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CodeZX
★★★☆☆ (3.5/5.0)(2 votes)
I dunno, in a decent green deck, this allows a lot of flexibility, between an early 3/3 to a late game big smasher. Or even an early game smasher, considering that green is the king of mana ramping.
in addition, if you have spare mana, it's more than worth making him bigger.
DacenOctavio
★★★★☆ (4.8/5.0)(5 votes)
Training Grounds cheapens the activation cost to the state of lunacy.
TongueSlicer
☆☆☆☆☆ (0.0/5.0)
So if someone cast a journey to nowhere targeting feral hydra and afterwards you destroy it, feral hydra will enter the battlefield as a 0/0 creature and will be immediatly sent to the graveyard. You don't get the chance to boost it, right?
RealmRPGer
☆☆☆☆☆ (0.0/5.0)
That is correct, TongueSlicer. The Feral Hydra will enter the battlefield as a 0/0. The only way to save it is to have a global pump effect on the battlefield (Such as having a Glorious Anthem on the board or casting Magnify before Journey to Nowhere leaves the battlefield.
Lavrant
☆☆☆☆☆ (0.0/5.0)
This guy seems built for multiplayer, where your teammates can pump him up.
I'm trying to think of a way for your opponent to use the pump ability against you though, and I've got nothing good. Put him above the Meekstone limit? He was probably there anyway. I'm sure there's some weird combo that relies on making your opponent's creatures bigger...
NoobOfLore
★★★★☆ (4.5/5.0)(2 votes)
This was a great card to put in Archenemy, for the "defending" players.
there are definetly better combos with mindslaver.
ZEvilMustache
☆☆☆☆☆ (0.0/5.0)
If my team mate in 2HG plays this card, does MY training grounds make it cheaper for ME to activate? No? That's too bad. Still, I love cards that designed for multiplayer.
Goatllama
☆☆☆☆☆ (0.0/5.0)
Guilt your opponents into supporting the fuzzy hydra family, even if it's not your hydra! Baby needs new....... heads.
mtg_random
☆☆☆☆☆ (0.0/5.0)
@Lavrant You could dump all of your mana into him, then Backlash or Fate transfer or some shenanigans like that.
You might also want to pump him to bring him into reprisal range.
I cant think of anything better though. I guess i am just not Johnny enough.
james2c19v
☆☆☆☆☆ (0.0/5.0)
Not a bad creature it itself, but it was completely smoked by the printing of Primordial Hydra. For just one extra {G} up front, you get trample and the counters automatically double each of your upkeeps with no further mana investment.
Still, this is fun in commander.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Really he's not a bad finisher, nor a bad early game guy. Miss your T2 drop? Drop him instead. Miss your T3 drop? May as well boost him!
Actually.. come to think of it; he's probably good in U/G control. U holds counterspells to eat the opponent's spells, then excess mana goes into this guy. Same with B/G control.
Heartstone? As much as I liked Ivy Elemental, I like this more. You can play it early and pump it later, and it's a wellspring of +1/+1 counters for the likes of Ghave, Guru of Spores.
Comments (17)
in addition, if you have spare mana, it's more than worth making him bigger.
I'm trying to think of a way for your opponent to use the pump ability against you though, and I've got nothing good. Put him above the Meekstone limit? He was probably there anyway. I'm sure there's some weird combo that relies on making your opponent's creatures bigger...
You might also want to pump him to bring him into reprisal range.
I cant think of anything better though. I guess i am just not Johnny enough.
Still, this is fun in commander.
Actually.. come to think of it; he's probably good in U/G control. U holds counterspells to eat the opponent's spells, then excess mana goes into this guy. Same with B/G control.