No. The discard is part of a cost. Having two of this is useless. If you got two zombies for every two discard, it would be like dealing two damage for each tap when you control two Prodigal Pyromancers.
RedAtrocitus
☆☆☆☆☆ (0.0/5.0)
I love this card. Occasionally, I'll slip up and play it as a sorcery. Whoops. You know my opponent's not gonna say, hey, don't put that in your graveyard, it's a permanent!" But I'd still play a couple in my reanimator deck if it was a sorcery with the same cost. The fact that it is an enchantment makes this card a powerhouse.
Weisse
☆☆☆☆☆ (0.0/5.0)
Veilborn Ghoul enables a very reliable and simple combo with this card, especially for mono-black. Even just one of the Ghouls in hand can effectively reduce the cost of Infestation's activation by 1 (assuming it's activated once per turn, etc.).
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Not good in every deck with swamps. But a solid card when combined with graveyard stuff.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
A nice way to get rid of dead cards. Too many lands? Get a zombie and some tempo! Got two of that enchantment that's redundant? Drop it and a land, get a Zombro.
When you consider that most 2/2s are 2 mana and somewhat playable and this is a work-around-able {0} CMC 2/2 and a discard outlet, it's better than you think at first. May experiment with it for the redundant portion I mentioned.
Also, instant speed means this 2/2 has haste (and is very difficult to counter!)
RunedServitor
☆☆☆☆☆ (0.0/5.0)
Nobody mentioned Madness? Seriously? OK. With Dark Withering and Fiery Temper and this out already, you can burn something for three damage, destroy one of their creatures (even a Cudgel Troll or something!) and spawn a 2/2 Zombie for the low, low price of . Compare that to Terminate. You do lose card advantage pretty quickly doing that, but you can also completely turn a game around very quickly.
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
I would've really preferred it if this card's ability was discard 1 card to put out a 1/1 zombie instead. It's good as it is, though.
Comments (30)
I'l cross my fingers.
Run with 4 Treasure Hunt and 52 lands.
Run with Bloodghasts, Chandra's Phoenixes, Grim Lavamancers and burn.
Run with Cemetary Reaper.
Run with high-powered equipment with which to suit up your dudes, like Sword of Feast and Famine.
Run with Sun Titans to recoup lost value.
4 Treasure Hunt
1 Emrakul, the Aeons Torn
37 Swamp
4 Creeping Tar Pit
4 Drowned Catacomb
4 Hallamar Depths
2 Island
Mulligan til you get treasure hunt and let the fun begin
Now that Innistrad is back, I'm like "WTF?! Why didn't I see this coming?!"
Awesome card with the new Flashback type and even "Grave Creatures" honestly
I can't wait to see more combo's with this come up in the next pack.
Also fun!
4.5
No. The discard is part of a cost. Having two of this is useless. If you got two zombies for every two discard, it would be like dealing two damage for each tap when you control two Prodigal Pyromancers.
But a solid card when combined with graveyard stuff.
When you consider that most 2/2s are 2 mana and somewhat playable and this is a work-around-able {0} CMC 2/2 and a discard outlet, it's better than you think at first. May experiment with it for the redundant portion I mentioned.
Also, instant speed means this 2/2 has haste (and is very difficult to counter!)