interact differently with each game
Omenchild
★★★★★ (5.0/5.0) (1 vote)
*adds two to multiplayer politics deck haha
themlsna
★★★★★ (5.0/5.0) (1 vote)
I love cards like this.
Perfect_Genetics
★★★★★ (5.0/5.0) (1 vote)
I love what the card does, but the flavor is really wonky. I simply don't get it.
DarkCerberusXX
★★★★★ (5.0/5.0) (2 votes)
Stir in mycosynth lattice for a true stalemate...
Try4se
★★★☆☆ (3.0/5.0) (1 vote)
This card is great, and has it's uses, but you either have to build a deck around it, or be running in a variant format like EDh or Mental Magic.
hail_the_mill_crab
★★★★★ (5.0/5.0) (1 vote)
One of my friends runs this in his Horde of Notions EDH deck. It does its job very well, especially if he has Dream Halls out.
Palochka
★★☆☆☆ (2.8/5.0) (2 votes)
Braid of Fire's Card of the Day #16

If anyone reflects a spells mana, it can be countered since we're all in this ice cave together? Is that what this is supposed to represent?

Flavor aside, this is one of the most interesting Magic cards in print.

The entire dynamic of the game is turned upside down. It affects every player immediately. Visceral emotions are called upon when this piece of cardboard lands on the table. Players cannot believe that this exist.

Ice Cave is the king of multiplayer games. When it is cast, the room gets as cold as the cave our planeswalker personas are now dueling in. Open mana from any player sharing a color is a threat, no matter the cards in their hand. The best thing about this card is that it does not create a subgame that feels separate from Magic, as other cards can do. It merely serves to emphasize a specific element of the game that calls for careful plays, and, unfortunately, a lot of stalemates. Are you going to bait out your opponent's mana? Is that artifact in your hand even worth having right now?

So much fun.
Guest1381794618
★★★★★ (5.0/5.0) (1 vote)
So... Chromatic Lantern makes this just slightly unfair. Throw in something like Hall of Gemstone, calling a color not in your deck each upkeep, for really unfair long game control.
LordRandomness
★★★★★ (5.0/5.0) (1 vote)
Mana cost, not converted mana cost. This plays nicely in prismatic EDH, where it gives you veto power over everyone else's stuff and probably access to some things no-one else can counter.