Very effective agianst decks that don't use mana producing creatures or enchantments.
Megrimage
★★★☆☆ (3.1/5.0)(4 votes)
agreed, i like the card a lot.
Zulp
★★★★☆ (4.5/5.0)(12 votes)
"Alright, your turn. But wait! It appears as though you're experiencing some technical difficulties! I'll just take my turn now, I guess."
Ryney
★★★★☆ (4.3/5.0)(3 votes)
Hey, you've been storing mana with Omnath? Well I won't allow this for much longer.
auriscope
★★★★☆ (4.2/5.0)(3 votes)
@DocKenneth; I don't think this would destroy lands with Price of Glory. It reads "when a play taps a land for mana.
NARFNra
★☆☆☆☆ (1.0/5.0)(4 votes)
How is this not restricted? O.o
DoctorKenneth
★★★☆☆ (3.8/5.0)(2 votes)
Cast spells without fear of counters for the turn? Check.
Halt your foe's swarm of creatures from pouring from his or her hand? Check.
Destroy a bunch of lands with Price of Glory? Check.
Generally harsh on an opponent's mana groove, setting them back a turn? Check.
Just a fun thing to do to a Dragonstorm deck after their mana accelerants have resolved? Check.
Accelerate the lockdown with Stasis or similar global "does not untap" effects? Check.
Yep, everything seems in order here. Good card confirmed.
Wait, did I say Price of Glory? Clearly that's not what I said. I said, um, Mana Geyser, to um, mana accelerate? Yes. That.
...shit.
Chamale
★☆☆☆☆ (1.0/5.0)(3 votes)
This would be even better with Split Second. As it is, doesn't it let the opponent cast a Counterspell or some other instant that they were planning to cast?
The_Sturm
★★★★☆ (4.3/5.0)(5 votes)
Silence doesnt stop them from playing instants and using land on your next turn.
thewalkingdead
☆☆☆☆☆ (0.0/5.0)
this is great in a stasis deck!
Henrietta
★☆☆☆☆ (1.8/5.0)(3 votes)
Dumb to compare this with Time Walk. They get to draw a card, play a land, untap, cast instants, use abilities on their now untapped permanents, and attack. Not even close.
Salient
★★★★☆ (4.1/5.0)(7 votes)
I hate this card with the passion of a thousand fiery suns.
Why? Because any new player who reads it immediately gets it in their head that Magic is a game of Slapjack.
Every time I see a new player use this card, here's how it's used: (1) I have priority, and tap down to cast whatever spell. (2) They wait until right before I show the spell from my hand, looking ready to pounce. (3) They superquick tap three islands and BAM! they Mana Short me. (4) I explain, sorry but that's not how the flow of the game proceeds, you don't have priority, you can't cast spells in response to mana abilities, etc -- Magic doesn't work that way, it's not a speedy-play contest. (5) They frown and go rebuild their deck, and this is the first card to go.
...I sympathize with the new players on this. The card was confusing in its original form, and it's still confusing nowadays with the revised wording. It almost seems designed to trick new players. I'm glad they eventually booted it from the core sets.
Averyck
☆☆☆☆☆ (0.0/5.0)
play it during their upkeep for a safe turn of nothing.
Saikuba
☆☆☆☆☆ (0.0/5.0)
Translation of the flavor text: "Use this on your friends, and they won't want to play Magic with you anymore."
humor_love
☆☆☆☆☆ (0.0/5.0)
No, this does not stop anything already on the stack, and it does not prevent Instants from being cast in response (i.e. while Mana Short is on the stack). Given these two things, Mana Short is at its most effective when cast during target player's upkeep phase immediately following her or his untap phase.
This has been complimented quite well by Sleep. :)
Anzu-chan
★★★★☆ (4.2/5.0)(2 votes)
@DoctorKenneth :
"Cast spells without fear of counters for the turn? Check."
If you cast one of these, you must of course scream "SURPRISE MOTHERFUCKA!"
patronofthesound
☆☆☆☆☆ (0.0/5.0)
Old art--better
Exhaustion--more effective in most scenarios (versus non-blue id say)
TheWrathofShane
★★★★☆ (4.5/5.0)(1 vote)
its kind of like remand for 1 more and no cantrip.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
I think this card should come back to the Core Set :/
1. It is DEFINITELY NOT overpowered...but it's BEST CASE SCENARIO is really exciting! :D It's almost like an Instant-Speed Time Walk, that will NEVER see tournament play?
2. I do get the timing rules, and frankly I think it would be good to reprint this card to remind people how it actually works and how those timing rules are important to know if you want to be good at the game. Basically, Skill-Testing cards shouldn't be called 'bad cards' just because only a good player will know how to use them and a new player will 'feel bad'.
Know what the answer is to Salient's problem?
7. "Here. Let me show you what you should have done. We'll take the game back to the moment when I drew my card for the turn. Right now, you have priority and can take away my lands for the turn. If you wait until I've tapped my lands, you don't have priority."
If it's a tournament, fine I get why you wouldn't want to do that Salient, but then people should be advised to not play tournaments until they know the rules, AND tournaments should have a "Learn to Play Magic" corner that showcases cards like this with tricky rules. Knowing when and how to play mana short is a fun experience for people looking to strategize. Being told that some people don't get how a card works and therefore it's ''unfun'' undermines the ability of strategists to learn and grow in their way.
And leads to every "Top" Deck of the modern era being named "Junk" because they win by being full of ***. :P Midrange is lame, I want Classic Control AND Classic Aggro back -_-
Xycolian
☆☆☆☆☆ (0.0/5.0)
This card is great in all stages of the game, but I think it really shines in late game. but only if you're running a control deck.
If you're running a control deck, this card is basically a free turn, because if you've been controlling your opponent properly, they will have no board presence, so they won't have any creatures to attack with or anything else. Manlands don't even stand up to this card, which is nice.
During late game, the cost is so low that if an opponent tries to sneak an instant through, you'll have enough excess mana to counter it.
Kind of surprised this card isn't very expensive (in terms of money).
Kodanshi
☆☆☆☆☆ (0.0/5.0)
I love how the official ruling itself declares: “This makes it useless as a countermeasure for spells”!
Comments (21)
Halt your foe's swarm of creatures from pouring from his or her hand? Check.
Destroy a bunch of lands with Price of Glory? Check.
Generally harsh on an opponent's mana groove, setting them back a turn? Check.
Just a fun thing to do to a Dragonstorm deck after their mana accelerants have resolved? Check.
Accelerate the lockdown with Stasis or similar global "does not untap" effects? Check.
Yep, everything seems in order here. Good card confirmed.
Wait, did I say Price of Glory? Clearly that's not what I said. I said, um, Mana Geyser, to um, mana accelerate? Yes. That.
...shit.
Why? Because any new player who reads it immediately gets it in their head that Magic is a game of Slapjack.
Every time I see a new player use this card, here's how it's used:
(1) I have priority, and tap down to cast whatever spell.
(2) They wait until right before I show the spell from my hand, looking ready to pounce.
(3) They superquick tap three islands and BAM! they Mana Short me.
(4) I explain, sorry but that's not how the flow of the game proceeds, you don't have priority, you can't cast spells in response to mana abilities, etc -- Magic doesn't work that way, it's not a speedy-play contest.
(5) They frown and go rebuild their deck, and this is the first card to go.
...I sympathize with the new players on this. The card was confusing in its original form, and it's still confusing nowadays with the revised wording. It almost seems designed to trick new players. I'm glad they eventually booted it from the core sets.
This has been complimented quite well by Sleep. :)
"Cast spells without fear of counters for the turn? Check."
Well, no. There is Force of Will, Daze, Foil, Twart, Disrupting Shoal, Pact of Negation, etc.
If you cast one of these, you must of course scream "SURPRISE MOTHERFUCKA!"
Exhaustion--more effective in most scenarios (versus non-blue id say)
1. It is DEFINITELY NOT overpowered...but it's BEST CASE SCENARIO is really exciting! :D
It's almost like an Instant-Speed Time Walk, that will NEVER see tournament play?
2. I do get the timing rules, and frankly I think it would be good to reprint this card to remind people how it actually works and how those timing rules are important to know if you want to be good at the game. Basically, Skill-Testing cards shouldn't be called 'bad cards' just because only a good player will know how to use them and a new player will 'feel bad'.
Know what the answer is to Salient's problem?
7. "Here. Let me show you what you should have done. We'll take the game back to the moment when I drew my card for the turn. Right now, you have priority and can take away my lands for the turn. If you wait until I've tapped my lands, you don't have priority."
If it's a tournament, fine I get why you wouldn't want to do that Salient, but then people should be advised to not play tournaments until they know the rules, AND tournaments should have a "Learn to Play Magic" corner that showcases cards like this with tricky rules. Knowing when and how to play mana short is a fun experience for people looking to strategize. Being told that some people don't get how a card works and therefore it's ''unfun'' undermines the ability of strategists to learn and grow in their way.
And leads to every "Top" Deck of the modern era being named "Junk" because they win by being full of ***. :P Midrange is lame, I want Classic Control AND Classic Aggro back -_-
If you're running a control deck, this card is basically a free turn, because if you've been controlling your opponent properly, they will have no board presence, so they won't have any creatures to attack with or anything else. Manlands don't even stand up to this card, which is nice.
During late game, the cost is so low that if an opponent tries to sneak an instant through, you'll have enough excess mana to counter it.
Kind of surprised this card isn't very expensive (in terms of money).