Pointed Discussion

Magic: The Gathering Card Comments Archive

Ring of Valkas

Multiverse ID: 259689

Ring of Valkas

Comments (20)

Flyheight
☆☆☆☆☆ (0.5/5.0) (1 vote)
Best of the rings. Soooooo glad they got rid of the lucky charms.
Totema
★★★★★ (5.0/5.0) (4 votes)
Has bad synergy with itself; the first ability says "pass me around", while the second says "keep me on one creature".
DarthParallax
★★★☆☆ (3.5/5.0) (3 votes)
Probably not the best. Definitely the most awesome. It's ON. FIRE.






WANT!
jsttu
☆☆☆☆☆ (0.0/5.0)
I really like this one as it is a cheap, colorless way to give creatures haste, which can make a lot of difference. Similar to the other rings, the p/t boost is a nice addition if you are already running the card, but should by no means be a reason to run it on its own. Probably the best or second best of the cycle.

Fervor puts this card to shame, but hey, comparing an uncommon to a rare usually ends up unfavorable.
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
Almost strictly worse than Swiftfoot Boots (I'd rather have the hexproof than a chance of adding +1/+1 counters), but repeatable haste is highly usable.
Kryptnyt
★★★★☆ (4.2/5.0) (3 votes)
Red ring of death.
lorendorky
★★★★★ (5.0/5.0) (5 votes)
Too flavorful with Slumbering Dragon protecting it.
Cyberium
★★☆☆☆ (2.8/5.0) (2 votes)
Captain Planet = Child of Alara.
Weisse
☆☆☆☆☆ (0.0/5.0)
Pay one each turn for hasty creatures and delayed +1/+1? Not bad at all. Goes well with Falkenrath Exterminator, Slumbering Dragon, and pretty much anything, red or otherwise. Gets 5/5 from me being a R player.
majinara
★★★☆☆ (3.0/5.0) (2 votes)
Better than the white ring, worse than green. As said by Totema: the haste keyword wants you to keep moving the ring to new creatures you play. One of the main problems with the rings is, that they are very week, unless they stick on a creature. So if the creature with the ring dies (or get's stolen or pacified or bounced or whatever), the ring ain't worth the casting and equipment costs.
Rokukel
☆☆☆☆☆ (0.0/5.0)
Neat with the haste but i feel that the counter adding ability doesnt work with it. Since you want to pass it around.
DragonsRCool
☆☆☆☆☆ (0.0/5.0)
I think it would've made more sense for this ring to give first strike instead of haste. That way you wouldn't want to pass this around.
Lyinginbedmon
★★★★★ (5.0/5.0) (2 votes)
I actually think this ring does very well to fulfill it's purpose. Haste is only useful for one turn, so it's to be passed around, that much we've already heavily covered. So then what's the benefit on the second ability?

Simple: If you summon a creature, stick the ring on to hit with it, and then next turn you play another creature and tag the ring to it, the first creature has +1/+1 counter.

Rinse repeat and the ring does well to keep you hitting with creatures whilst simultaneously working to buff up a crowd progressively, which is perfect for a token arsenal, such as Red goblins (Hello there Krenko, Mob Boss). If you did otherwise and kept the ring on a single creature to build up the counters, it quickly becomes a huge target and this ring offers no defense for the equipped creature, so it's best to pass it around anyway.
RedJaron
☆☆☆☆☆ (0.0/5.0)
I had two of these on my Slumbering Dragon at pre-release. I didn't make many friends that day . . .
Morgaledh
☆☆☆☆☆ (0.0/5.0)
If you're willing to lose the second power, you can move it each round to effectively give every creature you play haste. This could be evil in a {W}{G} fatties deck (Duskdale Wurm with haste?) or on a Crusader of Odric if your field is already full of tokens etc.
Lotsofpoopy
★☆☆☆☆ (1.8/5.0) (3 votes)
Excellent equipment. You can pass it around to give new creatures haste, but it is also cheap enough to pass back to get that counter on the creature you want.
Continue
☆☆☆☆☆ (0.0/5.0)
I fell into a burning ring of fire...
logicerror99
☆☆☆☆☆ (0.0/5.0)
While Child of Alara can make a good Cpt. Planet, I will be making a LOTR deck with the rings.