Odd synergy with any of the Urza block's "free" creatures that untap lands as they come into play. Or the myriad of Green creatures that do that.
Totema
★★☆☆☆ (2.8/5.0)(2 votes)
Hell. Yes. If your red deck likes fast creatures, it will like this. That is to say, every red deck will like this.
lorendorky
☆☆☆☆☆ (0.0/5.0)
This is costed quite well and a good card IMO but if you don't draw it in your opening hand it could be useless.
Avensai
★★★☆☆ (3.4/5.0)(4 votes)
While I do love the fact that this makes haste super-accessible without having to run something like Fervor or Ring of Valkas, it kind of bums me out that this essentially means you have to pay 1 mana more to make your dude hasty. That one mana usually translates to a whole turn, which can potentially hamstring an aggressive red strategy that isn't investing in tempo or card advantage (neither of which black does a good job of providing, and blue typically doesn't need hasty creatures). I feel this wants to be used with a lot of Rakdos creatures like Bloodfray Giant or Spawn of Rix Maadi. Do I want to have to pay 4 for my unleashed Splatter Thug? Most likely yes.
Lotsofpoopy
★★☆☆☆ (2.0/5.0)(3 votes)
Pros like me know how good of an ability haste is and this aura provides it at an affordable cost.
LordRandomness
★★☆☆☆ (2.8/5.0)(5 votes)
You often only need haste on one dude per turn, which makes this appealing. Unfortunately, it effectively increases all your creature costs by {R}. which makes it kind of pointless: instead of casting it this turn with this, you could have simply cast it last turn and attacked this turn. It's still decent for the surprise value, but given that you may well have things with haste naturally is that really worth a card?
Dabok
★★☆☆☆ (2.8/5.0)(2 votes)
If you play reanimation with red, this is a good card to have (of course there's Anger, but if you don't have that or can't play it this is a good alternative), since you'll be reanimating for cheap and you generally have mana open.
Mode
★★★☆☆ (3.5/5.0)(3 votes)
The enchant land theme from Return to Ravnica is already a cool thing by itself, but this is my favorite. I've waited for something like this for a long time. Being able to give one creature haste each turn can be just as good as an effect that gives all of them haste.
It's also a nice mana curve fixer: First of all, this is one of a few 1cc auras you can easily cast on turn 1. While on the field, you can always choose to either spells so you're tapped out, or a combination with at least one creature that costs less and use your last untapped land to give it haste.
This works great with Rakdos's Unleash mechanic since it doesn't matter if they can't block with their +1/+1 counter if they can attack immediately.
Eternal_Blue
★★★☆☆ (3.0/5.0)(1 vote)
The land auras seem like a good idea because they appear to be free, but sacrificing use of a land is a hefty price for haste. And decks that would want hasted creatures probably aren't the decks that want, or even could, tap a land for it each time.
Blackworm_Bloodworm
★★★☆☆ (3.5/5.0)(3 votes)
@Avensai: Umm, most creatures with haste already cost more than they would have if they didn't have haste. I don't see the problem here.
RAV0004
★★★★☆ (4.0/5.0)(1 vote)
"Whenever enchanted land is tapped for mana, if that mana is paid to cast a creature spell, that creature gets haste until the end of the turn"
Is what you were looking for, Wizards. Also be sure to keep it a t 1 or 2 CMC, since it's making land destruction more painful than it already is and Ferver that much better, since Ferver gives it to everything and this does not.
greatspearman
★★☆☆☆ (2.5/5.0)(3 votes)
I really don't see what everyone's problem with this card is. Compare to Battle Rampart. Tap it to give a creature haste, giving up the chance to possibly block, and you probably spent an ENTIRE TURN casting Battle Rampart in the first place. Compare to Crimson Mage. Lets you tap for ONLY {R} to give a creature haste (As opposed to any land, like this one allows), and it's attached to a 1 toughness creature, so it's a lot less durable.
wholelottalove
★★★★★ (5.0/5.0)(1 vote)
I don't know why this is rated so low. I mean who will want to destroy this Aura as it's only one mana. Many games I see not using one land because the spell you want to cast costs one mana less that when you can spare. This card could be an alpha strike and it should be rated higher.
Fervor costs 3 and Lightning Greaves are pretty crazy good, please don't compare it to anything. For one mana, this allows for so much chaos in red. If it cantrip-ed it'd be ", Draw a card" AND a highly beneficial effect, that'd be broken as hell.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
A good turn-1 play if you're running keldon marauders and other vanishing creatures. You probably only want a couple of these in your deck so you don't have deck cards, but they're quite good if you're not relying on them; but rather just getting a substantial boost from them.
NARFNra
☆☆☆☆☆ (0.0/5.0)
For some reason, I read this as RAGEcourse Fury. Which actually sounds pretty awesome.
Also utility with Horobi and the illusions in Modern, or in standard, Dismiss into Dream ,and the blue "downside" eidiolon in JOU... It's cheap utility, but not in the 4-of variety.
Comments (20)
I've waited for something like this for a long time.
Being able to give one creature haste each turn can be just as good as an effect that gives all of them haste.
It's also a nice mana curve fixer:
First of all, this is one of a few 1cc auras you can easily cast on turn 1.
While on the field, you can always choose to either spells so you're tapped out, or a combination with at least one creature that costs less and use your last untapped land to give it haste.
This works great with Rakdos's Unleash mechanic since it doesn't matter if they can't block with their +1/+1 counter if they can attack immediately.
Umm, most creatures with haste already cost
I don't see the problem here.
Is what you were looking for, Wizards. Also be sure to keep it a t 1 or 2 CMC, since it's making land destruction more painful than it already is and Ferver that much better, since Ferver gives it to everything and this does not.
Fractured Loyalty